| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkTraceMemoryDump.h" |
| #include "include/gpu/GrContext.h" |
| #include "include/gpu/GrGpuResource.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrGpuResourcePriv.h" |
| #include "src/gpu/GrResourceCache.h" |
| #include <atomic> |
| |
| static inline GrResourceCache* get_resource_cache(GrGpu* gpu) { |
| SkASSERT(gpu); |
| SkASSERT(gpu->getContext()); |
| SkASSERT(gpu->getContext()->priv().getResourceCache()); |
| return gpu->getContext()->priv().getResourceCache(); |
| } |
| |
| GrGpuResource::GrGpuResource(GrGpu* gpu) : fGpu(gpu), fUniqueID(CreateUniqueID()) { |
| SkDEBUGCODE(fCacheArrayIndex = -1); |
| } |
| |
| void GrGpuResource::registerWithCache(SkBudgeted budgeted) { |
| SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable); |
| fBudgetedType = budgeted == SkBudgeted::kYes ? GrBudgetedType::kBudgeted |
| : GrBudgetedType::kUnbudgetedUncacheable; |
| this->computeScratchKey(&fScratchKey); |
| get_resource_cache(fGpu)->resourceAccess().insertResource(this); |
| } |
| |
| void GrGpuResource::registerWithCacheWrapped(GrWrapCacheable wrapType) { |
| SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable); |
| // Resources referencing wrapped objects are never budgeted. They may be cached or uncached. |
| fBudgetedType = wrapType == GrWrapCacheable::kNo ? GrBudgetedType::kUnbudgetedUncacheable |
| : GrBudgetedType::kUnbudgetedCacheable; |
| fRefsWrappedObjects = true; |
| get_resource_cache(fGpu)->resourceAccess().insertResource(this); |
| } |
| |
| GrGpuResource::~GrGpuResource() { |
| // The cache should have released or destroyed this resource. |
| SkASSERT(this->wasDestroyed()); |
| } |
| |
| void GrGpuResource::release() { |
| SkASSERT(fGpu); |
| this->onRelease(); |
| get_resource_cache(fGpu)->resourceAccess().removeResource(this); |
| fGpu = nullptr; |
| fGpuMemorySize = 0; |
| } |
| |
| void GrGpuResource::abandon() { |
| if (this->wasDestroyed()) { |
| return; |
| } |
| SkASSERT(fGpu); |
| this->onAbandon(); |
| get_resource_cache(fGpu)->resourceAccess().removeResource(this); |
| fGpu = nullptr; |
| fGpuMemorySize = 0; |
| } |
| |
| void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { |
| if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { |
| return; |
| } |
| |
| this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(), |
| this->getResourceType(), this->gpuMemorySize()); |
| } |
| |
| void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump, |
| const SkString& resourceName, |
| const char* type, size_t size) const { |
| const char* tag = "Scratch"; |
| if (fUniqueKey.isValid()) { |
| tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other"; |
| } |
| |
| traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size); |
| traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type); |
| traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag); |
| if (this->isPurgeable()) { |
| traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size); |
| } |
| |
| this->setMemoryBacking(traceMemoryDump, resourceName); |
| } |
| |
| bool GrGpuResource::isPurgeable() const { |
| // Resources in the kUnbudgetedCacheable state are never purgeable when they have a unique |
| // key. The key must be removed/invalidated to make them purgeable. |
| return !this->hasRefOrPendingIO() && |
| !(fBudgetedType == GrBudgetedType::kUnbudgetedCacheable && fUniqueKey.isValid()); |
| } |
| |
| bool GrGpuResource::hasRefOrPendingIO() const { |
| return this->internalHasRef() || this->internalHasPendingIO(); |
| } |
| |
| bool GrGpuResource::hasRef() const { return this->internalHasRef(); } |
| |
| SkString GrGpuResource::getResourceName() const { |
| // Dump resource as "skia/gpu_resources/resource_#". |
| SkString resourceName("skia/gpu_resources/resource_"); |
| resourceName.appendU32(this->uniqueID().asUInt()); |
| return resourceName; |
| } |
| |
| const GrContext* GrGpuResource::getContext() const { |
| if (fGpu) { |
| return fGpu->getContext(); |
| } else { |
| return nullptr; |
