Make generated effects from sksl fp files not need SK_SUPPORT_GPU

Bug: skia:
Change-Id: I42a5c7fe7dc35a23290c8daa754c9fcce07f76fb
Reviewed-on: https://skia-review.googlesource.com/119010
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/sksl/SkSLHCodeGenerator.cpp b/src/sksl/SkSLHCodeGenerator.cpp
index ad97722..8984bde 100644
--- a/src/sksl/SkSLHCodeGenerator.cpp
+++ b/src/sksl/SkSLHCodeGenerator.cpp
@@ -276,8 +276,7 @@
                  "#define %s_DEFINED\n",
                  fFullName.c_str(),
                  fFullName.c_str());
-    this->writef("#include \"SkTypes.h\"\n"
-                 "#if SK_SUPPORT_GPU\n");
+    this->writef("#include \"SkTypes.h\"\n");
     this->writeSection(HEADER_SECTION);
     this->writef("#include \"GrFragmentProcessor.h\"\n"
                  "#include \"GrCoordTransform.h\"\n");
@@ -317,8 +316,7 @@
     this->writef("    typedef GrFragmentProcessor INHERITED;\n"
                 "};\n");
     this->writeSection(HEADER_END_SECTION);
-    this->writef("#endif\n"
-                 "#endif\n");
+    this->writef("#endif\n");
     return 0 == fErrors.errorCount();
 }