blob: 143798990fd7d070efb7a38ea41dc89b35cdda54 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrAlphaThresholdFragmentProcessor.h"
#if SK_SUPPORT_GPU
#include "GrInvariantOutput.h"
#include "GrTextureAccess.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLUniformHandler.h"
sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::Make(GrTexture* texture,
GrTexture* maskTexture,
float innerThreshold,
float outerThreshold,
const SkIRect& bounds) {
return sk_sp<GrFragmentProcessor>(new GrAlphaThresholdFragmentProcessor(
texture, maskTexture,
innerThreshold, outerThreshold,
bounds));
}
static SkMatrix make_div_and_translate_matrix(GrTexture* texture, int x, int y) {
SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture);
matrix.preTranslate(SkIntToScalar(x), SkIntToScalar(y));
return matrix;
}
GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor(GrTexture* texture,
GrTexture* maskTexture,
float innerThreshold,
float outerThreshold,
const SkIRect& bounds)
: fInnerThreshold(innerThreshold)
, fOuterThreshold(outerThreshold)
, fImageCoordTransform(kLocal_GrCoordSet,
GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture,
GrTextureParams::kNone_FilterMode)
, fImageTextureAccess(texture)
, fMaskCoordTransform(kLocal_GrCoordSet,
make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()),
maskTexture,
GrTextureParams::kNone_FilterMode)
, fMaskTextureAccess(maskTexture) {
this->initClassID<GrAlphaThresholdFragmentProcessor>();
this->addCoordTransform(&fImageCoordTransform);
this->addTextureAccess(&fImageTextureAccess);
this->addCoordTransform(&fMaskCoordTransform);
this->addTextureAccess(&fMaskTextureAccess);
}
bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrAlphaThresholdFragmentProcessor& s = sBase.cast<GrAlphaThresholdFragmentProcessor>();
return (this->fInnerThreshold == s.fInnerThreshold &&
this->fOuterThreshold == s.fOuterThreshold);
}
void GrAlphaThresholdFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const {
if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
inout->mulByUnknownSingleComponent();
} else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) {
inout->mulByUnknownOpaqueFourComponents();
} else {
inout->mulByUnknownFourComponents();
}
}
///////////////////////////////////////////////////////////////////////////////
class GrGLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs&) override;
protected:
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
private:
GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar;
GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar;
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"inner_threshold");
fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"outer_threshold");
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str());
fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str());
fragBuilder->codeAppend("vec4 input_color = ");
fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord");
fragBuilder->codeAppend(";");
fragBuilder->codeAppend("vec4 mask_color = ");
fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord");
fragBuilder->codeAppend(";");
fragBuilder->codeAppendf("float inner_thresh = %s;",
uniformHandler->getUniformCStr(fInnerThresholdVar));
fragBuilder->codeAppendf("float outer_thresh = %s;",
uniformHandler->getUniformCStr(fOuterThresholdVar));
fragBuilder->codeAppend("float mask = mask_color.a;");
fragBuilder->codeAppend("vec4 color = input_color;");
fragBuilder->codeAppend("if (mask < 0.5) {"
"if (color.a > outer_thresh) {"
"float scale = outer_thresh / color.a;"
"color.rgb *= scale;"
"color.a = outer_thresh;"
"}"
"} else if (color.a < inner_thresh) {"
"float scale = inner_thresh / max(0.001, color.a);"
"color.rgb *= scale;"
"color.a = inner_thresh;"
"}");
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
}
void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
const GrProcessor& proc) {
const GrAlphaThresholdFragmentProcessor& atfp = proc.cast<GrAlphaThresholdFragmentProcessor>();
pdman.set1f(fInnerThresholdVar, atfp.innerThreshold());
pdman.set1f(fOuterThresholdVar, atfp.outerThreshold());
}
/////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor);
const GrFragmentProcessor* GrAlphaThresholdFragmentProcessor::TestCreate(GrProcessorTestData* d) {
GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx];
GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx];
float innerThresh = d->fRandom->nextUScalar1();
float outerThresh = d->fRandom->nextUScalar1();
const int kMaxWidth = 1000;
const int kMaxHeight = 1000;
uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width);
uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height);
SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height);
return GrAlphaThresholdFragmentProcessor::Make(bmpTex, maskTex,
innerThresh, outerThresh,
bounds).release();
}
///////////////////////////////////////////////////////////////////////////////
void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const {
return new GrGLAlphaThresholdFragmentProcessor;
}
#endif