commit | 443e5a52b7e85070c26a068cd3b0aad126502395 | [log] [tgz] |
---|---|---|
author | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Apr 30 20:01:21 2012 +0000 |
committer | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Apr 30 20:01:21 2012 +0000 |
tree | 822e09f0b6640f86e82597ee9fc4a7daa3ae4511 | |
parent | a833b5c40d0516237e0889fce8af44880423fc20 [diff] [blame] |
Re-adding red texture support (by rolling back r3800) http://code.google.com/p/skia/source/detail?r=3622 - for original review http://crbug.com/125596 ('M20 windows renderer stability maze') - for issue git-svn-id: http://skia.googlecode.com/svn/trunk@3802 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/gl/GrGLDefines.h b/include/gpu/gl/GrGLDefines.h index af8c2a8..0e03b55 100644 --- a/include/gpu/gl/GrGLDefines.h +++ b/include/gpu/gl/GrGLDefines.h
@@ -300,6 +300,8 @@ #define GR_GL_PALETTE8_RGBA8 0x8B96 #define GR_GL_ALPHA8 0x803C +#define GR_GL_R8 0x8229 + /* PixelType */ /* GL_UNSIGNED_BYTE */ #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033