Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.

BUG=skia:

Review URL: https://codereview.chromium.org/1457543003
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
index eff451a..83599d9 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
@@ -757,7 +757,7 @@
 }
 
 void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
     SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
 
     fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
@@ -1170,7 +1170,7 @@
 }
 
 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
     SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
 
     fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
index d22ab02..4dedf74 100644
--- a/gm/dcshader.cpp
+++ b/gm/dcshader.cpp
@@ -67,16 +67,17 @@
     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
         class DCGLFP : public GrGLSLFragmentProcessor {
             void emitCode(EmitArgs& args) override {
-                GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder();
-                fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoords, 0).c_str());
-                fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
-                fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
-                                                    "0.5*cos((c.x + c.y) / 15.0) + 0.5,"
-                                                    "(r.x + r.y) / 20.0,"
-                                                    "distance(r, vec2(15.0)) / 20.0 + 0.2);");
-                fpb->codeAppendf("color.rgb *= color.a;"
-                                    "%s = color * %s;",
-                                    args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
+                GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+                fragBuilder->codeAppendf("vec2 c = %s;",
+                                         fragBuilder->ensureFSCoords2D(args.fCoords, 0).c_str());
+                fragBuilder->codeAppend("vec2 r = mod(c, vec2(20.0));");
+                fragBuilder->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
+                                                      "0.5*cos((c.x + c.y) / 15.0) + 0.5,"
+                                                      "(r.x + r.y) / 20.0,"
+                                                      "distance(r, vec2(15.0)) / 20.0 + 0.2);");
+                fragBuilder->codeAppendf("color.rgb *= color.a;"
+                                         "%s = color * %s;",
+                                         args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
             }
             void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override {}
         };
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index 7d2ab67..147a7ef 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -179,7 +179,7 @@
 
         void emitCode(EmitArgs& args) override {
 
-            GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder();
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 
             // add uniforms
             const char* lightDirUniName = nullptr;
@@ -202,33 +202,35 @@
                                                   kVec2f_GrSLType, kDefault_GrSLPrecision,
                                                   "Xform", &xformUniName);
 
-            fpb->codeAppend("vec4 diffuseColor = ");
-            fpb->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0], 
+            fragBuilder->codeAppend("vec4 diffuseColor = ");
+            fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0], 
                                                 args.fCoords[0].c_str(), 
                                                 args.fCoords[0].getType());
-            fpb->codeAppend(";");
+            fragBuilder->codeAppend(";");
 
-            fpb->codeAppend("vec4 normalColor = ");
-            fpb->appendTextureLookup(args.fSamplers[1],
+            fragBuilder->codeAppend("vec4 normalColor = ");
+            fragBuilder->appendTextureLookup(args.fSamplers[1],
                                      args.fCoords[1].c_str(), 
                                      args.fCoords[1].getType());
-            fpb->codeAppend(";");
+            fragBuilder->codeAppend(";");
 
-            fpb->codeAppend("vec3 normal = normalColor.rgb - vec3(0.5);");
+            fragBuilder->codeAppend("vec3 normal = normalColor.rgb - vec3(0.5);");
 
-            fpb->codeAppendf("mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.0, 0.0, 0.0, 1.0);",
-                             xformUniName, xformUniName, xformUniName, xformUniName);
+            fragBuilder->codeAppendf(
+                                 "mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.0, 0.0, 0.0, 1.0);",
+                                 xformUniName, xformUniName, xformUniName, xformUniName);
             
             // TODO: inverse map the light direction vectors in the vertex shader rather than
             // transforming all the normals here!
-            fpb->codeAppend("normal = normalize(m*normal);");
+            fragBuilder->codeAppend("normal = normalize(m*normal);");
 
-            fpb->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0, 1.0);", lightDirUniName);
+            fragBuilder->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0, 1.0);",
+                                     lightDirUniName);
             // diffuse light
-            fpb->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;", lightColorUniName);
+            fragBuilder->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;", lightColorUniName);
             // ambient light
-            fpb->codeAppendf("result += %s;", ambientColorUniName);
-            fpb->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", args.fOutputColor);
+            fragBuilder->codeAppendf("result += %s;", ambientColorUniName);
+            fragBuilder->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", args.fOutputColor);
         }
 
         static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index 7c87ca4..8c9d204 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -46,23 +46,23 @@
                                              "data",
                                              &dataName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char *fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char *fragmentPos = fragBuilder->fragmentPosition();
 
     if (args.fInputColor) {
-        fsBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
+        fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
     } else {
-        fsBuilder->codeAppendf("vec4 src=vec4(1);");
+        fragBuilder->codeAppendf("vec4 src=vec4(1);");
     }
 
-    fsBuilder->codeAppendf("vec2 vec = %s.xy - %s.xy;", fragmentPos, dataName);
-    fsBuilder->codeAppendf("float dist = (length(vec) - %s.z + 0.5) / %s.w;", dataName, dataName);
+    fragBuilder->codeAppendf("vec2 vec = %s.xy - %s.xy;", fragmentPos, dataName);
+    fragBuilder->codeAppendf("float dist = (length(vec) - %s.z + 0.5) / %s.w;", dataName, dataName);
 
-    fsBuilder->codeAppendf("float intensity = ");
-    fsBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
-    fsBuilder->codeAppend(".a;");
+    fragBuilder->codeAppendf("float intensity = ");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
+    fragBuilder->codeAppend(".a;");
 
-    fsBuilder->codeAppendf("%s = src * intensity;\n", args.fOutputColor );
+    fragBuilder->codeAppendf("%s = src * intensity;\n", args.fOutputColor );
 }
 
 void GrGLCircleBlurFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
index ff5e93e..e6f1f08 100644
--- a/src/effects/SkAlphaThresholdFilter.cpp
+++ b/src/effects/SkAlphaThresholdFilter.cpp
@@ -146,40 +146,40 @@
                                                    kFloat_GrSLType, kDefault_GrSLPrecision,
                                                    "outer_threshold");
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
-    SkString maskCoords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 1);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
+    SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
 
-    fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
-    fsBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
-    fsBuilder->codeAppend("\t\tvec4 input_color = ");
-    fsBuilder->appendTextureLookup(args.fSamplers[0], "coord");
-    fsBuilder->codeAppend(";\n");
-    fsBuilder->codeAppend("\t\tvec4 mask_color = ");
-    fsBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord");
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
+    fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
+    fragBuilder->codeAppend("\t\tvec4 input_color = ");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
+    fragBuilder->codeAppend(";\n");
+    fragBuilder->codeAppend("\t\tvec4 mask_color = ");
+    fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord");
+    fragBuilder->codeAppend(";\n");
 
-    fsBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n",
-                           args.fBuilder->getUniformCStr(fInnerThresholdVar));
-    fsBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n",
-                           args.fBuilder->getUniformCStr(fOuterThresholdVar));
-    fsBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n");
+    fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n",
+                             args.fBuilder->getUniformCStr(fInnerThresholdVar));
+    fragBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n",
+                             args.fBuilder->getUniformCStr(fOuterThresholdVar));
+    fragBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n");
 
-    fsBuilder->codeAppend("vec4 color = input_color;\n");
-    fsBuilder->codeAppend("\t\tif (mask < 0.5) {\n"
-                          "\t\t\tif (color.a > outer_thresh) {\n"
-                          "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
-                          "\t\t\t\tcolor.rgb *= scale;\n"
-                          "\t\t\t\tcolor.a = outer_thresh;\n"
-                          "\t\t\t}\n"
-                          "\t\t} else if (color.a < inner_thresh) {\n"
-                          "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
-                          "\t\t\tcolor.rgb *= scale;\n"
-                          "\t\t\tcolor.a = inner_thresh;\n"
-                          "\t\t}\n");
+    fragBuilder->codeAppend("vec4 color = input_color;\n");
+    fragBuilder->codeAppend("\t\tif (mask < 0.5) {\n"
+                            "\t\t\tif (color.a > outer_thresh) {\n"
+                            "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
+                            "\t\t\t\tcolor.rgb *= scale;\n"
+                            "\t\t\t\tcolor.a = outer_thresh;\n"
+                            "\t\t\t}\n"
+                            "\t\t} else if (color.a < inner_thresh) {\n"
+                            "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
+                            "\t\t\tcolor.rgb *= scale;\n"
+                            "\t\t\tcolor.a = inner_thresh;\n"
+                            "\t\t}\n");
 
-    fsBuilder->codeAppendf("%s = %s;\n", args.fOutputColor,
-                           (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
+    fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor,
+                             (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
 }
 
 void GrGLAlphaThresholdEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/effects/SkArithmeticMode_gpu.cpp b/src/effects/SkArithmeticMode_gpu.cpp
index 076610b..4d74082 100644
--- a/src/effects/SkArithmeticMode_gpu.cpp
+++ b/src/effects/SkArithmeticMode_gpu.cpp
@@ -21,7 +21,7 @@
 
 static const bool gUseUnpremul = false;
 
