linear -> sRGB: use fast approximate sqrt()

Since we're already approximating the sRGB gamma curve with a sqrt(), we might
as well approximate with it a faster approximate sqrt().  On Intel, this
.rsqrt().invert() version is 2-3x faster than .sqrt()  (~3x faster on older
machines, ~2x faster on newer machines).

This should provide ~11 bits of precision, suspiciously exactly enough.

Running dm --config srgb, there are diffs, but none perceptible.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2046063002

Review-Url: https://codereview.chromium.org/2046063002
3 files changed