Don't include system vulkan header when building skia files.

With this change clients will still have to have vulkan/vulkan_core.h
on their include path when compiling files that include Skia. However,
it will not be required when compiling Skia files.

Bug: skia:
Change-Id: I1cd75f4f18d3097c8a1606c3e8a51a371b01b565
Reviewed-on: https://skia-review.googlesource.com/c/179560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.h b/src/gpu/vk/GrVkPipelineStateBuilder.h
index a665136..fc322df 100644
--- a/src/gpu/vk/GrVkPipelineStateBuilder.h
+++ b/src/gpu/vk/GrVkPipelineStateBuilder.h
@@ -8,8 +8,6 @@
 #ifndef GrVkPipelineStateBuilder_DEFINED
 #define GrVkPipelineStateBuilder_DEFINED
 
-#include "GrVkVulkan.h"
-
 #include "GrPipeline.h"
 #include "GrProgramDesc.h"
 #include "GrVkPipelineState.h"
@@ -17,6 +15,7 @@
 #include "GrVkVaryingHandler.h"
 #include "SkSLCompiler.h"
 #include "glsl/GrGLSLProgramBuilder.h"
+#include "vk/GrVkTypes.h"
 
 class GrVkGpu;
 class GrVkRenderPass;