Revert "Don't key progams/pipelines on origin."

This reverts commit 943108b0b25d0e13e615dbbdcf712640548d2d0f.

Reason for revert: clockwise GM bad on android.

Original change's description:
> Don't key progams/pipelines on origin.
>
> SkSL language features that are origin sensitive now use a uniform
> to conditionally flip their result rather than generating different
> code.
>
> Previously we would insert a "rt height" uniform if sk_FragCoord needed
> to be flipped. sk_FragCoord,y was implemented as "realFragCoord.y" or
> "rtHeight - realFragCoord.y" depending on SkSL::ProgramSettings::fFlipY.
>
> Now we instead use a two component vector rtFlip and sk_FragCoord.y is
> always "rtFlip.x + rtFlip.y*realFragCoord.y". We configure rtFlip as
> either (0, 1) or (rtHeight, -1). sk_Clockwise and dFdy simiarly use
> rtFlip.y to emit code that always works with either origin.
>
> Bug: skia:12037
>
> Change-Id: I7a09d0caac60a58d72b76645ff31bcabde4086b6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414796
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,ethannicholas@google.com

Change-Id: I91cc0d86be216f6c32e453a231de088c991be4b2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425056
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/sksl/codegen/SkSLMetalCodeGenerator.cpp b/src/sksl/codegen/SkSLMetalCodeGenerator.cpp
index 8614d79..99ccb1b 100644
--- a/src/sksl/codegen/SkSLMetalCodeGenerator.cpp
+++ b/src/sksl/codegen/SkSLMetalCodeGenerator.cpp
@@ -618,7 +618,11 @@
             return true;
         }
         case k_dFdy_IntrinsicKind: {
-            this->write(fRTFlipName + ".y*dfdy");
+            // Flipping Y also negates the Y derivatives.
+            if (fProgram.fConfig->fSettings.fFlipY) {
+                this->write("-");
+            }
+            this->write("dfdy");
             this->writeArgumentList(c.arguments());
             return true;
         }
@@ -1103,12 +1107,13 @@
 }
 
 void MetalCodeGenerator::writeFragCoord() {
-    SkASSERT(fRTFlipName.length());
-    this->write("float4(_fragCoord.x, ");
-    this->write(fRTFlipName.c_str());
-    this->write(".x + ");
-    this->write(fRTFlipName.c_str());
-    this->write(".y * _fragCoord.y, 0.0, _fragCoord.w)");
+    if (fRTHeightName.length()) {
+        this->write("float4(_fragCoord.x, ");
+        this->write(fRTHeightName.c_str());
+        this->write(" - _fragCoord.y, 0.0, _fragCoord.w)");
+    } else {
+        this->write("float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w)");
+    }
 }
 
 void MetalCodeGenerator::writeVariableReference(const VariableReference& ref) {
@@ -1136,7 +1141,7 @@
         case SK_CLOCKWISE_BUILTIN:
             // We'd set the front facing winding in the MTLRenderCommandEncoder to be counter
             // clockwise to match Skia convention.
-            this->write("(" + fRTFlipName + ".y < 0 ? _frontFacing : !_frontFacing)");
+            this->write(fProgram.fConfig->fSettings.fFlipY ? "_frontFacing" : "(!_frontFacing)");
             break;
         default:
             const Variable& var = *ref.variable();
@@ -1591,9 +1596,7 @@
 }
 
 bool MetalCodeGenerator::writeFunctionDeclaration(const FunctionDeclaration& f) {
-    fRTFlipName = fProgram.fInputs.fUseFlipRTUniform
-                          ? "_globals._anonInterface0->" SKSL_RTFLIP_NAME
-                          : "";
+    fRTHeightName = fProgram.fInputs.fRTHeight ? "_globals._anonInterface0->u_skRTHeight" : "";
     const char* separator = "";
     if (f.isMain()) {
         switch (fProgram.fConfig->fKind) {
@@ -1654,9 +1657,9 @@
             }
         }
         if (fProgram.fConfig->fKind == ProgramKind::kFragment) {
-            if (fProgram.fInputs.fUseFlipRTUniform && fInterfaceBlockNameMap.empty()) {
+            if (fProgram.fInputs.fRTHeight && fInterfaceBlockNameMap.empty()) {
                 this->write(", constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]]");
-                fRTFlipName = "_anonInterface0." SKSL_RTFLIP_NAME;
+                fRTHeightName = "_anonInterface0.u_skRTHeight";
             }
             this->write(", bool _frontFacing [[front_facing]]");
             this->write(", float4 _fragCoord [[position]]");
@@ -1781,8 +1784,8 @@
     }
     fIndentation++;
     this->writeFields(structType->fields(), structType->fOffset, &intf);
-    if (fProgram.fInputs.fUseFlipRTUniform) {
-        this->writeLine("float2 " SKSL_RTFLIP_NAME ";");
+    if (fProgram.fInputs.fRTHeight) {
+        this->writeLine("float u_skRTHeight;");
     }
     fIndentation--;
     this->write("}");
@@ -2162,9 +2165,9 @@
             wroteInterfaceBlock = true;
         }
     }
-    if (!wroteInterfaceBlock && fProgram.fInputs.fUseFlipRTUniform) {
+    if (!wroteInterfaceBlock && fProgram.fInputs.fRTHeight) {
         this->writeLine("struct sksl_synthetic_uniforms {");
-        this->writeLine("    float2 " SKSL_RTFLIP_NAME ";");
+        this->writeLine("    float u_skRTHeight;");
         this->writeLine("};");
     }
 }