Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA
1+ -> MSAA
New:
0 -> error/unsupported
1 -> nonMSAA
2+ -> MSAA
We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter
However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrProxyProvider.cpp b/src/gpu/GrProxyProvider.cpp
index ec05243..193b321 100644
--- a/src/gpu/GrProxyProvider.cpp
+++ b/src/gpu/GrProxyProvider.cpp
@@ -322,12 +322,16 @@
}
bool willBeRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
- if (willBeRT && !caps->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
+ if (willBeRT && !caps->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 1)) {
return nullptr;
}
// We currently do not support multisampled textures
- if (!willBeRT && desc.fSampleCnt > 0) {
+ if (!willBeRT && desc.fSampleCnt > 1) {
+ return nullptr;
+ }
+
+ if (willBeRT && !caps->getSampleCount(desc.fSampleCnt, desc.fConfig)) {
return nullptr;
}
@@ -505,7 +509,7 @@
desc.fWidth = -1;
desc.fHeight = -1;
desc.fConfig = config;
- desc.fSampleCnt = 0;
+ desc.fSampleCnt = 1;
return this->createLazyProxy(std::move(callback), desc, GrMipMapped::kNo,
SkBackingFit::kApprox, SkBudgeted::kYes);