Initial scene graph (SkSG)
Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.
Only a few concrete classes/features so far:
* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization
Pretty much everything (especially naming) is volatile, so treat accordingly.
The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.
Initial class hierarchy:
* Node: invalidation/ancestors tracking
|
-- * RenderNode: onRender(SkCanvas)
| |
| -- * Draw (concrete): rendering a [geometry, paint] tuple
| |
| -- * Group (concrete): grouping multiple RenderNodes
| |
| -- * EffectNode: single-descendant effect wrapper
| |
| -- * Transform (concrete): transform effect
|
-- * PaintNode: onMakePaint()
| |
| -- * Color (concrete): SkColor paint wrapper
|
-- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
|
-- * Rect (concrete): SkRect wrapper
TBR=
Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/experimental/sksg/SkSGDraw.cpp b/experimental/sksg/SkSGDraw.cpp
new file mode 100644
index 0000000..7319c63
--- /dev/null
+++ b/experimental/sksg/SkSGDraw.cpp
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSGDraw.h"
+
+#include "SkSGGeometryNode.h"
+#include "SkSGPaintNode.h"
+
+namespace sksg {
+
+Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
+ : fGeometry(std::move(geometry))
+ , fPaint(std::move(paint)) {
+ fGeometry->addInvalReceiver(this);
+ fPaint->addInvalReceiver(this);
+}
+
+Draw::~Draw() {
+ fGeometry->removeInvalReceiver(this);
+ fPaint->removeInvalReceiver(this);
+}
+
+void Draw::onRender(SkCanvas* canvas) const {
+ fGeometry->draw(canvas, fPaint->makePaint());
+}
+
+void Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
+ SkASSERT(this->isInvalidated());
+
+ fGeometry->revalidate(ic, ctm);
+ fPaint->revalidate(ic, ctm);
+}
+
+} // namespace sksg