Change desktop and ES 3.0 to always use sized internal texture formats.

Committed: https://skia.googlesource.com/skia/+/bc02bf0ee4221604796cd6d0394ca3af60c0a579

Review URL: https://codereview.chromium.org/806943002
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 8b26282..c1eb6e1 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -44,6 +44,7 @@
     fTwoFormatLimit = false;
     fFragCoordsConventionSupport = false;
     fVertexArrayObjectSupport = false;
+    fES2CompatibilitySupport = false;
     fUseNonVBOVertexAndIndexDynamicData = false;
     fIsCoreProfile = false;
     fFullClearIsFree = false;
@@ -86,6 +87,7 @@
     fTwoFormatLimit = caps.fTwoFormatLimit;
     fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport;
     fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport;
+    fES2CompatibilitySupport = caps.fES2CompatibilitySupport;
     fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
     fIsCoreProfile = caps.fIsCoreProfile;
     fFullClearIsFree = caps.fFullClearIsFree;
@@ -239,6 +241,13 @@
                                     ctxInfo.hasExtension("GL_OES_vertex_array_object");
     }
 
+    if (kGL_GrGLStandard == standard) {
+        fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
+    }
+    else {
+        fES2CompatibilitySupport = true;
+    }
+
     if (kGLES_GrGLStandard == standard) {
         if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
             fFBFetchSupport = true;