Revert "add guard to switch to SkPathTypes"

This reverts commit e1af44498b6e40c448811e6efc4412272cc10ca7.

Reason for revert: breaking google3?

Original change's description:
> add guard to switch to SkPathTypes
> 
> Change-Id: I44d8b5ae8a5172d11a6d4cd9d994373dd3816d6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241278
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=robertphillips@google.com,kjlubick@google.com,fmalita@chromium.org,reed@google.com

Change-Id: If1fffb6310921ee6f213af000da793afcf62ab0b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241560
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/gm/convex_all_line_paths.cpp b/gm/convex_all_line_paths.cpp
index 1936dfc..2fa2adf 100644
--- a/gm/convex_all_line_paths.cpp
+++ b/gm/convex_all_line_paths.cpp
@@ -183,7 +183,7 @@
     SkISize onISize() override { return SkISize::Make(kGMWidth, kGMHeight); }
     bool runAsBench() const override { return true; }
 
-    static SkPath GetPath(int index, SkPathDirection dir) {
+    static SkPath GetPath(int index, SkPath::Direction dir) {
         std::unique_ptr<SkPoint[]> data(nullptr);
         const SkPoint* points;
         int numPts;
@@ -238,7 +238,7 @@
 
         SkPath path;
 
-        if (SkPathDirection::kCW == dir) {
+        if (SkPath::kCW_Direction == dir) {
             path.moveTo(points[0]);
             for (int i = 1; i < numPts; ++i) {
                 path.lineTo(points[i]);
@@ -273,7 +273,7 @@
 
         SkPoint center;
         {
-            SkPath path = GetPath(index, SkPathDirection::kCW);
+            SkPath path = GetPath(index, SkPath::kCW_Direction);
             if (offset->fX+path.getBounds().width() > kGMWidth) {
                 offset->fX = 0;
                 offset->fY += kMaxPathHeight;
@@ -290,7 +290,7 @@
         }
 
         const SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE };
-        const SkPathDirection dirs[2] = { SkPathDirection::kCW, SkPathDirection::kCCW };
+        const SkPath::Direction dirs[2] = { SkPath::kCW_Direction, SkPath::kCCW_Direction };
         const float scales[] = { 1.0f, 0.75f, 0.5f, 0.25f, 0.1f, 0.01f, 0.001f };
         const SkPaint::Join joins[3] = { SkPaint::kRound_Join,
                                          SkPaint::kBevel_Join,