| /* |
| * Copyright 2019 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrSampleMaskProcessor_DEFINED |
| #define GrSampleMaskProcessor_DEFINED |
| |
| #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
| |
| /** |
| * This class implements GrCCCoverageProcessor with MSAA using the sample mask. |
| */ |
| class GrSampleMaskProcessor : public GrCCCoverageProcessor { |
| public: |
| GrSampleMaskProcessor() : GrCCCoverageProcessor(kGrSampleMaskProcessor_ClassID) {} |
| |
| private: |
| void reset(PrimitiveType, GrResourceProvider*) override; |
| |
| void appendMesh(sk_sp<const GrGpuBuffer> instanceBuffer, int instanceCount, int baseInstance, |
| SkTArray<GrMesh>* out) const override; |
| |
| GrPrimitiveType primType() const final; |
| |
| GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override; |
| |
| SkSTArray<2, Attribute> fInputAttribs; |
| |
| class Impl; |
| }; |
| |
| #endif |