Make color initialization version of createBackendTexture public

Mechanical.

Change-Id: I48be78a12684fc5243ee509e391984daa190fb7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index d6bc93c..054456f 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -392,6 +392,49 @@
     return this->createBackendTexture(width, height, format, mipMapped, renderable);
 }
 
+GrBackendTexture GrContext::createBackendTexture(int width, int height,
+                                                 GrBackendFormat backendFormat,
+                                                 const SkColor4f& color,
+                                                 GrMipMapped mipMapped,
+                                                 GrRenderable renderable) {
+    if (!this->asDirectContext()) {
+        return GrBackendTexture();
+    }
+
+    if (this->abandoned()) {
+        return GrBackendTexture();
+    }
+
+    if (!backendFormat.isValid()) {
+        return GrBackendTexture();
+    }
+
+    return fGpu->createBackendTexture(width, height, backendFormat,
+                                      mipMapped, renderable,
+                                      nullptr, 0, color);
+}
+
+GrBackendTexture GrContext::createBackendTexture(int width, int height,
+                                                 SkColorType colorType,
+                                                 const SkColor4f& color,
+                                                 GrMipMapped mipMapped,
+                                                 GrRenderable renderable) {
+    if (!this->asDirectContext()) {
+        return GrBackendTexture();
+    }
+
+    if (this->abandoned()) {
+        return GrBackendTexture();
+    }
+
+    GrBackendFormat format = this->caps()->getBackendFormatFromColorType(colorType);
+    if (!format.isValid()) {
+        return GrBackendTexture();
+    }
+
+    return this->createBackendTexture(width, height, format, color, mipMapped, renderable);
+}
+
 void GrContext::deleteBackendTexture(GrBackendTexture backendTex) {
     if (this->abandoned() || !backendTex.isValid()) {
         return;