commit | 418eda2c599ab8fec96c6fed749fc117935e0a88 | [log] [tgz] |
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author | Chris Dalton <csmartdalton@google.com> | Fri Oct 16 10:38:39 2020 -0600 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Fri Oct 16 17:44:31 2020 +0000 |
tree | b48845cf4310690fc1fb6e7ff28d25396e1b8887 | |
parent | fd0b15801ff8e4960f0822bfb517b03812f8eb4c [diff] |
Slightly improve cubic chop precision in stroke tessellation shaders Also adds GrGLSLVertexGeoBuilder::appendRawFunctionDefinition(). This allows us to define functions in vertex and geometry shaders whose names don't get mangled. Bug: skia:10419 Change-Id: I90319b54bcbbb7000c7809cb6ce8d1969a3bd8c5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327456 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>