-static void add_arithmetic_code(GrGLSLFragmentBuilder* fsBuilder,
+static void add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder,
                                 const char* srcColor,
                                 const char* dstColor,
                                 const char* outputColor,
@@ -29,27 +29,27 @@
                                 bool enforcePMColor) {
     // We don't try to optimize for this case at all
     if (nullptr == srcColor) {
-        fsBuilder->codeAppend("const vec4 src = vec4(1);");
+        fragBuilder->codeAppend("const vec4 src = vec4(1);");
     } else {
-        fsBuilder->codeAppendf("vec4 src = %s;", srcColor);
+        fragBuilder->codeAppendf("vec4 src = %s;", srcColor);
         if (gUseUnpremul) {
-            fsBuilder->codeAppend("src.rgb = clamp(src.rgb / src.a, 0.0, 1.0);");
+            fragBuilder->codeAppend("src.rgb = clamp(src.rgb / src.a, 0.0, 1.0);");
         }
     }
 
-    fsBuilder->codeAppendf("vec4 dst = %s;", dstColor);
+    fragBuilder->codeAppendf("vec4 dst = %s;", dstColor);
     if (gUseUnpremul) {
-        fsBuilder->codeAppend("dst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);");
+        fragBuilder->codeAppend("dst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);");
     }
 
-    fsBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;",
-                           outputColor, kUni, kUni, kUni, kUni);
-    fsBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
+    fragBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;",
+                             outputColor, kUni, kUni, kUni, kUni);
+    fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
     if (gUseUnpremul) {
-        fsBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor);
+        fragBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor);
     } else if (enforcePMColor) {
-        fsBuilder->codeAppendf("%s.rgb = min(%s.rgb, %s.a);",
-                               outputColor, outputColor, outputColor);
+        fragBuilder->codeAppendf("%s.rgb = min(%s.rgb, %s.a);",
+                                 outputColor, outputColor, outputColor);
     }
 }
 
@@ -61,7 +61,7 @@
     ~GLArithmeticFP() override {}
 
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkString dstColor("dstColor");
         this->emitChild(0, nullptr, &dstColor, args);
 
@@ -70,7 +70,11 @@
                                           "k");
         const char* kUni = args.fBuilder->getUniformCStr(fKUni);
 
-        add_arithmetic_code(fsBuilder, args.fInputColor, dstColor.c_str(), args.fOutputColor, kUni,
+        add_arithmetic_code(fragBuilder,
+                            args.fInputColor,
+                            dstColor.c_str(),
+                            args.fOutputColor,
+                            kUni,
                             fEnforcePMColor);
     }
 
@@ -207,16 +211,18 @@
     }
 
 private:
-    void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, const char* srcColor, const char* dstColor,
-                                 const char* outColor, const GrXferProcessor& proc) override {
-        GrGLSLXPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
-
+    void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb,
+                                 GrGLSLXPFragmentBuilder* fragBuilder,
+                                 const char* srcColor,
+                                 const char* dstColor,
+                                 const char* outColor,
+                                 const GrXferProcessor& proc) override {
         fKUni = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
                                kVec4f_GrSLType, kDefault_GrSLPrecision,
                                "k");
         const char* kUni = pb->getUniformCStr(fKUni);
 
-        add_arithmetic_code(fsBuilder, srcColor, dstColor, outColor, kUni, fEnforcePMColor);
+        add_arithmetic_code(fragBuilder, srcColor, dstColor, outColor, kUni, fEnforcePMColor);
     }
 
     void onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index ac10a8b..a44563e 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -697,20 +697,20 @@
     typedef GrGLSLFragmentProcessor INHERITED;
 };
 
-void OutputRectBlurProfileLookup(GrGLSLFragmentBuilder* fsBuilder,
+void OutputRectBlurProfileLookup(GrGLSLFragmentBuilder* fragBuilder,
                                  const GrGLSLTextureSampler& sampler,
                                  const char *output,
                                  const char *profileSize, const char *loc,
                                  const char *blurred_width,
                                  const char *sharp_width) {
-    fsBuilder->codeAppendf("float %s;", output);
-    fsBuilder->codeAppendf("{");
-    fsBuilder->codeAppendf("float coord = ((abs(%s - 0.5 * %s) - 0.5 * %s)) / %s;",
+    fragBuilder->codeAppendf("float %s;", output);
+    fragBuilder->codeAppendf("{");
+    fragBuilder->codeAppendf("float coord = ((abs(%s - 0.5 * %s) - 0.5 * %s)) / %s;",
                            loc, blurred_width, sharp_width, profileSize);
-    fsBuilder->codeAppendf("%s = ", output);
-    fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
-    fsBuilder->codeAppend(".a;");
-    fsBuilder->codeAppendf("}");
+    fragBuilder->codeAppendf("%s = ", output);
+    fragBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
+    fragBuilder->codeAppend(".a;");
+    fragBuilder->codeAppendf("}");
 }
 
 
@@ -737,33 +737,33 @@
                                             "profileSize",
                                             &profileSizeName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char *fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char *fragmentPos = fragBuilder->fragmentPosition();
 
     if (args.fInputColor) {
-        fsBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
+        fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
     } else {
-        fsBuilder->codeAppendf("vec4 src=vec4(1);");
+        fragBuilder->codeAppendf("vec4 src=vec4(1);");
     }
 
-    fsBuilder->codeAppendf("%s vec2 translatedPos = %s.xy - %s.xy;", precisionString, fragmentPos, 
-                           rectName);
-    fsBuilder->codeAppendf("%s float width = %s.z - %s.x;", precisionString, rectName, rectName);
-    fsBuilder->codeAppendf("%s float height = %s.w - %s.y;", precisionString, rectName, rectName);
+    fragBuilder->codeAppendf("%s vec2 translatedPos = %s.xy - %s.xy;", precisionString, fragmentPos, 
+                             rectName);
+    fragBuilder->codeAppendf("%s float width = %s.z - %s.x;", precisionString, rectName, rectName);
+    fragBuilder->codeAppendf("%s float height = %s.w - %s.y;", precisionString, rectName, rectName);
 
-    fsBuilder->codeAppendf("%s vec2 smallDims = vec2(width - %s, height - %s);", precisionString, 
-                           profileSizeName, profileSizeName);
-    fsBuilder->codeAppendf("%s float center = 2.0 * floor(%s/2.0 + .25) - 1.0;", precisionString,
-                           profileSizeName);
-    fsBuilder->codeAppendf("%s vec2 wh = smallDims - vec2(center,center);", precisionString);
+    fragBuilder->codeAppendf("%s vec2 smallDims = vec2(width - %s, height - %s);", precisionString, 
+                             profileSizeName, profileSizeName);
+    fragBuilder->codeAppendf("%s float center = 2.0 * floor(%s/2.0 + .25) - 1.0;", precisionString,
+                             profileSizeName);
+    fragBuilder->codeAppendf("%s vec2 wh = smallDims - vec2(center,center);", precisionString);
 
-    OutputRectBlurProfileLookup(fsBuilder, args.fSamplers[0], "horiz_lookup", profileSizeName,
+    OutputRectBlurProfileLookup(fragBuilder, args.fSamplers[0], "horiz_lookup", profileSizeName,
                                 "translatedPos.x", "width", "wh.x");
-    OutputRectBlurProfileLookup(fsBuilder, args.fSamplers[0], "vert_lookup", profileSizeName, 
+    OutputRectBlurProfileLookup(fragBuilder, args.fSamplers[0], "vert_lookup", profileSizeName, 
                                 "translatedPos.y", "height", "wh.y");
 
-    fsBuilder->codeAppendf("float final = horiz_lookup * vert_lookup;");
-    fsBuilder->codeAppendf("%s = src * final;", args.fOutputColor);
+    fragBuilder->codeAppendf("float final = horiz_lookup * vert_lookup;");
+    fragBuilder->codeAppendf("%s = src * final;", args.fOutputColor);
 }
 
 void GrGLRectBlurEffect::onSetData(const GrGLSLProgramDataManager& pdman,
@@ -1083,34 +1083,36 @@
                                                    "blurRadius",
                                                    &blurRadiusName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char* fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char* fragmentPos = fragBuilder->fragmentPosition();
 
     // warp the fragment position to the appropriate part of the 9patch blur texture
 
-    fsBuilder->codeAppendf("vec2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName);
-    fsBuilder->codeAppendf("vec2 translatedFragPos = %s.xy - %s.xy;", fragmentPos, rectName);
-    fsBuilder->codeAppendf("float threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName);
-    fsBuilder->codeAppendf("vec2 middle = %s.zw - %s.xy - 2.0*threshold;", rectName, rectName);
+    fragBuilder->codeAppendf("vec2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName);
+    fragBuilder->codeAppendf("vec2 translatedFragPos = %s.xy - %s.xy;", fragmentPos, rectName);
+    fragBuilder->codeAppendf("float threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName);
+    fragBuilder->codeAppendf("vec2 middle = %s.zw - %s.xy - 2.0*threshold;", rectName, rectName);
 
