stop using drawSprite (at least w/ no filters) as it is going away
BUG=skia:
Review URL: https://codereview.chromium.org/1411173010
diff --git a/samplecode/SampleAll.cpp b/samplecode/SampleAll.cpp
index 628504d..b5a0fe5 100644
--- a/samplecode/SampleAll.cpp
+++ b/samplecode/SampleAll.cpp
@@ -440,14 +440,10 @@
canvas->drawPath(path, paint);
paint.setShader(nullptr);
- // bitmap, sprite
+ // bitmap
canvas->translate(SkIntToScalar(50), 0);
paint.setStyle(SkPaint::kFill_Style);
canvas->drawBitmap(fBug, left, top, &paint);
- canvas->translate(SkIntToScalar(30), 0);
- canvas->drawSprite(fTb,
- SkScalarRoundToInt(canvas->getTotalMatrix().getTranslateX()),
- spriteOffset + 10, &paint);
canvas->translate(-SkIntToScalar(30), SkIntToScalar(30));
paint.setShader(shaderTest())->unref(); // test compose shader