| } |
| } |
| |
| GrContext* GrGpuResource::getContext() { |
| if (fGpu) { |
| return fGpu->getContext(); |
| } else { |
| return nullptr; |
| } |
| } |
| |
| void GrGpuResource::removeUniqueKey() { |
| if (this->wasDestroyed()) { |
| return; |
| } |
| SkASSERT(fUniqueKey.isValid()); |
| get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this); |
| } |
| |
| void GrGpuResource::setUniqueKey(const GrUniqueKey& key) { |
| SkASSERT(this->internalHasRef()); |
| SkASSERT(key.isValid()); |
| |
| // Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped |
| // resources are a special case: the unique keys give us a weak ref so that we can reuse the |
| // same resource (rather than re-wrapping). When a wrapped resource is no longer referenced, |
| // it will always be released - it is never converted to a scratch resource. |
| if (this->resourcePriv().budgetedType() != GrBudgetedType::kBudgeted && |
| !this->fRefsWrappedObjects) { |
| return; |
| } |
| |
| if (this->wasDestroyed()) { |
| return; |
| } |
| |
| get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key); |
| } |
| |
| void GrGpuResource::notifyAllCntsWillBeZero() const { |
| GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this); |
| mutableThis->willRemoveLastRefOrPendingIO(); |
| } |
| |
| void GrGpuResource::notifyAllCntsAreZero(CntType lastCntTypeToReachZero) const { |
| if (this->wasDestroyed()) { |
| // We've already been removed from the cache. Goodbye cruel world! |
| delete this; |
| return; |
| } |
| |
| // We should have already handled this fully in notifyRefCntIsZero(). |
| SkASSERT(kRef_CntType != lastCntTypeToReachZero); |
| |
| static const uint32_t kFlag = |
| GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag; |
| GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this); |
| get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, kFlag); |
| } |
| |
| bool GrGpuResource::notifyRefCountIsZero() const { |
| if (this->wasDestroyed()) { |
| // handle this in notifyAllCntsAreZero(). |
| return true; |
| } |
| |
| GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this); |
| uint32_t flags = GrResourceCache::ResourceAccess::kRefCntReachedZero_RefNotificationFlag; |
| if (!this->internalHasPendingIO()) { |
| flags |= GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag; |
| } |
| get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, flags); |
| |
| // There is no need to call our notifyAllCntsAreZero function at this point since we already |
| // told the cache about the state of cnts. |
| return false; |
| } |
| |
| void GrGpuResource::removeScratchKey() { |
| if (!this->wasDestroyed() && fScratchKey.isValid()) { |
| get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this); |
| fScratchKey.reset(); |
| } |
| } |
| |
| void GrGpuResource::makeBudgeted() { |
| // We should never make a wrapped resource budgeted. |
| SkASSERT(!fRefsWrappedObjects); |
| // Only wrapped resources can be in the kUnbudgetedCacheable state. |
| SkASSERT(fBudgetedType != GrBudgetedType::kUnbudgetedCacheable); |
| if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable) { |
| // Currently resources referencing wrapped objects are not budgeted. |
| fBudgetedType = GrBudgetedType::kBudgeted; |
| get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this); |
| } |
| } |
| |
| void GrGpuResource::makeUnbudgeted() { |
| if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kBudgeted && |
| !fUniqueKey.isValid()) { |
| fBudgetedType = GrBudgetedType::kUnbudgetedUncacheable; |
| get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this); |
| } |
| } |
| |
| uint32_t GrGpuResource::CreateUniqueID() { |
| static std::atomic<uint32_t> nextID{1}; |
| uint32_t id; |
| do { |
| id = nextID++; |
| } while (id == SK_InvalidUniqueID); |
| return id; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGpuResource::ProxyAccess::ref(GrResourceCache* cache) { |
| SkASSERT(cache == fResource->getContext()->priv().getResourceCache()); |
| cache->resourceAccess().refResource(fResource); |
| } |