-    fsBuilder->codeAppendf("if (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {");
-    fsBuilder->codeAppendf("translatedFragPos.x = threshold;\n");
-    fsBuilder->codeAppendf("} else if (translatedFragPos.x >= (middle.x + threshold)) {");
-    fsBuilder->codeAppendf("translatedFragPos.x -= middle.x - 1.0;");
-    fsBuilder->codeAppendf("}");
+    fragBuilder->codeAppendf(
+           "if (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {");
+    fragBuilder->codeAppendf("translatedFragPos.x = threshold;\n");
+    fragBuilder->codeAppendf("} else if (translatedFragPos.x >= (middle.x + threshold)) {");
+    fragBuilder->codeAppendf("translatedFragPos.x -= middle.x - 1.0;");
+    fragBuilder->codeAppendf("}");
 
-    fsBuilder->codeAppendf("if (translatedFragPos.y > threshold && translatedFragPos.y < (middle.y+threshold)) {");
-    fsBuilder->codeAppendf("translatedFragPos.y = threshold;");
-    fsBuilder->codeAppendf("} else if (translatedFragPos.y >= (middle.y + threshold)) {");
-    fsBuilder->codeAppendf("translatedFragPos.y -= middle.y - 1.0;");
-    fsBuilder->codeAppendf("}");
+    fragBuilder->codeAppendf(
+            "if (translatedFragPos.y > threshold && translatedFragPos.y < (middle.y+threshold)) {");
+    fragBuilder->codeAppendf("translatedFragPos.y = threshold;");
+    fragBuilder->codeAppendf("} else if (translatedFragPos.y >= (middle.y + threshold)) {");
+    fragBuilder->codeAppendf("translatedFragPos.y -= middle.y - 1.0;");
+    fragBuilder->codeAppendf("}");
 
-    fsBuilder->codeAppendf("vec2 proxyDims = vec2(2.0*threshold+1.0);");
-    fsBuilder->codeAppendf("vec2 texCoord = translatedFragPos / proxyDims;");
+    fragBuilder->codeAppendf("vec2 proxyDims = vec2(2.0*threshold+1.0);");
+    fragBuilder->codeAppendf("vec2 texCoord = translatedFragPos / proxyDims;");
 
-    fsBuilder->codeAppendf("%s = ", args.fOutputColor);
-    fsBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0], "texCoord");
-    fsBuilder->codeAppend(";");
+    fragBuilder->codeAppendf("%s = ", args.fOutputColor);
+    fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0], "texCoord");
+    fragBuilder->codeAppend(";");
 }
 
 void GrGLRRectBlurEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp
index 87746e0..a6f8e78 100644
--- a/src/effects/SkColorCubeFilter.cpp
+++ b/src/effects/SkColorCubeFilter.cpp
@@ -264,34 +264,34 @@
     // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.0,
     //       the shader might need "#extension GL_OES_texture_3D : enable".
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 
     // Unpremultiply color
-    fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, args.fInputColor);
-    fsBuilder->codeAppendf("\tvec4 %s = vec4(%s.rgb / %s, %s);\n",
-                           unPMColor, args.fInputColor, nonZeroAlpha, nonZeroAlpha);
+    fragBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, args.fInputColor);
+    fragBuilder->codeAppendf("\tvec4 %s = vec4(%s.rgb / %s, %s);\n",
+                             unPMColor, args.fInputColor, nonZeroAlpha, nonZeroAlpha);
 
     // Fit input color into the cube.
-    fsBuilder->codeAppendf(
+    fragBuilder->codeAppendf(
         "vec3 %s = vec3(%s.rg * vec2((%s - 1.0) * %s) + vec2(0.5 * %s), %s.b * (%s - 1.0));\n",
         cubeIdx, unPMColor, colorCubeSizeUni, colorCubeInvSizeUni, colorCubeInvSizeUni,
         unPMColor, colorCubeSizeUni);
 
     // Compute y coord for for texture fetches.
-    fsBuilder->codeAppendf("vec2 %s = vec2(%s.r, (floor(%s.b) + %s.g) * %s);\n",
-                           cCoords1, cubeIdx, cubeIdx, cubeIdx, colorCubeInvSizeUni);
-    fsBuilder->codeAppendf("vec2 %s = vec2(%s.r, (ceil(%s.b) + %s.g) * %s);\n",
-                           cCoords2, cubeIdx, cubeIdx, cubeIdx, colorCubeInvSizeUni);
+    fragBuilder->codeAppendf("vec2 %s = vec2(%s.r, (floor(%s.b) + %s.g) * %s);\n",
+                             cCoords1, cubeIdx, cubeIdx, cubeIdx, colorCubeInvSizeUni);
+    fragBuilder->codeAppendf("vec2 %s = vec2(%s.r, (ceil(%s.b) + %s.g) * %s);\n",
+                             cCoords2, cubeIdx, cubeIdx, cubeIdx, colorCubeInvSizeUni);
 
     // Apply the cube.
-    fsBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
-    fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
-    fsBuilder->codeAppend(".rgb, ");
-    fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
+    fragBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
+    fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
+    fragBuilder->codeAppend(".rgb, ");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
 
     // Premultiply color by alpha. Note that the input alpha is not modified by this shader.
-    fsBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n",
-                           cubeIdx, nonZeroAlpha, args.fInputColor);
+    fragBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n",
+                             cubeIdx, nonZeroAlpha, args.fInputColor);
 }
 
 void GrColorCubeEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
index bb7dd94..6e1c8dd 100644
--- a/src/effects/SkColorMatrixFilter.cpp
+++ b/src/effects/SkColorMatrixFilter.cpp
@@ -419,19 +419,19 @@
                 // could optimize this case, but we aren't for now.
                 args.fInputColor = "vec4(1)";
             }
-            GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
             // The max() is to guard against 0 / 0 during unpremul when the incoming color is
             // transparent black.
-            fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n",
-                                   args.fInputColor);
-            fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + %s;\n",
-                                   args.fOutputColor,
-                                   args.fBuilder->getUniformCStr(fMatrixHandle),
-                                   args.fInputColor,
-                                   args.fBuilder->getUniformCStr(fVectorHandle));
-            fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n",
-                                   args.fOutputColor, args.fOutputColor);
-            fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
+            fragBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n",
+                                     args.fInputColor);
+            fragBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + %s;\n",
+                                     args.fOutputColor,
+                                     args.fBuilder->getUniformCStr(fMatrixHandle),
+                                     args.fInputColor,
+                                     args.fBuilder->getUniformCStr(fVectorHandle));
+            fragBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n",
+                                     args.fOutputColor, args.fOutputColor);
+            fragBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
         }
 
     protected:
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 715391c..cd8b741 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -557,31 +557,32 @@
                                    // a number smaller than that to approximate 0, but
                                    // leave room for 32-bit float GPU rounding errors.
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
-    fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
+    fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
                                    args.fCoords[0].getType());
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->codeAppend(";\n");
 
     // Unpremultiply the displacement
-    fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
-                           dColor, dColor, nearZero, dColor, dColor);
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 1);
-    fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
-                           cCoords, coords2D.c_str(), scaleUni, dColor);
+    fragBuilder->codeAppendf(
+        "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
+        dColor, dColor, nearZero, dColor, dColor);
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
+    fragBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
+                             cCoords, coords2D.c_str(), scaleUni, dColor);
 
     switch (fXChannelSelector) {
       case SkDisplacementMapEffect::kR_ChannelSelectorType:
-        fsBuilder->codeAppend("r");
+        fragBuilder->codeAppend("r");
         break;
       case SkDisplacementMapEffect::kG_ChannelSelectorType:
-        fsBuilder->codeAppend("g");
+        fragBuilder->codeAppend("g");
         break;
       case SkDisplacementMapEffect::kB_ChannelSelectorType:
-        fsBuilder->codeAppend("b");
+        fragBuilder->codeAppend("b");
         break;
       case SkDisplacementMapEffect::kA_ChannelSelectorType:
-        fsBuilder->codeAppend("a");
+        fragBuilder->codeAppend("a");
         break;
       case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
       default:
@@ -590,26 +591,26 @@
 
     switch (fYChannelSelector) {
       case SkDisplacementMapEffect::kR_ChannelSelectorType:
-        fsBuilder->codeAppend("r");
+        fragBuilder->codeAppend("r");
         break;
       case SkDisplacementMapEffect::kG_ChannelSelectorType:
-        fsBuilder->codeAppend("g");
+        fragBuilder->codeAppend("g");
         break;
       case SkDisplacementMapEffect::kB_ChannelSelectorType:
-        fsBuilder->codeAppend("b");
+        fragBuilder->codeAppend("b");
         break;
       case SkDisplacementMapEffect::kA_ChannelSelectorType:
-        fsBuilder->codeAppend("a");
+        fragBuilder->codeAppend("a");
         break;
       case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
       default:
         SkDEBUGFAIL("Unknown Y channel selector");
     }
-    fsBuilder->codeAppend("-vec2(0.5));\t\t");
+    fragBuilder->codeAppend("-vec2(0.5));\t\t");
 
