"NULL !=" = NULL
R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/544233002
diff --git a/src/utils/SkDeferredCanvas.cpp b/src/utils/SkDeferredCanvas.cpp
index cb69b4e..b46e92a 100644
--- a/src/utils/SkDeferredCanvas.cpp
+++ b/src/utils/SkDeferredCanvas.cpp
@@ -46,7 +46,7 @@
if (shader && !shader->asAGradient(NULL)) {
SkBitmap bm;
if (shader->asABitmap(&bm, NULL, NULL) &&
- NULL != bm.getTexture()) {
+ bm.getTexture()) {
return true;
}
}
@@ -336,11 +336,11 @@
void SkDeferredDevice::aboutToDraw()
{
- if (NULL != fNotificationClient) {
+ if (fNotificationClient) {
fNotificationClient->prepareForDraw();
}
if (fCanDiscardCanvasContents) {
- if (NULL != fSurface) {
+ if (fSurface) {
fSurface->notifyContentWillChange(SkSurface::kDiscard_ContentChangeMode);
}
fCanDiscardCanvasContents = false;
@@ -604,7 +604,7 @@
SkSurface* SkDeferredCanvas::setSurface(SkSurface* surface) {
SkDeferredDevice* deferredDevice = this->getDeferredDevice();
- SkASSERT(NULL != deferredDevice);
+ SkASSERT(deferredDevice);
// By swapping the surface into the existing device, we preserve
// all pending commands, which can help to seamlessly recover from
// a lost accelerated graphics context.