add srgb gamma colorfilters
... faster and more accurate than using SkTableColorFilter
todo: update blink after this lands
Bug:737981
Change-Id: I55b5c60dd23b9d2cbe9d60f83c74be1a8f3dcfcf
Reviewed-on: https://skia-review.googlesource.com/21368
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
diff --git a/tests/ApplyGammaTest.cpp b/tests/ApplyGammaTest.cpp
index dbb7210..79dbfc7 100644
--- a/tests/ApplyGammaTest.cpp
+++ b/tests/ApplyGammaTest.cpp
@@ -15,7 +15,6 @@
#include "SkColorFilter.h"
#include "SkSurface.h"
#include "SkUtils.h"
-#include "sk_tool_utils.h"
/** convert 0..1 linear value to 0..1 srgb */
static float linear_to_srgb(float linear) {
@@ -112,8 +111,8 @@
SkPaint gammaPaint;
gammaPaint.setBlendMode(SkBlendMode::kSrc);
- gammaPaint.setColorFilter(toSRGB ? sk_tool_utils::MakeLinearToSRGBColorFilter()
- : sk_tool_utils::MakeSRGBToLinearColorFilter());
+ gammaPaint.setColorFilter(toSRGB ? SkColorFilter::MakeLinearToSRGBGamma()
+ : SkColorFilter::MakeSRGBToLinearGamma());
dstCanvas->drawBitmap(bm, 0, 0, &gammaPaint);
dstCanvas->flush();