-    fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, SkString(cCoords),
+    fGLDomain.sampleTexture(fragBuilder, domain, args.fOutputColor, SkString(cCoords),
                             args.fSamplers[1]);
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->codeAppend(";\n");
 }
 
 void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 9fda787..4bb755e 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -608,8 +608,10 @@
      * the FS. The default of emitLightColor appends the name of the constant light color uniform
      * and so this function only needs to be overridden if the light color varies spatially.
      */
-    virtual void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) = 0;
-    virtual void emitLightColor(GrGLSLFPBuilder*, const char *surfaceToLight);
+    virtual void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) = 0;
+    virtual void emitLightColor(GrGLSLFPBuilder*,
+                                GrGLSLFragmentBuilder*,
+                                const char *surfaceToLight);
 
     // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
     // INHERITED::setData().
@@ -634,7 +636,7 @@
 public:
     virtual ~GrGLDistantLight() {}
     void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
-    void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) override;
+    void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) override;
 
 private:
     typedef GrGLLight INHERITED;
@@ -647,7 +649,7 @@
 public:
     virtual ~GrGLPointLight() {}
     void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
-    void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) override;
+    void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) override;
 
 private:
     typedef GrGLLight INHERITED;
@@ -660,8 +662,10 @@
 public:
     virtual ~GrGLSpotLight() {}
     void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
-    void emitSurfaceToLight(GrGLSLFPBuilder*, const char* z) override;
-    void emitLightColor(GrGLSLFPBuilder*, const char *surfaceToLight) override;
+    void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) override;
+    void emitLightColor(GrGLSLFPBuilder*,
+                        GrGLSLFragmentBuilder*,
+                        const char *surfaceToLight) override;
 
 private:
     typedef GrGLLight INHERITED;
@@ -1523,7 +1527,7 @@
      */
     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
-    virtual void emitLightFunc(GrGLSLFPBuilder*, SkString* funcName) = 0;
+    virtual void emitLightFunc(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, SkString* funcName) = 0;
 
 private:
     typedef GrGLSLFragmentProcessor INHERITED;
@@ -1539,7 +1543,7 @@
 class GrGLDiffuseLightingEffect  : public GrGLLightingEffect {
 public:
     GrGLDiffuseLightingEffect(const GrProcessor&);
-    void emitLightFunc(GrGLSLFPBuilder*, SkString* funcName) override;
+    void emitLightFunc(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, SkString* funcName) override;
 
 protected:
     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
@@ -1555,7 +1559,7 @@
 class GrGLSpecularLightingEffect  : public GrGLLightingEffect {
 public:
     GrGLSpecularLightingEffect(const GrProcessor&);
-    void emitLightFunc(GrGLSLFPBuilder*, SkString* funcName) override;
+    void emitLightFunc(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, SkString* funcName) override;
 
 protected:
     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
@@ -1659,8 +1663,9 @@
                                            kFloat_GrSLType, kDefault_GrSLPrecision,
                                            "SurfaceScale");
     fLight->emitLightColorUniform(args.fBuilder);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString lightFunc;
-    this->emitLightFunc(args.fBuilder, &lightFunc);
+    this->emitLightFunc(args.fBuilder, fragBuilder, &lightFunc);
     static const GrGLSLShaderVar gSobelArgs[] =  {
         GrGLSLShaderVar("a", kFloat_GrSLType),
         GrGLSLShaderVar("b", kFloat_GrSLType),
@@ -1671,27 +1676,26 @@
         GrGLSLShaderVar("scale", kFloat_GrSLType),
     };
     SkString sobelFuncName;
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
 
-    fsBuilder->emitFunction(kFloat_GrSLType,
-                            "sobel",
-                            SK_ARRAY_COUNT(gSobelArgs),
-                            gSobelArgs,
-                            "\treturn (-a + b - 2.0 * c + 2.0 * d -e + f) * scale;\n",
-                            &sobelFuncName);
+    fragBuilder->emitFunction(kFloat_GrSLType,
+                              "sobel",
+                              SK_ARRAY_COUNT(gSobelArgs),
+                              gSobelArgs,
+                              "\treturn (-a + b - 2.0 * c + 2.0 * d -e + f) * scale;\n",
+                              &sobelFuncName);
     static const GrGLSLShaderVar gPointToNormalArgs[] =  {
         GrGLSLShaderVar("x", kFloat_GrSLType),
         GrGLSLShaderVar("y", kFloat_GrSLType),
         GrGLSLShaderVar("scale", kFloat_GrSLType),
     };
     SkString pointToNormalName;
-    fsBuilder->emitFunction(kVec3f_GrSLType,
-                            "pointToNormal",
-                            SK_ARRAY_COUNT(gPointToNormalArgs),
-                            gPointToNormalArgs,
-                            "\treturn normalize(vec3(-x * scale, -y * scale, 1));\n",
-                            &pointToNormalName);
+    fragBuilder->emitFunction(kVec3f_GrSLType,
+                              "pointToNormal",
+                              SK_ARRAY_COUNT(gPointToNormalArgs),
+                              gPointToNormalArgs,
+                              "\treturn normalize(vec3(-x * scale, -y * scale, 1));\n",
+                              &pointToNormalName);
 
     static const GrGLSLShaderVar gInteriorNormalArgs[] =  {
         GrGLSLShaderVar("m", kFloat_GrSLType, 9),
@@ -1701,15 +1705,15 @@
                                          pointToNormalName.c_str(),
                                          sobelFuncName.c_str());
     SkString normalName;
-    fsBuilder->emitFunction(kVec3f_GrSLType,
-                            "normal",
-                            SK_ARRAY_COUNT(gInteriorNormalArgs),
-                            gInteriorNormalArgs,
-                            normalBody.c_str(),
-                            &normalName);
+    fragBuilder->emitFunction(kVec3f_GrSLType,
+                              "normal",
+                              SK_ARRAY_COUNT(gInteriorNormalArgs),
+                              gInteriorNormalArgs,
+                              normalBody.c_str(),
+                              &normalName);
 
-    fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
-    fsBuilder->codeAppend("\t\tfloat m[9];\n");
+    fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
+    fragBuilder->codeAppend("\t\tfloat m[9];\n");
 
     const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
     const char* surfScale = args.fBuilder->getUniformCStr(fSurfaceScaleUni);
@@ -1719,23 +1723,23 @@
         for (int dx = -1; dx <= 1; dx++) {
             SkString texCoords;
             texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc);
-            fsBuilder->codeAppendf("\t\tm[%d] = ", index++);
-            fsBuilder->appendTextureLookup(args.fSamplers[0], texCoords.c_str());
-            fsBuilder->codeAppend(".a;\n");
+            fragBuilder->codeAppendf("\t\tm[%d] = ", index++);
+            fragBuilder->appendTextureLookup(args.fSamplers[0], texCoords.c_str());
+            fragBuilder->codeAppend(".a;\n");
         }
     }
-    fsBuilder->codeAppend("\t\tvec3 surfaceToLight = ");
+    fragBuilder->codeAppend("\t\tvec3 surfaceToLight = ");
     SkString arg;
     arg.appendf("%s * m[4]", surfScale);
-    fLight->emitSurfaceToLight(args.fBuilder, arg.c_str());
-    fsBuilder->codeAppend(";\n");
-    fsBuilder->codeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ",
-                           args.fOutputColor, lightFunc.c_str(), normalName.c_str(), surfScale);
-    fLight->emitLightColor(args.fBuilder, "surfaceToLight");
-    fsBuilder->codeAppend(");\n");
+    fLight->emitSurfaceToLight(args.fBuilder, fragBuilder, arg.c_str());
+    fragBuilder->codeAppend(";\n");
+    fragBuilder->codeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ",
+                             args.fOutputColor, lightFunc.c_str(), normalName.c_str(), surfScale);
+    fLight->emitLightColor(args.fBuilder, fragBuilder, "surfaceToLight");
+    fragBuilder->codeAppend(");\n");
     SkString modulate;
     GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
-    fsBuilder->codeAppend(modulate.c_str());
+    fragBuilder->codeAppend(modulate.c_str());
 }
 
 void GrGLLightingEffect::GenKey(const GrProcessor& proc,
@@ -1764,7 +1768,9 @@
     : INHERITED(proc) {
 }
 
