| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkImageShader_DEFINED |
| #define SkImageShader_DEFINED |
| |
| #include "SkImage.h" |
| #include "SkShader.h" |
| |
| class SkImageShader : public SkShader { |
| public: |
| static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix); |
| |
| bool isOpaque() const override; |
| size_t contextSize() const override; |
| |
| SK_TO_STRING_OVERRIDE() |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader) |
| |
| #if SK_SUPPORT_GPU |
| const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM, |
| const SkMatrix*, SkFilterQuality, |
| GrProcessorDataManager*) const override; |
| #endif |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override; |
| Context* onCreateContext(const ContextRec&, void* storage) const override; |
| |
| SkAutoTUnref<const SkImage> fImage; |
| const TileMode fTileModeX; |
| const TileMode fTileModeY; |
| |
| private: |
| SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix); |
| |
| typedef SkShader INHERITED; |
| }; |
| |
| #endif |