Default geometry processor

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/ff343074b2a3fdaa5f120600e28717e366bceadd

Review URL: https://codereview.chromium.org/678953002
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 196168c..26049b3 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -44,6 +44,10 @@
     GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
     vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
 
+    // setup position varying
+    vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
+                           vsBuilder->inPosition());
+
     GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
     fsBuilder->codeAppend("float edgeAlpha;");
 
@@ -184,6 +188,10 @@
     const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuadEdge();
     vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
 
+    // setup position varying
+    vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
+                           vsBuilder->inPosition());
+
     GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
     fsBuilder->codeAppendf("float edgeAlpha;");
 
@@ -310,6 +318,10 @@
     const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoeffs();
     vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
 
+    // setup position varying
+    vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
+                           vsBuilder->inPosition());
+
     GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
 
     GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);