-void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder, SkString* funcName) {
+void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder,
+                                              GrGLSLFragmentBuilder* fragBuilder,
+                                              SkString* funcName) {
     const char* kd;
     fKDUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
                                  kFloat_GrSLType, kDefault_GrSLPrecision,
@@ -1778,12 +1784,12 @@
     SkString lightBody;
     lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n", kd);
     lightBody.appendf("\treturn vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);\n");
-    builder->getFragmentShaderBuilder()->emitFunction(kVec4f_GrSLType,
-                                                      "light",
-                                                      SK_ARRAY_COUNT(gLightArgs),
-                                                      gLightArgs,
-                                                      lightBody.c_str(),
-                                                      funcName);
+    fragBuilder->emitFunction(kVec4f_GrSLType,
+                              "light",
+                              SK_ARRAY_COUNT(gLightArgs),
+                              gLightArgs,
+                              lightBody.c_str(),
+                              funcName);
 }
 
 void GrGLDiffuseLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman,
@@ -1846,7 +1852,9 @@
     : INHERITED(proc) {
 }
 
-void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder, SkString* funcName) {
+void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder,
+                                               GrGLSLFragmentBuilder* fragBuilder,
+                                               SkString* funcName) {
     const char* ks;
     const char* shininess;
 
@@ -1868,12 +1876,12 @@
     lightBody.appendf("\tfloat colorScale = %s * pow(dot(normal, halfDir), %s);\n", ks, shininess);
     lightBody.appendf("\tvec3 color = lightColor * clamp(colorScale, 0.0, 1.0);\n");
     lightBody.appendf("\treturn vec4(color, max(max(color.r, color.g), color.b));\n");
-    builder->getFragmentShaderBuilder()->emitFunction(kVec4f_GrSLType,
-                                                      "light",
-                                                      SK_ARRAY_COUNT(gLightArgs),
-                                                      gLightArgs,
-                                                      lightBody.c_str(),
-                                                      funcName);
+    fragBuilder->emitFunction(kVec4f_GrSLType,
+                              "light",
+                              SK_ARRAY_COUNT(gLightArgs),
+                              gLightArgs,
+                              lightBody.c_str(),
+                              funcName);
 }
 
 void GrGLSpecularLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman,
@@ -1891,8 +1899,10 @@
                                     "LightColor");
 }
 
-void GrGLLight::emitLightColor(GrGLSLFPBuilder* builder, const char *surfaceToLight) {
-    builder->getFragmentShaderBuilder()->codeAppend(builder->getUniformCStr(this->lightColorUni()));
+void GrGLLight::emitLightColor(GrGLSLFPBuilder* builder,
+                               GrGLSLFragmentBuilder* fragBuilder,
+                               const char *surfaceToLight) {
+    fragBuilder->codeAppend(builder->getUniformCStr(this->lightColorUni()));
 }
 
 void GrGLLight::setData(const GrGLSLProgramDataManager& pdman,
@@ -1911,12 +1921,14 @@
     setUniformNormal3(pdman, fDirectionUni, distantLight->direction());
 }
 
-void GrGLDistantLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, const char* z) {
+void GrGLDistantLight::emitSurfaceToLight(GrGLSLFPBuilder* builder,
+                                          GrGLSLFragmentBuilder* fragBuilder,
+                                          const char* z) {
     const char* dir;
     fDirectionUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
                                         kVec3f_GrSLType, kDefault_GrSLPrecision,
                                         "LightDirection", &dir);
-    builder->getFragmentShaderBuilder()->codeAppend(dir);
+    fragBuilder->codeAppend(dir);
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -1929,14 +1941,15 @@
     setUniformPoint3(pdman, fLocationUni, pointLight->location());
 }
 
-void GrGLPointLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, const char* z) {
+void GrGLPointLight::emitSurfaceToLight(GrGLSLFPBuilder* builder,
+                                        GrGLSLFragmentBuilder* fragBuilder,
+                                        const char* z) {
     const char* loc;
     fLocationUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
                                        kVec3f_GrSLType, kDefault_GrSLPrecision,
                                        "LightLocation", &loc);
-    GrGLSLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
-    fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
-            loc, fsBuilder->fragmentPosition(), z);
+    fragBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
+                             loc, fragBuilder->fragmentPosition(), z);
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -1954,18 +1967,20 @@
     setUniformNormal3(pdman, fSUni, spotLight->s());
 }
 
-void GrGLSpotLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, const char* z) {
+void GrGLSpotLight::emitSurfaceToLight(GrGLSLFPBuilder* builder,
+                                       GrGLSLFragmentBuilder* fragBuilder,
+                                       const char* z) {
     const char* location;
     fLocationUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
                                        kVec3f_GrSLType, kDefault_GrSLPrecision,
                                        "LightLocation", &location);
 
-    GrGLSLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
-    fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
-            location, fsBuilder->fragmentPosition(), z);
+    fragBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
+                             location, fragBuilder->fragmentPosition(), z);
 }
 
 void GrGLSpotLight::emitLightColor(GrGLSLFPBuilder* builder,
+                                   GrGLSLFragmentBuilder* fragBuilder,
                                    const char *surfaceToLight) {
 
     const char* color = builder->getUniformCStr(this->lightColorUni()); // created by parent class.
@@ -2004,15 +2019,14 @@
                            color, cosOuter, coneScale);
     lightColorBody.appendf("\t}\n");
     lightColorBody.appendf("\treturn %s;\n", color);
-    GrGLSLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
-    fsBuilder->emitFunction(kVec3f_GrSLType,
-                            "lightColor",
-                            SK_ARRAY_COUNT(gLightColorArgs),
-                            gLightColorArgs,
-                            lightColorBody.c_str(),
-                            &fLightColorFunc);
+    fragBuilder->emitFunction(kVec3f_GrSLType,
+                              "lightColor",
+                              SK_ARRAY_COUNT(gLightColorArgs),
+                              gLightColorArgs,
+                              lightColorBody.c_str(),
+                              &fLightColorFunc);
 
-    fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight);
+    fragBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight);
 }
 
 #endif
diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
index 7f6dd1b..a131b0f 100644
--- a/src/effects/SkLumaColorFilter.cpp
+++ b/src/effects/SkLumaColorFilter.cpp
@@ -72,14 +72,14 @@
                 args.fInputColor = "vec4(1)";
             }
 
-            GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-            fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
-                                   SK_ITU_BT709_LUM_COEFF_R,
-                                   SK_ITU_BT709_LUM_COEFF_G,
-                                   SK_ITU_BT709_LUM_COEFF_B,
-                                   args.fInputColor);
-            fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
-                                   args.fOutputColor);
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            fragBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
+                                     SK_ITU_BT709_LUM_COEFF_R,
+                                     SK_ITU_BT709_LUM_COEFF_G,
+                                     SK_ITU_BT709_LUM_COEFF_B,
+                                     args.fInputColor);
+            fragBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
+                                     args.fOutputColor);
 
         }
 
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index 61118f5..9112944 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -133,39 +133,39 @@
         GrGLSLProgramBuilder::kFragment_Visibility,
         kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
-    fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
-    fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
-                           args.fBuilder->getUniformCStr(fOffsetVar),
-                           coords2D.c_str(),
-                           args.fBuilder->getUniformCStr(fInvZoomVar));
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
+    fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
+    fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
+                             args.fBuilder->getUniformCStr(fOffsetVar),
+                             coords2D.c_str(),
+                             args.fBuilder->getUniformCStr(fInvZoomVar));
     const char* bounds = args.fBuilder->getUniformCStr(fBoundsVar);
-    fsBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
-    fsBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
-    fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
-                           args.fBuilder->getUniformCStr(fInvInsetVar));
+    fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
+    fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
+    fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
+                             args.fBuilder->getUniformCStr(fInvInsetVar));
 
-    fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
-    fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
-    fsBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
-    fsBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
-    fsBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
-    fsBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
-    fsBuilder->codeAppend("\t\t} else {\n");
-    fsBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
-    fsBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
-    fsBuilder->codeAppend("\t\t}\n");
+    fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
+    fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
+    fragBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
+    fragBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
+    fragBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
+    fragBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
+    fragBuilder->codeAppend("\t\t} else {\n");
+    fragBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
+    fragBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
+    fragBuilder->codeAppend("\t\t}\n");
 
-    fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
-    fsBuilder->codeAppend("\t\tvec4 output_color = ");
-    fsBuilder->appendTextureLookup(args.fSamplers[0], "mix_coord");
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
+    fragBuilder->codeAppend("\t\tvec4 output_color = ");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], "mix_coord");
+    fragBuilder->codeAppend(";\n");
 
-    fsBuilder->codeAppendf("\t\t%s = output_color;", args.fOutputColor);
+    fragBuilder->codeAppendf("\t\t%s = output_color;", args.fOutputColor);
     SkString modulate;
     GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
-    fsBuilder->codeAppend(modulate.c_str());
+    fragBuilder->codeAppend(modulate.c_str());
 }
 
 void GrGLMagnifierEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index 251938e..fbc071f 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -297,16 +297,16 @@
                                             "Range");
     const char* range = args.fBuilder->getUniformCStr(fRangeUni);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* func;
     switch (fType) {
         case GrMorphologyEffect::kErode_MorphologyType:
-            fsBuilder->codeAppendf("\t\t%s = vec4(1, 1, 1, 1);\n", args.fOutputColor);
+            fragBuilder->codeAppendf("\t\t%s = vec4(1, 1, 1, 1);\n", args.fOutputColor);
             func = "min";
             break;
         case GrMorphologyEffect::kDilate_MorphologyType:
-            fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
+            fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
             func = "max";
             break;
         default:
@@ -329,30 +329,30 @@
     }
 
