internalDrawBitmap is using kShaderTextureIdx. It should be kBitmapTextureIdx. No functional change, both are names for 0.




git-svn-id: http://skia.googlecode.com/svn/trunk@2571 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 9923c8c..d758383 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1247,7 +1247,7 @@
         return;
     }
 
-    grPaint->setTexture(kShaderTextureIdx, texture);
+    grPaint->setTexture(kBitmapTextureIdx, texture);
 
     GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()),
                                     GrIntToScalar(srcRect.height()));