Perlin noise adjustments

1 ) Added GPU simplex noise as a comparison to GPU Perlin noise. It can be enabled simply by using a #define (SK_USE_SIMPLEX_NOISE)
2 ) Enabled GPU Perlin noise tests
3 ) Added a small benchmark for noise
4 ) Disabled GPU Perlin noise on Android based on benchmarks

Review URL: https://codereview.chromium.org/14087002

git-svn-id: http://skia.googlecode.com/svn/trunk@8719 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/PerlinNoiseBench.cpp b/bench/PerlinNoiseBench.cpp
new file mode 100644
index 0000000..3275302
--- /dev/null
+++ b/bench/PerlinNoiseBench.cpp
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SkBenchmark.h"
+#include "SkCanvas.h"
+#include "SkPerlinNoiseShader.h"
+
+class PerlinNoiseBench : public SkBenchmark {
+    SkISize fSize;
+
+public:
+    PerlinNoiseBench(void* param) : INHERITED(param) {
+        fSize = SkISize::Make(80, 80);
+    }
+
+protected:
+    virtual const char* onGetName() SK_OVERRIDE {
+        return "perlinnoise";
+    }
+
+    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+        this->test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
+             0.1f, 0.1f, 3, 0, false);
+    }
+
+private:
+    void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
+        canvas->save();
+        canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
+                         SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())));
+        SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
+                                    SkIntToScalar(fSize.width()),
+                                    SkIntToScalar(fSize.height()));
+        canvas->drawRect(r, paint);
+        canvas->restore();
+    }
+
+    void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
+              float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
+              bool stitchTiles) {
+        SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
+            SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
+                                                    seed, stitchTiles ? &fSize : NULL) :
+            SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves,
+                                                 seed, stitchTiles ? &fSize : NULL);
+        SkPaint paint;
+        paint.setShader(shader)->unref();
+        this->drawClippedRect(canvas, x, y, paint);
+    }
+
+    typedef SkBenchmark INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+DEF_BENCH( return new PerlinNoiseBench(p); )
+