Bye bye processor data manager.
Review URL: https://codereview.chromium.org/1388113002
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 93a548a..bf8bb59 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -215,8 +215,7 @@
///////////////////////////////////////////////////////////////////////////////
-GrFragmentProcessor* GrTextureDomainEffect::Create(GrProcessorDataManager* procDataManager,
- GrTexture* texture,
+GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture,
const SkMatrix& matrix,
const SkRect& domain,
GrTextureDomain::Mode mode,
@@ -225,21 +224,19 @@
static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
if (GrTextureDomain::kIgnore_Mode == mode ||
(GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
- return GrSimpleTextureEffect::Create(procDataManager, texture, matrix, filterMode);
+ return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
} else {
- return new GrTextureDomainEffect(procDataManager, texture, matrix, domain, mode, filterMode,
- coordSet);
+ return new GrTextureDomainEffect(texture, matrix, domain, mode, filterMode, coordSet);
}
}
-GrTextureDomainEffect::GrTextureDomainEffect(GrProcessorDataManager* procDataManager,
- GrTexture* texture,
+GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
const SkMatrix& matrix,
const SkRect& domain,
GrTextureDomain::Mode mode,
GrTextureParams::FilterMode filterMode,
GrCoordSet coordSet)
- : GrSingleTextureEffect(procDataManager, texture, matrix, filterMode, coordSet)
+ : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
, fTextureDomain(domain, mode) {
SkASSERT(mode != GrTextureDomain::kRepeat_Mode ||
filterMode == GrTextureParams::kNone_FilterMode);
@@ -293,8 +290,7 @@
const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false;
GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoordSet;
- return GrTextureDomainEffect::Create(d->fProcDataManager,
- d->fTextures[texIdx],
+ return GrTextureDomainEffect::Create(d->fTextures[texIdx],
matrix,
domain,
mode,