Bye bye processor data manager.
Review URL: https://codereview.chromium.org/1388113002
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index ce1ce32..cff6172 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -703,8 +703,7 @@
shaderFP = *shaderProcessor;
} else if (const SkShader* shader = skPaint.getShader()) {
aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr,
- skPaint.getFilterQuality(),
- grPaint->getProcessorDataManager()));
+ skPaint.getFilterQuality()));
shaderFP = aufp;
if (!shaderFP) {
return false;
@@ -792,7 +791,7 @@
grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(skPaint.getColor())));
} else {
SkAutoTUnref<const GrFragmentProcessor> cfFP(
- colorFilter->asFragmentProcessor(context, grPaint->getProcessorDataManager()));
+ colorFilter->asFragmentProcessor(context));
if (cfFP) {
grPaint->addColorFragmentProcessor(cfFP);
} else {