Add geometry-based rotated AA rect drawing path
https://codereview.chromium.org/14854005/
git-svn-id: http://skia.googlecode.com/svn/trunk@8961 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 5acb406..57766d9 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -361,6 +361,8 @@
void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
GrDrawTarget* target,
+ const GrRect& rect,
+ const SkMatrix& combinedMatrix,
const GrRect& devRect,
bool useVertexCoverage) {
GrDrawState* drawState = target->drawState();
@@ -386,8 +388,42 @@
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
- set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
- set_inset_fan(fan1Pos, vsize, devRect, SK_ScalarHalf, SK_ScalarHalf);
+ if (combinedMatrix.rectStaysRect()) {
+ set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
+ set_inset_fan(fan1Pos, vsize, devRect, SK_ScalarHalf, SK_ScalarHalf);
+ } else {
+ // compute transformed (1, 0) and (0, 1) vectors
+ SkVector vec[2] = {
+ { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
+ { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] }
+ };
+
+ vec[0].normalize();
+ vec[0].scale(SK_ScalarHalf);
+ vec[1].normalize();
+ vec[1].scale(SK_ScalarHalf);
+
+ fan0Pos->setRectFan(rect.fLeft, rect.fTop,
+ rect.fRight, rect.fBottom, vsize);
+ combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4);
+
+ // TL
+ *((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) -= vec[0] + vec[1];
+ // BL
+ *((SkPoint*)((intptr_t)fan1Pos + 1 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) + vec[0] - vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) -= vec[0] - vec[1];
+ // BR
+ *((SkPoint*)((intptr_t)fan1Pos + 2 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) - vec[0] - vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) += vec[0] + vec[1];
+ // TR
+ *((SkPoint*)((intptr_t)fan1Pos + 3 * vsize)) =
+ *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) - vec[0] + vec[1];
+ *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) += vec[0] - vec[1];
+ }
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
@@ -395,7 +431,7 @@
}
GrColor innerColor;
- if (useVertexCoverage) {
+ if (useVertexCoverage) {
innerColor = 0xffffffff;
} else {
innerColor = target->getDrawState().getColor();