| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPathRendering_DEFINED |
| #define GrPathRendering_DEFINED |
| |
| #include "SkPath.h" |
| #include "GrPathRange.h" |
| #include "GrPipeline.h" |
| |
| class GrGpu; |
| class GrPath; |
| class GrStencilSettings; |
| class GrStyle; |
| struct SkScalerContextEffects; |
| class SkDescriptor; |
| class SkTypeface; |
| |
| /** |
| * Abstract class wrapping HW path rendering API. |
| * |
| * The subclasses of this class use the possible HW API to render paths (as opposed to path |
| * rendering implemented in Skia on top of a "3d" HW API). |
| * The subclasses hold the global state needed to render paths, including shadow of the global HW |
| * API state. Similar to GrGpu. |
| * |
| * It is expected that the lifetimes of GrGpuXX and GrXXPathRendering are the same. The call context |
| * interface (eg. * the concrete instance of GrGpu subclass) should be provided to the instance |
| * during construction. |
| */ |
| class GrPathRendering { |
| public: |
| virtual ~GrPathRendering() { } |
| |
| typedef GrPathRange::PathIndexType PathIndexType; |
| |
| enum PathTransformType { |
| kNone_PathTransformType, //!< [] |
| kTranslateX_PathTransformType, //!< [kMTransX] |
| kTranslateY_PathTransformType, //!< [kMTransY] |
| kTranslate_PathTransformType, //!< [kMTransX, kMTransY] |
| kAffine_PathTransformType, //!< [kMScaleX, kMSkewX, kMTransX, kMSkewY, kMScaleY, kMTransY] |
| |
| kLast_PathTransformType = kAffine_PathTransformType |
| }; |
| |
| static inline int PathTransformSize(PathTransformType type) { |
| switch (type) { |
| case kNone_PathTransformType: |
| return 0; |
| case kTranslateX_PathTransformType: |
| case kTranslateY_PathTransformType: |
| return 1; |
| case kTranslate_PathTransformType: |
| return 2; |
| case kAffine_PathTransformType: |
| return 6; |
| |
| default: |
| SK_ABORT("Unknown path transform type"); |
| return 0; |
| } |
| } |
| |
| // No native support for inverse at this time |
| enum FillType { |
| /** Specifies that "inside" is computed by a non-zero sum of signed |
| edge crossings |
| */ |
| kWinding_FillType, |
| /** Specifies that "inside" is computed by an odd number of edge |
| crossings |
| */ |
| kEvenOdd_FillType, |
| }; |
| |
| static const GrUserStencilSettings& GetStencilPassSettings(FillType); |
| |
| /** |
| * Creates a new gpu path, based on the specified path and stroke and returns it. |
| * |
| * @param SkPath the geometry. |
| * @param GrStyle the style applied to the path. Styles with non-dash path effects are not |
| * allowed. |
| * @return a new GPU path object. |
| */ |
| virtual sk_sp<GrPath> createPath(const SkPath&, const GrStyle&) = 0; |
| |
| /** |
| * Creates a range of gpu paths with a common style. |
| * |
| * @param PathGenerator class that generates SkPath objects for each path in the range. |
| * @param GrStyle the common style applied to each path in the range. Styles with non-dash |
| * path effects are not allowed. |
| * @return a new path range. |
| */ |
| virtual sk_sp<GrPathRange> createPathRange(GrPathRange::PathGenerator*, const GrStyle&) = 0; |
| |
| /** |
| * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an |
| * inverted y-direction in order to match the raw font path data. |
| * |
| * @param SkTypeface Typeface that defines the glyphs. |
| * If null, the default typeface will be used. |
| * |
| * @param SkDescriptor Additional font configuration that specifies the font's size, |
| * stroke, and other flags. This will generally come from an |
| * SkGlyphCache. |
| * |
| * It is recommended to leave this value null when possible, in |
| * which case the glyphs will be loaded directly from the font's |
| * raw path data and sized at SkPaint::kCanonicalTextSizeForPaths. |
| * This will result in less memory usage and more efficient paths. |
| * |
| * If non-null, the glyph paths will match the font descriptor, |
| * including with the stroke information baked directly into |
| * the outlines. |
| * |
| * @param GrStyle Common style that the GPU will apply to every path. Note that |
| * if the glyph outlines contain baked-in styles from the font |
| * descriptor, the GPU style will be applied on top of those |
| * outlines. |
| * |
| * @return a new path range populated with glyphs. |
| */ |
| sk_sp<GrPathRange> createGlyphs(const SkTypeface*, const SkScalerContextEffects&, |
| const SkDescriptor*, const GrStyle&); |
| |
| /** None of these params are optional, pointers used just to avoid making copies. */ |
| struct StencilPathArgs { |
| StencilPathArgs(bool useHWAA, |
| GrRenderTargetProxy* proxy, |
| const SkMatrix* viewMatrix, |
| const GrScissorState* scissor, |
| const GrStencilSettings* stencil) |
| : fUseHWAA(useHWAA) |
| , fProxy(proxy) |
| , fViewMatrix(viewMatrix) |
| , fScissor(scissor) |
| , fStencil(stencil) { |
| } |
| bool fUseHWAA; |
| GrRenderTargetProxy* fProxy; |
| const SkMatrix* fViewMatrix; |
| const GrScissorState* fScissor; |
| const GrStencilSettings* fStencil; |
| }; |
| |
| void stencilPath(const StencilPathArgs& args, const GrPath* path); |
| |
| void drawPath(const GrPipeline& pipeline, |
| const GrPrimitiveProcessor& primProc, |
| const GrStencilSettings& stencilPassSettings, // Cover pass settings in pipeline. |
| const GrPath* path); |
| |
| void drawPaths(const GrPipeline& pipeline, |
| const GrPrimitiveProcessor& primProc, |
| const GrStencilSettings& stencilPassSettings, // Cover pass settings in pipeline. |
| const GrPathRange* pathRange, |
| const void* indices, |
| PathIndexType indexType, |
| const float transformValues[], |
| PathTransformType transformType, |
| int count); |
| |
| protected: |
| GrPathRendering(GrGpu* gpu) : fGpu(gpu) { } |
| |
| virtual void onStencilPath(const StencilPathArgs&, const GrPath*) = 0; |
| virtual void onDrawPath(const GrPipeline&, |
| const GrPrimitiveProcessor&, |
| const GrStencilSettings&, |
| const GrPath*) = 0; |
| virtual void onDrawPaths(const GrPipeline&, |
| const GrPrimitiveProcessor&, |
| const GrStencilSettings&, |
| const GrPathRange*, |
| const void* indices, |
| PathIndexType, |
| const float transformValues[], |
| PathTransformType, |
| int count) = 0; |
| |
| GrGpu* fGpu; |
| private: |
| GrPathRendering& operator=(const GrPathRendering&); |
| }; |
| |
| #endif |