Preserve texture compression when saving a revised skp from debugger
Without this CL, saving a revised skp out the debugger can greatly expand the memory it requires.
Review URL: https://codereview.chromium.org/1020103005
diff --git a/gm/displacement.cpp b/gm/displacement.cpp
index bcf759a..91405d6 100644
--- a/gm/displacement.cpp
+++ b/gm/displacement.cpp
@@ -5,10 +5,10 @@
* found in the LICENSE file.
*/
-#include "sk_tool_utils.h"
#include "SkBitmapSource.h"
#include "SkDisplacementMapEffect.h"
#include "gm.h"
+#include "sk_tool_utils.h"
namespace skiagm {