commit | 3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 | [log] [tgz] |
---|---|---|
author | cdalton <cdalton@nvidia.com> | Mon Apr 11 12:18:09 2016 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Mon Apr 11 12:18:09 2016 -0700 |
tree | f9d4ea6d87cfe9f1f05626eaac549e163bd00638 | |
parent | a6b92ad1f7b79106caef6a4c721903544f507a02 [diff] [blame] |
Rename EmitArgs::fSamplers to fTexSamplers Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp index 904b898..f4cbd06 100644 --- a/src/gpu/effects/GrSimpleTextureEffect.cpp +++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -17,7 +17,7 @@ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("%s = ", args.fOutputColor); fragBuilder->appendTextureLookupAndModulate(args.fInputColor, - args.fSamplers[0], + args.fTexSamplers[0], args.fCoords[0].c_str(), args.fCoords[0].getType()); fragBuilder->codeAppend(";");