     // vec2 coord = coord2D;
-    fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
+    fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
     // coord.x -= radius * pixelSize;
-    fsBuilder->codeAppendf("\t\tcoord.%s -= %d.0 * %s; \n", dir, fRadius, pixelSizeInc);
+    fragBuilder->codeAppendf("\t\tcoord.%s -= %d.0 * %s; \n", dir, fRadius, pixelSizeInc);
     if (fUseRange) {
         // highBound = min(highBound, coord.x + (width-1) * pixelSize);
-        fsBuilder->codeAppendf("\t\tfloat highBound = min(%s.y, coord.%s + %f * %s);",
-                               range, dir, float(width() - 1), pixelSizeInc);
+        fragBuilder->codeAppendf("\t\tfloat highBound = min(%s.y, coord.%s + %f * %s);",
+                                 range, dir, float(width() - 1), pixelSizeInc);
         // coord.x = max(lowBound, coord.x);
-        fsBuilder->codeAppendf("\t\tcoord.%s = max(%s.x, coord.%s);", dir, range, dir);
+        fragBuilder->codeAppendf("\t\tcoord.%s = max(%s.x, coord.%s);", dir, range, dir);
     }
-    fsBuilder->codeAppendf("\t\tfor (int i = 0; i < %d; i++) {\n", width());
-    fsBuilder->codeAppendf("\t\t\t%s = %s(%s, ", args.fOutputColor, func, args.fOutputColor);
-    fsBuilder->appendTextureLookup(args.fSamplers[0], "coord");
-    fsBuilder->codeAppend(");\n");
+    fragBuilder->codeAppendf("\t\tfor (int i = 0; i < %d; i++) {\n", width());
+    fragBuilder->codeAppendf("\t\t\t%s = %s(%s, ", args.fOutputColor, func, args.fOutputColor);
+    fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
+    fragBuilder->codeAppend(");\n");
     // coord.x += pixelSize;
-    fsBuilder->codeAppendf("\t\t\tcoord.%s += %s;\n", dir, pixelSizeInc);
+    fragBuilder->codeAppendf("\t\t\tcoord.%s += %s;\n", dir, pixelSizeInc);
     if (fUseRange) {
         // coord.x = min(highBound, coord.x);
-        fsBuilder->codeAppendf("\t\t\tcoord.%s = min(highBound, coord.%s);", dir, dir);
+        fragBuilder->codeAppendf("\t\t\tcoord.%s = min(highBound, coord.%s);", dir, dir);
     }
-    fsBuilder->codeAppend("\t\t}\n");
+    fragBuilder->codeAppend("\t\t}\n");
     SkString modulate;
     GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
-    fsBuilder->codeAppend(modulate.c_str());
+    fragBuilder->codeAppend(modulate.c_str());
 }
 
 void GrGLMorphologyEffect::GenKey(const GrProcessor& proc,
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index 914c534..c1a6f70 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -621,19 +621,19 @@
 }
 
 void GrGLPerlinNoise::emitCode(EmitArgs& args) {
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
 
     fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
-                                            kVec2f_GrSLType, kDefault_GrSLPrecision,
-                                            "baseFrequency");
+                                                  kVec2f_GrSLType, kDefault_GrSLPrecision,
+                                                  "baseFrequency");
     const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyUni);
 
     const char* stitchDataUni = nullptr;
     if (fStitchTiles) {
         fStitchDataUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
-                                             kVec2f_GrSLType, kDefault_GrSLPrecision,
-                                             "stitchData");
+                                                   kVec2f_GrSLType, kDefault_GrSLPrecision,
+                                                   "stitchData");
         stitchDataUni = args.fBuilder->getUniformCStr(fStitchDataUni);
     }
 
@@ -685,18 +685,18 @@
     // Adjust frequencies if we're stitching tiles
     if (fStitchTiles) {
         noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }",
-            floorVal, stitchData, floorVal, stitchData);
+                          floorVal, stitchData, floorVal, stitchData);
         noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }",
-            floorVal, stitchData, floorVal, stitchData);
+                          floorVal, stitchData, floorVal, stitchData);
         noiseCode.appendf("\n\tif(%s.z >= %s.x) { %s.z -= %s.x; }",
-            floorVal, stitchData, floorVal, stitchData);
+                          floorVal, stitchData, floorVal, stitchData);
         noiseCode.appendf("\n\tif(%s.w >= %s.y) { %s.w -= %s.y; }",
-            floorVal, stitchData, floorVal, stitchData);
+                          floorVal, stitchData, floorVal, stitchData);
     }
 
     // Get texture coordinates and normalize
     noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n",
-        floorVal, floorVal);
+                      floorVal, floorVal);
 
     // Get permutation for x
     {
@@ -704,8 +704,8 @@
         xCoords.appendf("vec2(%s.x, 0.5)", floorVal);
 
         noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
-        fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
-                                       kVec2f_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
+                                         kVec2f_GrSLType);
         noiseCode.append(".r;");
     }
 
@@ -715,8 +715,8 @@
         xCoords.appendf("vec2(%s.z, 0.5)", floorVal);
 
         noiseCode.appendf("\n\t%s.y = ", latticeIdx);
-        fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
-                                       kVec2f_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
+                                         kVec2f_GrSLType);
         noiseCode.append(".r;");
     }
 
@@ -740,8 +740,8 @@
         SkString latticeCoords("");
         latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord);
         noiseCode.appendf("\n\tvec4 %s = ", lattice);
-        fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
-            kVec2f_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+                                         kVec2f_GrSLType);
         noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -752,8 +752,8 @@
         SkString latticeCoords("");
         latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord);
         noiseCode.append("\n\tlattice = ");
-        fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
-            kVec2f_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+                                         kVec2f_GrSLType);
         noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -768,8 +768,8 @@
         SkString latticeCoords("");
         latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord);
         noiseCode.append("\n\tlattice = ");
-        fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
-            kVec2f_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+                                         kVec2f_GrSLType);
         noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -780,8 +780,8 @@
         SkString latticeCoords("");
         latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord);
         noiseCode.append("\n\tlattice = ");
-        fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
-            kVec2f_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
+                                         kVec2f_GrSLType);
         noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -793,38 +793,38 @@
 
     SkString noiseFuncName;
     if (fStitchTiles) {
-        fsBuilder->emitFunction(kFloat_GrSLType,
-                                "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs),
-                                gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName);
+        fragBuilder->emitFunction(kFloat_GrSLType,
+                                  "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs),
+                                  gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName);
     } else {
-        fsBuilder->emitFunction(kFloat_GrSLType,
-                                "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs),
-                                gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName);
+        fragBuilder->emitFunction(kFloat_GrSLType,
+                                  "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs),
+                                  gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName);
     }
 
     // There are rounding errors if the floor operation is not performed here
-    fsBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;",
-                           noiseVec, vCoords.c_str(), baseFrequencyUni);
+    fragBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;",
+                             noiseVec, vCoords.c_str(), baseFrequencyUni);
 
     // Clear the color accumulator
-    fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", args.fOutputColor);
+    fragBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", args.fOutputColor);
 
     if (fStitchTiles) {
         // Set up TurbulenceInitial stitch values.
-        fsBuilder->codeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni);
+        fragBuilder->codeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni);
     }
 
-    fsBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio);
+    fragBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio);
 
     // Loop over all octaves
-    fsBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves);
+    fragBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves);
 
-    fsBuilder->codeAppendf("\n\t\t\t%s += ", args.fOutputColor);
+    fragBuilder->codeAppendf("\n\t\t\t%s += ", args.fOutputColor);
     if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
-        fsBuilder->codeAppend("abs(");
+        fragBuilder->codeAppend("abs(");
     }
     if (fStitchTiles) {
-        fsBuilder->codeAppendf(
+        fragBuilder->codeAppendf(
             "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s),"
                  "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))",
             noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
@@ -832,7 +832,7 @@
             noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData,
             noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData);
     } else {
-        fsBuilder->codeAppendf(
+        fragBuilder->codeAppendf(
             "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s),"
                  "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))",
             noiseFuncName.c_str(), chanCoordR, noiseVec,
@@ -841,32 +841,32 @@
             noiseFuncName.c_str(), chanCoordA, noiseVec);
     }
     if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
-        fsBuilder->codeAppendf(")"); // end of "abs("
+        fragBuilder->codeAppendf(")"); // end of "abs("
     }
-    fsBuilder->codeAppendf(" * %s;", ratio);
+    fragBuilder->codeAppendf(" * %s;", ratio);
 
