SkPDF: SkShaper_primitive uses new textblob API

This will enable me to test the new API in unit tests without
depending on HarfBuzz (after https://crrev.com/2322403002 lands).

TBR=
BUG=skia:5434

Review-Url: https://codereview.chromium.org/2332473003
diff --git a/BUILD.gn b/BUILD.gn
index f1439c7..e770c5b 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -786,7 +786,7 @@
   }
 
   if (current_cpu != "mipsel") {  # Clang 3.8 crashes while compiling hb-icu.cc for mipsel.
-    executable("sktexttopdf") {
+    executable("sktexttopdf-hb") {
       sources = [
         "tools/SkShaper_harfbuzz.cpp",
         "tools/using_skia_and_harfbuzz.cpp",
@@ -798,4 +798,14 @@
       testonly = true
     }
   }
+  executable("sktexttopdf") {
+    sources = [
+      "tools/SkShaper_primitive.cpp",
+      "tools/using_skia_and_harfbuzz.cpp",
+    ]
+    deps = [
+      ":skia",
+    ]
+    testonly = true
+  }
 }
diff --git a/tools/SkShaper_primitive.cpp b/tools/SkShaper_primitive.cpp
index 65081b3..b165285 100644
--- a/tools/SkShaper_primitive.cpp
+++ b/tools/SkShaper_primitive.cpp
@@ -21,6 +21,14 @@
 
 bool SkShaper::good() const { return true; }
 
+// This example only uses public API, so we don't use SkUTF8_NextUnichar.
+unsigned utf8_lead_byte_to_count(const char* ptr) {
+    uint8_t c = *(const uint8_t*)ptr;
+    SkASSERT(c <= 0xF7);
+    SkASSERT((c & 0xC0) != 0x80);
+    return (((0xE5 << 24) >> ((unsigned)c >> 4 << 1)) & 3) + 1;
+}
+
 SkScalar SkShaper::shape(SkTextBlobBuilder* builder,
                          const SkPaint& srcPaint,
                          const char* utf8text,
@@ -36,8 +44,16 @@
     SkRect bounds;
     (void)paint.measureText(utf8text, textBytes, &bounds);
     paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
-    const SkTextBlobBuilder::RunBuffer& runBuffer = builder->allocRunPosH(
-            paint, glyphCount, point.y(), &bounds);
+    const SkTextBlobBuilder::RunBuffer& runBuffer =
+        builder->allocRunTextPosH(paint, glyphCount, point.y(), textBytes, SkString(), &bounds);
+    memcpy(runBuffer.utf8text, utf8text, textBytes);
+    const char* txtPtr = utf8text;
+    for (int i = 0; i < glyphCount; ++i) {
+        // Each charater maps to exactly one glyph via SkGlyphCache::unicharToGlyph().
+        runBuffer.clusters[i] = SkToU32(txtPtr - utf8text);
+        txtPtr += utf8_lead_byte_to_count(txtPtr);
+        SkASSERT(txtPtr <= utf8text + textBytes);
+    }
     paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
     (void)paint.textToGlyphs(utf8text, textBytes, runBuffer.glyphs);
     (void)paint.getTextWidths(utf8text, textBytes, runBuffer.pos);