Hoist GrVkResource up so it can be used for D3D and Metal.
Bug: skia:9935
Change-Id: Ie13b9077c5db805020973e5cbab1aa8468c88742
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276214
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
diff --git a/src/gpu/vk/GrVkFramebuffer.cpp b/src/gpu/vk/GrVkFramebuffer.cpp
index f256999..cf97b24 100644
--- a/src/gpu/vk/GrVkFramebuffer.cpp
+++ b/src/gpu/vk/GrVkFramebuffer.cpp
@@ -50,7 +50,8 @@
return new GrVkFramebuffer(framebuffer);
}
-void GrVkFramebuffer::freeGPUData(GrVkGpu* gpu) const {
+void GrVkFramebuffer::freeGPUData(GrGpu* gpu) const {
SkASSERT(fFramebuffer);
- GR_VK_CALL(gpu->vkInterface(), DestroyFramebuffer(gpu->device(), fFramebuffer, nullptr));
+ GrVkGpu* vkGpu = (GrVkGpu*)gpu;
+ GR_VK_CALL(vkGpu->vkInterface(), DestroyFramebuffer(vkGpu->device(), fFramebuffer, nullptr));
}