Reland of SkShaderBase
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/src/core/SkDraw_vertices.cpp b/src/core/SkDraw_vertices.cpp
index 125ab7a..7720acc 100644
--- a/src/core/SkDraw_vertices.cpp
+++ b/src/core/SkDraw_vertices.cpp
@@ -13,7 +13,7 @@
#include "SkPM4fPriv.h"
#include "SkRasterClip.h"
#include "SkScan.h"
-#include "SkShader.h"
+#include "SkShaderBase.h"
#include "SkString.h"
#include "SkVertState.h"
@@ -69,7 +69,7 @@
return matrix->setPolyToPoly(src, dst, 3);
}
-class SkTriColorShader : public SkShader {
+class SkTriColorShader : public SkShaderBase {
public:
SkTriColorShader(bool isOpaque) : fIsOpaque(isOpaque) {}
@@ -102,7 +102,7 @@
Matrix43 fM43;
const bool fIsOpaque;
- typedef SkShader INHERITED;
+ typedef SkShaderBase INHERITED;
};
#ifndef SK_IGNORE_TO_STRING