| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLProgram.h" |
| |
| #include "GrAllocator.h" |
| #include "GrEffect.h" |
| #include "GrCoordTransform.h" |
| #include "GrGLEffect.h" |
| #include "GrGpuGL.h" |
| #include "GrGLPathRendering.h" |
| #include "GrGLShaderVar.h" |
| #include "GrGLSL.h" |
| #include "SkXfermode.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| |
| GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, |
| const GrGLProgramDesc& desc, |
| const GrEffectStage* geometryProcessor, |
| const GrEffectStage* colorStages[], |
| const GrEffectStage* coverageStages[]) { |
| SkAutoTDelete<GrGLProgramBuilder> builder; |
| if (!desc.getHeader().fRequiresVertexShader && |
| gpu->glCaps().pathRenderingSupport() && |
| gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode) { |
| SkASSERT(NULL == geometryProcessor); |
| builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); |
| } else { |
| builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); |
| } |
| if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { |
| SkASSERT(0 != builder->getProgramID()); |
| return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); |
| } |
| return NULL; |
| } |
| |
| GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
| const GrGLProgramDesc& desc, |
| const GrGLProgramBuilder& builder) |
| : fColor(GrColor_ILLEGAL) |
| , fCoverage(GrColor_ILLEGAL) |
| , fDstCopyTexUnit(-1) |
| , fBuiltinUniformHandles(builder.getBuiltinUniformHandles()) |
| , fGeometryProcessor(SkSafeRef(builder.getGeometryProcessor())) |
| , fColorEffects(SkRef(builder.getColorEffects())) |
| , fCoverageEffects(SkRef(builder.getCoverageEffects())) |
| , fProgramID(builder.getProgramID()) |
| , fHasVertexShader(builder.hasVertexShader()) |
| , fTexCoordSetCnt(builder.getTexCoordSetCount()) |
| , fDesc(desc) |
| , fGpu(gpu) |
| , fProgramDataManager(gpu, this, builder) { |
| this->initSamplerUniforms(); |
| } |
| |
| GrGLProgram::~GrGLProgram() { |
| if (fProgramID) { |
| GL_CALL(DeleteProgram(fProgramID)); |
| } |
| } |
| |
| void GrGLProgram::abandon() { |
| fProgramID = 0; |
| } |
| |
| void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, |
| GrBlendCoeff* dstCoeff) const { |
| switch (fDesc.getHeader().fCoverageOutput) { |
| case GrGLProgramDesc::kModulate_CoverageOutput: |
| break; |
| // The prog will write a coverage value to the secondary |
| // output and the dst is blended by one minus that value. |
| case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput: |
| case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput: |
| case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput: |
| *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| break; |
| case GrGLProgramDesc::kCombineWithDst_CoverageOutput: |
| // We should only have set this if the blend was specified as (1, 0) |
| SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *dstCoeff); |
| break; |
| default: |
| SkFAIL("Unexpected coverage output"); |
| break; |
| } |
| } |
| |
| void GrGLProgram::initSamplerUniforms() { |
| GL_CALL(UseProgram(fProgramID)); |
| GrGLint texUnitIdx = 0; |
| if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
| fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx); |
| fDstCopyTexUnit = texUnitIdx++; |
| } |
| if (fGeometryProcessor.get()) { |
| fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx); |
| } |
| fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx); |
| fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGLProgram::setData(GrGpu::DrawType drawType, |
| GrDrawState::BlendOptFlags blendOpts, |
| const GrEffectStage* geometryProcessor, |
| const GrEffectStage* colorStages[], |
| const GrEffectStage* coverageStages[], |
| const GrDeviceCoordTexture* dstCopy, |
| SharedGLState* sharedState) { |
| const GrDrawState& drawState = fGpu->getDrawState(); |
| |
| GrColor color; |
| GrColor coverage; |
| if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { |
| color = 0; |
| coverage = 0; |
| } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { |
| color = 0xffffffff; |
| coverage = drawState.getCoverageColor(); |
| } else { |
| color = drawState.getColor(); |
| coverage = drawState.getCoverageColor(); |
| } |
| |
| this->setColor(drawState, color, sharedState); |
| this->setCoverage(drawState, coverage, sharedState); |
| this->setMatrixAndRenderTargetHeight(drawType, drawState); |
| |
| if (dstCopy) { |
| if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { |
| fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, |
| static_cast<GrGLfloat>(dstCopy->offset().fX), |
| static_cast<GrGLfloat>(dstCopy->offset().fY)); |
| fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, |
| 1.f / dstCopy->texture()->width(), |
| 1.f / dstCopy->texture()->height()); |
| GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()); |
| static GrTextureParams kParams; // the default is clamp, nearest filtering. |
| fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
| } else { |
| SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| } |
| } else { |
| SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
| SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| } |
| |
| if (fGeometryProcessor.get()) { |
| SkASSERT(geometryProcessor); |
| fGeometryProcessor->setData(fGpu, drawType,fProgramDataManager, geometryProcessor); |
| } |
| fColorEffects->setData(fGpu, drawType,fProgramDataManager, colorStages); |
| fCoverageEffects->setData(fGpu, drawType,fProgramDataManager, coverageStages); |
| |
| // PathTexGen state applies to the the fixed function vertex shader. For |
| // custom shaders, it's ignored, so we don't need to change the texgen |
| // settings in that case. |
| if (!fHasVertexShader) { |
| fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); |
| } |
| } |
| |
| void GrGLProgram::setColor(const GrDrawState& drawState, |
| GrColor color, |
| SharedGLState* sharedState) { |
| const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
| if (!drawState.hasColorVertexAttribute() || drawState.canIgnoreColorAttribute()) { |
| switch (header.fColorInput) { |
| case GrGLProgramDesc::kAttribute_ColorInput: |
| SkASSERT(-1 != header.fColorAttributeIndex); |
| if (sharedState->fConstAttribColor != color || |
| sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) { |
| // OpenGL ES only supports the float varieties of glVertexAttrib |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(color, c); |
| GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); |
| sharedState->fConstAttribColor = color; |
| sharedState->fConstAttribColorIndex = header.fColorAttributeIndex; |
| } |
| break; |
| case GrGLProgramDesc::kUniform_ColorInput: |
| if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) { |
| // OpenGL ES doesn't support unsigned byte varieties of glUniform |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(color, c); |
| fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c); |
| fColor = color; |
| } |
| sharedState->fConstAttribColorIndex = -1; |
| break; |
| case GrGLProgramDesc::kAllOnes_ColorInput: |
| sharedState->fConstAttribColorIndex = -1; |
| break; |
| default: |
| SkFAIL("Unexpected color type."); |
| } |
| } else { |
| sharedState->fConstAttribColorIndex = -1; |
| } |
| } |
| |
| void GrGLProgram::setCoverage(const GrDrawState& drawState, |
| GrColor coverage, |
| SharedGLState* sharedState) { |
| const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
| if (!drawState.hasCoverageVertexAttribute()) { |
| switch (header.fCoverageInput) { |
| case GrGLProgramDesc::kAttribute_ColorInput: |
| if (sharedState->fConstAttribCoverage != coverage || |
| sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) { |
| // OpenGL ES only supports the float varieties of glVertexAttrib |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(coverage, c); |
| GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); |
| sharedState->fConstAttribCoverage = coverage; |
| sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex; |
| } |
| break; |
| case GrGLProgramDesc::kUniform_ColorInput: |
| if (fCoverage != coverage) { |
| // OpenGL ES doesn't support unsigned byte varieties of glUniform |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(coverage, c); |
| fProgramDataManager.set4fv(fBuiltinUniformHandles.fCoverageUni, 1, c); |
| fCoverage = coverage; |
| } |
| sharedState->fConstAttribCoverageIndex = -1; |
| break; |
| case GrGLProgramDesc::kAllOnes_ColorInput: |
| sharedState->fConstAttribCoverageIndex = -1; |
| break; |
| default: |
| SkFAIL("Unexpected coverage type."); |
| } |
| } else { |
| sharedState->fConstAttribCoverageIndex = -1; |
| } |
| } |
| |
| void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, |
| const GrDrawState& drawState) { |
| const GrRenderTarget* rt = drawState.getRenderTarget(); |
| SkISize size; |
| size.set(rt->width(), rt->height()); |
| |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
| fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
| SkIntToScalar(size.fHeight)); |
| } |
| |
| if (GrGpu::IsPathRenderingDrawType(drawType)) { |
| fGpu->glPathRendering()->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin()); |
| } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || |
| fMatrixState.fRenderTargetSize != size || |
| !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())) { |
| SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid()); |
| |
| fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| fMatrixState.fRenderTargetSize = size; |
| fMatrixState.fRenderTargetOrigin = rt->origin(); |
| |
| GrGLfloat viewMatrix[3 * 3]; |
| fMatrixState.getGLMatrix<3>(viewMatrix); |
| fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, viewMatrix); |
| |
| GrGLfloat rtAdjustmentVec[4]; |
| fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
| fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
| } |
| } |