Move 2 path renderers to skgpu::v1 namespace

Bug: skia:11837
Change-Id: I71c8e5b7221e0eb84400e0ddc1a8126d820d24bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440538
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/tests/PathRendererCacheTests.cpp b/tests/PathRendererCacheTests.cpp
index 92343ad..c602bbe 100644
--- a/tests/PathRendererCacheTests.cpp
+++ b/tests/PathRendererCacheTests.cpp
@@ -16,8 +16,8 @@
 #include "src/gpu/GrStyle.h"
 #include "src/gpu/effects/GrPorterDuffXferProcessor.h"
 #include "src/gpu/geometry/GrStyledShape.h"
-#include "src/gpu/ops/GrTriangulatingPathRenderer.h"
 #include "src/gpu/ops/SoftwarePathRenderer.h"
+#include "src/gpu/ops/TriangulatingPathRenderer.h"
 #include "src/gpu/v1/SurfaceDrawContext_v1.h"
 
 static SkPath create_concave_path() {
@@ -133,7 +133,7 @@
 // Test that deleting the original path invalidates the VBs cached by the tessellating path renderer
 DEF_GPUTEST(TriangulatingPathRendererCacheTest, reporter, /* options */) {
     auto createPR = [](GrRecordingContext*) {
-        return new GrTriangulatingPathRenderer();
+        return new skgpu::v1::TriangulatingPathRenderer();
     };
 
     // Triangulating path renderer creates a single vertex buffer for non-AA paths. No other