commit | 4997e14c80f133ad43ce17e7b6adab55a37b9ada | [log] [tgz] |
---|---|---|
author | Florin Malita <fmalita@chromium.org> | Thu Mar 08 09:57:54 2018 -0500 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Thu Mar 08 15:39:46 2018 +0000 |
tree | 9a9cf8334e86b1a2b1bd18601a33409de0fff4e9 | |
parent | 26b50a4cda53661c59ae37c7fd1c873d099f2236 [diff] |
Use kLow_SkFilterQuality when generating shader masks This prevents edge aliasing for kDecal tiling. Change-Id: I3a66e49ec1900bbe19c6700ec2f766122af4a3ce Reviewed-on: https://skia-review.googlesource.com/113124 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/src/effects/SkShaderMaskFilter.cpp b/src/effects/SkShaderMaskFilter.cpp index 74352ac..5a93d1a 100644 --- a/src/effects/SkShaderMaskFilter.cpp +++ b/src/effects/SkShaderMaskFilter.cpp
@@ -103,6 +103,7 @@ SkPaint paint; paint.setShader(fShader); + paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality); // this blendmode is the trick: we only draw the shader where the mask is paint.setBlendMode(SkBlendMode::kSrcIn);