SkPDF: SkShaper_primitive uses new textblob API
This will enable me to test the new API in unit tests without
depending on HarfBuzz (after https://crrev.com/2322403002 lands).
TBR=
BUG=skia:5434
Review-Url: https://codereview.chromium.org/2332473003
diff --git a/BUILD.gn b/BUILD.gn
index f1439c7..e770c5b 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -786,7 +786,7 @@
}
if (current_cpu != "mipsel") { # Clang 3.8 crashes while compiling hb-icu.cc for mipsel.
- executable("sktexttopdf") {
+ executable("sktexttopdf-hb") {
sources = [
"tools/SkShaper_harfbuzz.cpp",
"tools/using_skia_and_harfbuzz.cpp",
@@ -798,4 +798,14 @@
testonly = true
}
}
+ executable("sktexttopdf") {
+ sources = [
+ "tools/SkShaper_primitive.cpp",
+ "tools/using_skia_and_harfbuzz.cpp",
+ ]
+ deps = [
+ ":skia",
+ ]
+ testonly = true
+ }
}
diff --git a/tools/SkShaper_primitive.cpp b/tools/SkShaper_primitive.cpp
index 65081b3..b165285 100644
--- a/tools/SkShaper_primitive.cpp
+++ b/tools/SkShaper_primitive.cpp
@@ -21,6 +21,14 @@
bool SkShaper::good() const { return true; }
+// This example only uses public API, so we don't use SkUTF8_NextUnichar.
+unsigned utf8_lead_byte_to_count(const char* ptr) {
+ uint8_t c = *(const uint8_t*)ptr;
+ SkASSERT(c <= 0xF7);
+ SkASSERT((c & 0xC0) != 0x80);
+ return (((0xE5 << 24) >> ((unsigned)c >> 4 << 1)) & 3) + 1;
+}
+
SkScalar SkShaper::shape(SkTextBlobBuilder* builder,
const SkPaint& srcPaint,
const char* utf8text,
@@ -36,8 +44,16 @@
SkRect bounds;
(void)paint.measureText(utf8text, textBytes, &bounds);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
- const SkTextBlobBuilder::RunBuffer& runBuffer = builder->allocRunPosH(
- paint, glyphCount, point.y(), &bounds);
+ const SkTextBlobBuilder::RunBuffer& runBuffer =
+ builder->allocRunTextPosH(paint, glyphCount, point.y(), textBytes, SkString(), &bounds);
+ memcpy(runBuffer.utf8text, utf8text, textBytes);
+ const char* txtPtr = utf8text;
+ for (int i = 0; i < glyphCount; ++i) {
+ // Each charater maps to exactly one glyph via SkGlyphCache::unicharToGlyph().
+ runBuffer.clusters[i] = SkToU32(txtPtr - utf8text);
+ txtPtr += utf8_lead_byte_to_count(txtPtr);
+ SkASSERT(txtPtr <= utf8text + textBytes);
+ }
paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
(void)paint.textToGlyphs(utf8text, textBytes, runBuffer.glyphs);
(void)paint.getTextWidths(utf8text, textBytes, runBuffer.pos);