Add some copy support for vulkan msaa
This allows us to do copies from:
msaa->msaa with same sample count
msaa->no-msaa with a resolve
Still missing support for no-msaa to msaa which will require a copyAsDraw
which is currently stalled and fixing possible driver bugs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002
Review-Url: https://codereview.chromium.org/2294533002
diff --git a/src/gpu/vk/GrVkTextureRenderTarget.cpp b/src/gpu/vk/GrVkTextureRenderTarget.cpp
index 532d0a2..37b68af 100644
--- a/src/gpu/vk/GrVkTextureRenderTarget.cpp
+++ b/src/gpu/vk/GrVkTextureRenderTarget.cpp
@@ -49,7 +49,9 @@
msImageDesc.fLevels = 1;
msImageDesc.fSamples = desc.fSampleCnt;
msImageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
- msImageDesc.fUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ msImageDesc.fUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT |
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!GrVkImage::InitImageInfo(gpu, msImageDesc, &msInfo)) {