-    fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);
-    fsBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio);
+    fragBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);
+    fragBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio);
 
     if (fStitchTiles) {
-        fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData);
+        fragBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData);
     }
-    fsBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves
+    fragBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves
 
     if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
         // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
         // by fractalNoise and (turbulenceFunctionResult) by turbulence.
-        fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);",
-                               args.fOutputColor,args.fOutputColor);
+        fragBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);",
+                                 args.fOutputColor,args.fOutputColor);
     }
 
     // Clamp values
-    fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.fOutputColor);
+    fragBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.fOutputColor);
 
     // Pre-multiply the result
-    fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
-                           args.fOutputColor, args.fOutputColor,
-                           args.fOutputColor, args.fOutputColor);
+    fragBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
+                             args.fOutputColor, args.fOutputColor,
+                             args.fOutputColor, args.fOutputColor);
 }
 
 void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 3e4877e..9d97411 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -420,46 +420,46 @@
                                                 "yoffsets", &yoffsets);
     static const float kColorScaleFactor = 255.0f / 256.0f;
     static const float kColorOffsetFactor = 1.0f / 512.0f;
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     if (nullptr == args.fInputColor) {
         // the input color is solid white (all ones).
         static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
-        fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
-                               kMaxValue, kMaxValue, kMaxValue, kMaxValue);
+        fragBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
+                                 kMaxValue, kMaxValue, kMaxValue, kMaxValue);
 
     } else {
-        fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor);
-        fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
-                               args.fInputColor);
-        fsBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
-                              kColorScaleFactor,
-                              kColorOffsetFactor, kColorOffsetFactor,
-                              kColorOffsetFactor, kColorOffsetFactor);
+        fragBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor);
+        fragBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
+                                 args.fInputColor);
+        fragBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
+                                 kColorScaleFactor,
+                                 kColorOffsetFactor, kColorOffsetFactor,
+                                 kColorOffsetFactor, kColorOffsetFactor);
     }
 
     SkString coord;
 
-    fsBuilder->codeAppendf("\t\t%s.a = ", args.fOutputColor);
+    fragBuilder->codeAppendf("\t\t%s.a = ", args.fOutputColor);
     coord.printf("vec2(coord.a, %s.a)", yoffsets);
-    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
+    fragBuilder->codeAppend(";\n");
 
-    fsBuilder->codeAppendf("\t\t%s.r = ", args.fOutputColor);
+    fragBuilder->codeAppendf("\t\t%s.r = ", args.fOutputColor);
     coord.printf("vec2(coord.r, %s.r)", yoffsets);
-    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
+    fragBuilder->codeAppend(";\n");
 
-    fsBuilder->codeAppendf("\t\t%s.g = ", args.fOutputColor);
+    fragBuilder->codeAppendf("\t\t%s.g = ", args.fOutputColor);
     coord.printf("vec2(coord.g, %s.g)", yoffsets);
-    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
+    fragBuilder->codeAppend(";\n");
 
-    fsBuilder->codeAppendf("\t\t%s.b = ", args.fOutputColor);
+    fragBuilder->codeAppendf("\t\t%s.b = ", args.fOutputColor);
     coord.printf("vec2(coord.b, %s.b)", yoffsets);
-    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
-    fsBuilder->codeAppend(";\n");
+    fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
+    fragBuilder->codeAppend(";\n");
 
-    fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
+    fragBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
 }
 
 ///////////////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index f11d078..8c944ba 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -1027,61 +1027,61 @@
 }
 
 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder,
+                                   GrGLSLFragmentBuilder* fragBuilder,
                                    const GrGradientEffect& ge,
                                    const char* gradientTValue,
                                    const char* outputColor,
                                    const char* inputColor,
                                    const TextureSamplerArray& samplers) {
-    GrGLSLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
     if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){
-        fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
-                               builder->getUniformVariable(fColorStartUni).c_str(),
-                               builder->getUniformVariable(fColorEndUni).c_str(),
-                               gradientTValue);
+        fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
+                                 builder->getUniformVariable(fColorStartUni).c_str(),
+                                 builder->getUniformVariable(fColorEndUni).c_str(),
+                                 gradientTValue);
         // Note that we could skip this step if both colors are known to be opaque. Two
         // considerations:
         // The gradient SkShader reporting opaque is more restrictive than necessary in the two pt
         // case. Make sure the key reflects this optimization (and note that it can use the same
         // shader as thekBeforeIterp case). This same optimization applies to the 3 color case below.
         if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
-            fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
+            fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
         }
 
-        fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
-                               (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
+        fragBuilder->codeAppendf("\t%s = %s;\n", outputColor,
+                                 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
     } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) {
-        fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
-                               gradientTValue);
-        fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
-                               builder->getUniformVariable(fColorStartUni).c_str());
+        fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
+                                 gradientTValue);
+        fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
+                                 builder->getUniformVariable(fColorStartUni).c_str());
         if (!builder->glslCaps()->canUseMinAndAbsTogether()) {
             // The Tegra3 compiler will sometimes never return if we have
             // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
-            fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
-            fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
-            fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
-                                   builder->getUniformVariable(fColorMidUni).c_str());
+            fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
+            fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
+            fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
+                                     builder->getUniformVariable(fColorMidUni).c_str());
         } else {
-            fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n",
-                                   builder->getUniformVariable(fColorMidUni).c_str());
+            fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n",
+                                     builder->getUniformVariable(fColorMidUni).c_str());
         }
-        fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n",
-                               builder->getUniformVariable(fColorEndUni).c_str());
+        fragBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n",
+                                 builder->getUniformVariable(fColorEndUni).c_str());
         if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
-            fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
+            fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
         }
 
-        fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
-                               (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
+        fragBuilder->codeAppendf("\t%s = %s;\n", outputColor,
+                                 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
     } else {
-        fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n",
-                               gradientTValue,
-                               builder->getUniformVariable(fFSYUni).c_str());
-        fsBuilder->codeAppendf("\t%s = ", outputColor);
-        fsBuilder->appendTextureLookupAndModulate(inputColor,
-                                                  samplers[0],
-                                                  "coord");
-        fsBuilder->codeAppend(";\n");
+        fragBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n",
+                                 gradientTValue,
+                                 builder->getUniformVariable(fFSYUni).c_str());
+        fragBuilder->codeAppendf("\t%s = ", outputColor);
+        fragBuilder->appendTextureLookupAndModulate(inputColor,
+                                                    samplers[0],
+                                                    "coord");
+        fragBuilder->codeAppend(";\n");
     }
 }
 
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 86f63f9..8af65a4 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -426,6 +426,7 @@
     // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
     // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
     void emitColor(GrGLSLFPBuilder* builder,
+                   GrGLSLFragmentBuilder* fragBuilder,
                    const GrGradientEffect&,
                    const char* gradientTValue,
                    const char* outputColor,
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index fdc016c..b60ee97 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -604,9 +604,13 @@
 void GrGLLinearGradient::emitCode(EmitArgs& args) {
     const GrLinearGradient& ge = args.fFp.cast<GrLinearGradient>();
     this->emitUniforms(args.fBuilder, ge);
-    SkString t = args.fBuilder->getFragmentShaderBuilder()->ensureFSCoords2D(args.fCoords, 0);
+    SkString t = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0);
     t.append(".x");
-    this->emitColor(args.fBuilder, ge, t.c_str(), args.fOutputColor, args.fInputColor,
+    this->emitColor(args.fBuilder,
+                    args.fFragBuilder,
+                    ge, t.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
 }
 
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index c9ff20f..efd41c4 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -501,9 +501,13 @@
     const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>();
     this->emitUniforms(args.fBuilder, ge);
     SkString t("length(");
-    t.append(args.fBuilder->getFragmentShaderBuilder()->ensureFSCoords2D(args.fCoords, 0));
+    t.append(args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0));
     t.append(")");
-    this->emitColor(args.fBuilder, ge, t.c_str(), args.fOutputColor, args.fInputColor,
+    this->emitColor(args.fBuilder,
+                    args.fFragBuilder,
+                    ge, t.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
 }
 
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index c41c2a3..f2f14c4 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -248,8 +248,7 @@
 void GrGLSweepGradient::emitCode(EmitArgs& args) {
     const GrSweepGradient& ge = args.fFp.cast<GrSweepGradient>();
     this->emitUniforms(args.fBuilder, ge);
-    SkString coords2D = args.fBuilder->getFragmentShaderBuilder()
-                                        ->ensureFSCoords2D(args.fCoords, 0);
+    SkString coords2D = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0);
     SkString t;
     // 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]
     // On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int
@@ -261,7 +260,11 @@
         t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5",
                  coords2D.c_str(), coords2D.c_str());
     }
-    this->emitColor(args.fBuilder, ge, t.c_str(), args.fOutputColor, args.fInputColor,
+    this->emitColor(args.fBuilder,
+                    args.fFragBuilder,
+                    ge, t.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
 }
 
