removing coord change matrices

BUG=skia:

Review URL: https://codereview.chromium.org/821243003
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 245086d..60d97a2 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -30,24 +30,12 @@
 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage,
                                      int transformIdx,
                                      const SkMatrix& localMatrix) {
-    const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransform(transformIdx);
+    const GrCoordTransform& coordTransform = stage.processor()->coordTransform(transformIdx);
     SkMatrix combined;
 
+    // We only apply the localmatrix to localcoords
     if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
-        // If we have explicit local coords or are in device coords then we shouldn't need a coord
-        // change.
-        // TODO shortly we will get rid of coord change matrices entirely, and the PrimProc will
-        // always have a local matrix, often Identity, which can be used to transform coord
-        // transforms.  Until we actually do this, we need some way for a PrimProc to say 'use my
-        // matrix' instead of the coord change mechanism.  Temporarily, we have overloaded
-        // The identity matrix to be this value, ie if a primproc has an identity matrix for a
-        // local matrix then use the coord change matrix, otherwise use the matrix on the primproc
-        if (localMatrix.isIdentity()) {
-            const SkMatrix& ccm = stage.getCoordChangeMatrix();
-            combined.setConcat(coordTransform.getMatrix(), ccm);
-        } else {
-            combined.setConcat(coordTransform.getMatrix(), localMatrix);
-        }
+        combined.setConcat(coordTransform.getMatrix(), localMatrix);
     } else {
         combined = coordTransform.getMatrix();
     }
@@ -190,7 +178,7 @@
     int numProcessors = fFragmentProcessors->fProcs.count();
     for (int e = 0; e < numProcessors; ++e) {
         const GrPendingFragmentStage& stage = optState.getFragmentStage(e);
-        const GrProcessor& processor = *stage.getProcessor();
+        const GrProcessor& processor = *stage.processor();
         fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, processor);
         const SkMatrix& localMatrix = optState.getPrimitiveProcessor()->localMatrix();
         this->setTransformData(stage, localMatrix, fFragmentProcessors->fProcs[e]);
@@ -202,7 +190,7 @@
                                    GrGLInstalledFragProc* ip) {
     SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms;
     int numTransforms = transforms.count();
-    SkASSERT(numTransforms == processor.getProcessor()->numTransforms());
+    SkASSERT(numTransforms == processor.processor()->numTransforms());
     for (int t = 0; t < numTransforms; ++t) {
         SkASSERT(transforms[t].fHandle.isValid());
         const SkMatrix& matrix = get_transform_matrix(processor, t, localMatrix);
@@ -309,7 +297,7 @@
                                        GrGLInstalledFragProc* ip) {
     SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms;
     int numTransforms = transforms.count();
-    SkASSERT(numTransforms == proc.getProcessor()->numTransforms());
+    SkASSERT(numTransforms == proc.processor()->numTransforms());
     for (int t = 0; t < numTransforms; ++t) {
         SkASSERT(transforms[t].fHandle.isValid());
         const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix);
@@ -354,7 +342,7 @@
                                         GrGLInstalledFragProc* ip) {
     // We've hidden the texcoord index in the first entry of the transforms array for each effect
     int texCoordIndex = ip->fTransforms[0].fHandle.handle();
-    int numTransforms = proc.getProcessor()->numTransforms();
+    int numTransforms = proc.processor()->numTransforms();
     for (int t = 0; t < numTransforms; ++t) {
         const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix);
         GrGLPathRendering::PathTexGenComponents components =