Remove PLS path renderer

Change-Id: Ib727b0749a5a7da95832970e79804417e8b6a247
Reviewed-on: https://skia-review.googlesource.com/9300
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.h b/src/gpu/glsl/GrGLSLXferProcessor.h
index 90c1bce..b4bde37 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.h
+++ b/src/gpu/glsl/GrGLSLXferProcessor.h
@@ -35,20 +35,18 @@
                  const char* outputSecondary,
                  const SamplerHandle* texSamplers,
                  const SamplerHandle* bufferSamplers,
-                 const ImageStorageHandle* imageStorages,
-                 const bool usePLSDstRead)
-            : fXPFragBuilder(fragBuilder)
-            , fUniformHandler(uniformHandler)
-            , fShaderCaps(caps)
-            , fXP(xp)
-            , fInputColor(inputColor)
-            , fInputCoverage(inputCoverage)
-            , fOutputPrimary(outputPrimary)
-            , fOutputSecondary(outputSecondary)
-            , fTexSamplers(texSamplers)
-            , fBufferSamplers(bufferSamplers)
-            , fImageStorages(imageStorages)
-            , fUsePLSDstRead(usePLSDstRead) {}
+                 const ImageStorageHandle* imageStorages)
+                : fXPFragBuilder(fragBuilder)
+                , fUniformHandler(uniformHandler)
+                , fShaderCaps(caps)
+                , fXP(xp)
+                , fInputColor(inputColor)
+                , fInputCoverage(inputCoverage)
+                , fOutputPrimary(outputPrimary)
+                , fOutputSecondary(outputSecondary)
+                , fTexSamplers(texSamplers)
+                , fBufferSamplers(bufferSamplers)
+                , fImageStorages(imageStorages) {}
 
         GrGLSLXPFragmentBuilder* fXPFragBuilder;
         GrGLSLUniformHandler* fUniformHandler;
@@ -61,7 +59,6 @@
         const SamplerHandle* fTexSamplers;
         const SamplerHandle* fBufferSamplers;
         const ImageStorageHandle* fImageStorages;
-        bool fUsePLSDstRead;
     };
     /**
      * This is similar to emitCode() in the base class, except it takes a full shader builder.