Add drawRegion() API to SkCanvas
This will allow us to optimize for the RectGrid macrobench.
Currently, SkiaGL is much slower than OpenGL.
SkiaGL 12 items/s
OpenGL 160 items/s
This contains everything except for the fast implementation on GPU.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2277053002
Review-Url: https://codereview.chromium.org/2277053002
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index 8f9a576..4cf40e9 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -2250,6 +2250,26 @@
}
}
+void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
+ SkRect storage;
+ SkRect regionRect = SkRect::Make(region.getBounds());
+ const SkRect* bounds = nullptr;
+ if (paint.canComputeFastBounds()) {
+ if (this->quickReject(paint.computeFastBounds(regionRect, &storage))) {
+ return;
+ }
+ bounds = ®ionRect;
+ }
+
+ LOOPER_BEGIN(paint, SkDrawFilter::kRect_Type, bounds)
+
+ while (iter.next()) {
+ iter.fDevice->drawRegion(iter, region, looper.paint());
+ }
+
+ LOOPER_END
+}
+
void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawOval()");
SkRect storage;