Reland of SkShaderBase
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/src/effects/gradients/Sk4fGradientBase.h b/src/effects/gradients/Sk4fGradientBase.h
index 9209a90..a660d6b 100644
--- a/src/effects/gradients/Sk4fGradientBase.h
+++ b/src/effects/gradients/Sk4fGradientBase.h
@@ -14,7 +14,7 @@
#include "SkMatrix.h"
#include "SkNx.h"
#include "SkPM4f.h"
-#include "SkShader.h"
+#include "SkShaderBase.h"
#include "SkTArray.h"
struct Sk4fGradientInterval {
@@ -53,7 +53,7 @@
};
class SkGradientShaderBase::
-GradientShaderBase4fContext : public SkShader::Context {
+GradientShaderBase4fContext : public Context {
public:
GradientShaderBase4fContext(const SkGradientShaderBase&,
const ContextRec&);
@@ -77,7 +77,7 @@
bool fColorsArePremul;
private:
- using INHERITED = SkShader::Context;
+ using INHERITED = Context;
void addMirrorIntervals(const SkGradientShaderBase&,
const Sk4f& componentScale, bool reverse);