Rename variables named `input` in test files.
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV
Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/resources/sksl/intrinsics/Atanh.sksl b/resources/sksl/intrinsics/Atanh.sksl
index c8a01ce..2d5c121 100644
--- a/resources/sksl/intrinsics/Atanh.sksl
+++ b/resources/sksl/intrinsics/Atanh.sksl
@@ -1,12 +1,12 @@
-uniform half4 input, expected;
+uniform half4 inputVal, expected;
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
const half4 constVal1 = half4(0, 0.2449186624037091292, 0.46211715726000975, 0.761594155955764);
- return (atanh(input.x) == expected.x &&
- atanh(input.xy) == expected.xy &&
- atanh(input.xyz) == expected.xyz &&
- atanh(input.xyzw) == expected.xyzw &&
+ return (atanh(inputVal.x) == expected.x &&
+ atanh(inputVal.xy) == expected.xy &&
+ atanh(inputVal.xyz) == expected.xyz &&
+ atanh(inputVal.xyzw) == expected.xyzw &&
atanh(constVal1.x) == expected.x &&
atanh(constVal1.xy) == expected.xy &&
atanh(constVal1.xyz) == expected.xyz &&