Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA
1+ -> MSAA
New:
0 -> error/unsupported
1 -> nonMSAA
2+ -> MSAA
We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter
However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrSurfaceProxy.cpp b/src/gpu/GrSurfaceProxy.cpp
index 64c47b5..4020758 100644
--- a/src/gpu/GrSurfaceProxy.cpp
+++ b/src/gpu/GrSurfaceProxy.cpp
@@ -26,7 +26,7 @@
return desc.fWidth <= 0 &&
desc.fHeight <= 0 &&
desc.fConfig != kUnknown_GrPixelConfig &&
- desc.fSampleCnt == 0 &&
+ desc.fSampleCnt == 1 &&
SkBackingFit::kApprox == fit;
}
@@ -190,7 +190,7 @@
void GrSurfaceProxy::computeScratchKey(GrScratchKey* key) const {
SkASSERT(LazyState::kFully != this->lazyInstantiationState());
const GrRenderTargetProxy* rtp = this->asRenderTargetProxy();
- int sampleCount = 0;
+ int sampleCount = 1;
if (rtp) {
sampleCount = rtp->numStencilSamples();
}