Reland of SkShaderBase
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 5a4a31c..137da84 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -582,7 +582,7 @@
fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
fDstToIndexProc = fDstToIndex.getMapXYProc();
- fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
+ fDstToIndexClass = (uint8_t)SkShaderBase::Context::ComputeMatrixClass(fDstToIndex);
// now convert our colors in to PMColors
unsigned paintAlpha = this->getPaintAlpha();