Add glTexGen funcs to interface
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23513006
git-svn-id: http://skia.googlecode.com/svn/trunk@11032 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
index 1ffcbcd..31f88d5 100644
--- a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
+++ b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
@@ -63,6 +63,7 @@
GR_GL_GET_PROC(Clear);
GR_GL_GET_PROC(ClearColor);
GR_GL_GET_PROC(ClearStencil);
+ GR_GL_GET_PROC(ClientActiveTexture);
GR_GL_GET_PROC(ColorMask);
GR_GL_GET_PROC(CompileShader);
GR_GL_GET_PROC(CompressedTexImage2D);
@@ -77,12 +78,14 @@
GR_GL_GET_PROC(DeleteTextures);
GR_GL_GET_PROC(DepthMask);
GR_GL_GET_PROC(Disable);
+ GR_GL_GET_PROC(DisableClientState);
GR_GL_GET_PROC(DisableVertexAttribArray);
GR_GL_GET_PROC(DrawArrays);
GR_GL_GET_PROC(DrawBuffer);
GR_GL_GET_PROC(DrawBuffers);
GR_GL_GET_PROC(DrawElements);
GR_GL_GET_PROC(Enable);
+ GR_GL_GET_PROC(EnableClientState);
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
GR_GL_GET_PROC(Finish);
@@ -116,6 +119,9 @@
GR_GL_GET_PROC(GetUniformLocation);
GR_GL_GET_PROC(LineWidth);
GR_GL_GET_PROC(LinkProgram);
+ GR_GL_GET_PROC(LoadIdentity);
+ GR_GL_GET_PROC(LoadMatrixf);
+ GR_GL_GET_PROC(MatrixMode);
GR_GL_GET_PROC(MapBuffer);
GR_GL_GET_PROC(PixelStorei);
GR_GL_GET_PROC(ReadBuffer);
@@ -128,6 +134,9 @@
GR_GL_GET_PROC(StencilMaskSeparate);
GR_GL_GET_PROC(StencilOp);
GR_GL_GET_PROC(StencilOpSeparate);
+ GR_GL_GET_PROC(TexGenf);
+ GR_GL_GET_PROC(TexGenfv);
+ GR_GL_GET_PROC(TexGeni);
GR_GL_GET_PROC(TexImage2D)
GR_GL_GET_PROC(TexParameteri);
GR_GL_GET_PROC(TexParameteriv);
@@ -159,6 +168,7 @@
GR_GL_GET_PROC(UseProgram);
GR_GL_GET_PROC(VertexAttrib4fv);
GR_GL_GET_PROC(VertexAttribPointer);
+ GR_GL_GET_PROC(VertexPointer);
GR_GL_GET_PROC(Viewport);
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {