Initial scene graph (SkSG)
Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.
Only a few concrete classes/features so far:
* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization
Pretty much everything (especially naming) is volatile, so treat accordingly.
The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.
Initial class hierarchy:
* Node: invalidation/ancestors tracking
|
-- * RenderNode: onRender(SkCanvas)
| |
| -- * Draw (concrete): rendering a [geometry, paint] tuple
| |
| -- * Group (concrete): grouping multiple RenderNodes
| |
| -- * EffectNode: single-descendant effect wrapper
| |
| -- * Transform (concrete): transform effect
|
-- * PaintNode: onMakePaint()
| |
| -- * Color (concrete): SkColor paint wrapper
|
-- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
|
-- * Rect (concrete): SkRect wrapper
TBR=
Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/experimental/sksg/SkSGGroup.cpp b/experimental/sksg/SkSGGroup.cpp
new file mode 100644
index 0000000..b8e28f7
--- /dev/null
+++ b/experimental/sksg/SkSGGroup.cpp
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSGGroup.h"
+
+namespace sksg {
+
+Group::Group() {}
+
+Group::~Group() {
+ for (const auto& child : fChildren) {
+ child->removeInvalReceiver(this);
+ }
+}
+
+void Group::addChild(sk_sp<RenderNode> node) {
+ // should we allow duplicates?
+ for (const auto& child : fChildren) {
+ if (child == node) {
+ return;
+ }
+ }
+
+ node->addInvalReceiver(this);
+ fChildren.push_back(std::move(node));
+}
+
+void Group::removeChild(const sk_sp<RenderNode>& node) {
+ int origCount = fChildren.count();
+ for (int i = 0; i < origCount; ++i) {
+ if (fChildren[i] == node) {
+ fChildren.removeShuffle(i);
+ node->removeInvalReceiver(this);
+ break;
+ }
+ }
+ SkASSERT(fChildren.count() == origCount - 1);
+}
+
+void Group::onRender(SkCanvas* canvas) const {
+ for (const auto& child : fChildren) {
+ child->render(canvas);
+ }
+}
+
+void Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
+ for (const auto& child : fChildren) {
+ child->revalidate(ic, ctm);
+ }
+}
+
+} // namespace sksg