Make fuzz broadcast when it terminates via return.
This helps analysis figure out things like timeouts and unexpected, uncaught
exits.
TBR=mtkelin@google.com
BUG=skia:4438
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1657743002
Review URL: https://codereview.chromium.org/1657743002
diff --git a/fuzz/fuzz.cpp b/fuzz/fuzz.cpp
index 042b3ca..02bf76e 100644
--- a/fuzz/fuzz.cpp
+++ b/fuzz/fuzz.cpp
@@ -66,7 +66,7 @@
SkDebugf("Fuzzing %s...\n", fuzzable.name);
Fuzz fuzz(bytes);
fuzzable.fn(&fuzz);
- SkDebugf("Success!");
+ SkDebugf("[terminated] Success!\n");
return 0;
}
}
@@ -87,9 +87,10 @@
}
int fuzz_img(SkData* bytes) {
+ SkDebugf("Decoding\n");
SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(bytes));
if (nullptr == codec.get()) {
- SkDebugf("Couldn't create codec.");
+ SkDebugf("[terminated] Couldn't create codec.\n");
return 3;
}
@@ -112,7 +113,7 @@
options.fZeroInitialized = SkCodec::kYes_ZeroInitialized;
if (!bitmap.tryAllocPixels(decodeInfo, &zeroFactory, nullptr)) {
- SkDebugf("Could not allocate memory. Image might be too large (%d x %d)",
+ SkDebugf("[terminated] Could not allocate memory. Image might be too large (%d x %d)",
decodeInfo.width(), decodeInfo.height());
return 4;
}
@@ -120,17 +121,17 @@
switch (codec->getPixels(decodeInfo, bitmap.getPixels(), bitmap.rowBytes(), &options,
colorPtr, colorCountPtr)) {
case SkCodec::kSuccess:
- SkDebugf("Success!\n");
+ SkDebugf("[terminated] Success!\n");
break;
case SkCodec::kIncompleteInput:
- SkDebugf("Partial Success\n");
+ SkDebugf("[terminated] Partial Success\n");
break;
case SkCodec::kInvalidConversion:
- SkDebugf("Incompatible colortype conversion");
+ SkDebugf("[terminated] Incompatible colortype conversion\n");
return 5;
default:
// Everything else is considered a failure.
- SkDebugf("Couldn't getPixels.");
+ SkDebugf("[terminated] Couldn't getPixels.\n");
return 6;
}
@@ -143,7 +144,7 @@
SkDebugf("Decoding\n");
SkAutoTUnref<SkPicture> pic(SkPicture::CreateFromStream(&stream));
if (!pic) {
- SkDebugf("Couldn't decode as a picture.\n");
+ SkDebugf("[terminated] Couldn't decode as a picture.\n");
return 3;
}
SkDebugf("Rendering\n");
@@ -154,7 +155,7 @@
}
SkCanvas canvas(bitmap);
canvas.drawPicture(pic);
- SkDebugf("Success! Decoded and rendered an SkPicture!\n");
+ SkDebugf("[terminated] Success! Decoded and rendered an SkPicture!\n");
dump_png(bitmap);
return 0;
}