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 653aa01..4633bc2 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -242,9 +242,9 @@
     SkASSERT(args.fCoords[0].getType() == args.fCoords[1].getType());
     const char* coords2D;
     SkString bVar;
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     if (kVec3f_GrSLType == args.fCoords[0].getType()) {
-        fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
+        fragBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
                                args.fCoords[0].c_str(), args.fCoords[0].c_str(),
                                args.fCoords[1].c_str(), args.fCoords[1].c_str());
         coords2D = "interpolants.xy";
@@ -256,23 +256,28 @@
 
     // output will default to transparent black (we simply won't write anything
     // else to it if invalid, instead of discarding or returning prematurely)
-    fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+    fragBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
 
     // c = (x^2)+(y^2) - params[1]
-    fsBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
+    fragBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
                            cName.c_str(), coords2D, coords2D, p1.c_str());
 
     // linear case: t = -c/b
-    fsBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
+    fragBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
                            cName.c_str(), bVar.c_str());
 
     // if r(t) > 0, then t will be the x coordinate
-    fsBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
+    fragBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
                            p2.c_str(), p0.c_str());
-    fsBuilder->codeAppend("\t");
-    this->emitColor(args.fBuilder, ge, tName.c_str(), args.fOutputColor, args.fInputColor,
+    fragBuilder->codeAppend("\t");
+    this->emitColor(args.fBuilder,
+                    fragBuilder,
+                    ge,
+                    tName.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
-    fsBuilder->codeAppend("\t}\n");
+    fragBuilder->codeAppend("\t}\n");
 }
 
 void GLEdge2PtConicalEffect::onSetData(const GrGLSLProgramDataManager& pdman,
@@ -511,35 +516,40 @@
     args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
     // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2)
 
     // output will default to transparent black (we simply won't write anything
     // else to it if invalid, instead of discarding or returning prematurely)
-    fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+    fragBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
 
-    fsBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
-    fsBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
-    fsBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
+    fragBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
+    fragBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
+    fragBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
 
     // Must check to see if we flipped the circle order (to make sure start radius < end radius)
     // If so we must also flip sign on sqrt
     if (!fIsFlipped) {
-        fsBuilder->codeAppendf("\tfloat %s = %s.x * %s  + sqrt(d);\n", tName.c_str(),
-                               coords2D, p0.c_str());
+        fragBuilder->codeAppendf("\tfloat %s = %s.x * %s  + sqrt(d);\n", tName.c_str(),
+                                 coords2D, p0.c_str());
     } else {
-        fsBuilder->codeAppendf("\tfloat %s = %s.x * %s  - sqrt(d);\n", tName.c_str(),
-                               coords2D, p0.c_str());
+        fragBuilder->codeAppendf("\tfloat %s = %s.x * %s  - sqrt(d);\n", tName.c_str(),
+                                 coords2D, p0.c_str());
     }
 
-    fsBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
-    fsBuilder->codeAppend("\t\t");
-    this->emitColor(args.fBuilder, ge, tName.c_str(), args.fOutputColor, args.fInputColor,
+    fragBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
+    fragBuilder->codeAppend("\t\t");
+    this->emitColor(args.fBuilder,
+                    fragBuilder,
+                    ge,
+                    tName.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
-    fsBuilder->codeAppend("\t}\n");
+    fragBuilder->codeAppend("\t}\n");
 }
 
 void GLFocalOutside2PtConicalEffect::onSetData(const GrGLSLProgramDataManager& pdman,
@@ -713,15 +723,20 @@
     GrGLSLShaderVar focal = args.fBuilder->getUniformVariable(fFocalUni);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
     // t = p.x * focalX + length(p)
-    fsBuilder->codeAppendf("\tfloat %s = %s.x * %s  + length(%s);\n", tName.c_str(),
+    fragBuilder->codeAppendf("\tfloat %s = %s.x * %s  + length(%s);\n", tName.c_str(),
                            coords2D, focal.c_str(), coords2D);
 
-    this->emitColor(args.fBuilder, ge, tName.c_str(), args.fOutputColor, args.fInputColor,
+    this->emitColor(args.fBuilder,
+                    fragBuilder,
+                    ge,
+                    tName.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
 }
 
@@ -963,8 +978,8 @@
     GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
     // p = coords2D
@@ -975,13 +990,18 @@
     // C = 1 / A
     // d = dot(e, p) + B
     // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
-    fsBuilder->codeAppendf("\tfloat pDotp = dot(%s,  %s);\n", coords2D, coords2D);
-    fsBuilder->codeAppendf("\tfloat d = dot(%s,  %s) + %s.y;\n", coords2D, center.c_str(),
-                           params.c_str());
-    fsBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
-                           tName.c_str(), params.c_str(), params.c_str());
+    fragBuilder->codeAppendf("\tfloat pDotp = dot(%s,  %s);\n", coords2D, coords2D);
+    fragBuilder->codeAppendf("\tfloat d = dot(%s,  %s) + %s.y;\n", coords2D, center.c_str(),
+                             params.c_str());
+    fragBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
+                             tName.c_str(), params.c_str(), params.c_str());
 
-    this->emitColor(args.fBuilder, ge, tName.c_str(), args.fOutputColor, args.fInputColor,
+    this->emitColor(args.fBuilder,
+                    fragBuilder,
+                    ge,
+                    tName.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
 }
 
@@ -1193,13 +1213,13 @@
     GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2DString = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
     // output will default to transparent black (we simply won't write anything
     // else to it if invalid, instead of discarding or returning prematurely)
-    fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+    fragBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
 
     // p = coords2D
     // e = center end
@@ -1210,25 +1230,30 @@
     // d = dot(e, p) + B
     // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
 
-    fsBuilder->codeAppendf("\tfloat pDotp = dot(%s,  %s);\n", coords2D, coords2D);
-    fsBuilder->codeAppendf("\tfloat d = dot(%s,  %s) + %s.y;\n", coords2D, center.c_str(),
-                           params.c_str());
-    fsBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
-                           params.c_str());
+    fragBuilder->codeAppendf("\tfloat pDotp = dot(%s,  %s);\n", coords2D, coords2D);
+    fragBuilder->codeAppendf("\tfloat d = dot(%s,  %s) + %s.y;\n", coords2D, center.c_str(),
+                             params.c_str());
+    fragBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
+                             params.c_str());
 
     // Must check to see if we flipped the circle order (to make sure start radius < end radius)
     // If so we must also flip sign on sqrt
     if (!fIsFlipped) {
-        fsBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
+        fragBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
     } else {
-        fsBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
+        fragBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
     }
 
-    fsBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
-    fsBuilder->codeAppend("\t\t");
-    this->emitColor(args.fBuilder, ge, tName.c_str(), args.fOutputColor, args.fInputColor,
+    fragBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
+    fragBuilder->codeAppend("\t\t");
+    this->emitColor(args.fBuilder,
+                    fragBuilder,
+                    ge,
+                    tName.c_str(),
+                    args.fOutputColor,
+                    args.fInputColor,
                     args.fSamplers);
-    fsBuilder->codeAppend("\t}\n");
+    fragBuilder->codeAppend("\t}\n");
 }
 
 void GLCircleOutside2PtConicalEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index e1da5d6..7b92133 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -64,47 +64,64 @@
         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
             const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>();
             GrGLSLGPBuilder* pb = args.fPB;
-            GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
-            GrGLSLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
+            GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 
             // emit attributes
-            vsBuilder->emitAttributes(gp);
+            vertBuilder->emitAttributes(gp);
 
             // Setup pass through color
             if (!gp.colorIgnored()) {
                 if (gp.hasVertexColor()) {
                     pb->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
                 } else {
-                    this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                    this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
                 }
             }
 
             // Setup position
-            this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(),
+            this->setupPosition(pb,
+                                vertBuilder,
+                                gpArgs,
+                                gp.inPosition()->fName,
+                                gp.viewMatrix(),
                                 &fViewMatrixUniform);
 
             if (gp.hasExplicitLocalCoords()) {
                 // emit transforms with explicit local coords
-                this->emitTransforms(pb, gpArgs->fPositionVar, gp.inLocalCoords()->fName,
-                                     gp.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+                this->emitTransforms(pb,
+                                     vertBuilder,
+                                     gpArgs->fPositionVar,
+                                     gp.inLocalCoords()->fName,
+                                     gp.localMatrix(),
+                                     args.fTransformsIn,
+                                     args.fTransformsOut);
             } else if(gp.hasTransformedLocalCoords()) {
                 // transforms have already been applied to vertex attributes on the cpu
-                this->emitTransforms(pb, gp.inLocalCoords()->fName,
-                                     args.fTransformsIn, args.fTransformsOut);
+                this->emitTransforms(pb,
+                                     vertBuilder,
+                                     gp.inLocalCoords()->fName,
+                                     args.fTransformsIn,
+                                     args.fTransformsOut);
             } else {
                 // emit transforms with position
-                this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName,
-                                     gp.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+                this->emitTransforms(pb,
+                                     vertBuilder,
+                                     gpArgs->fPositionVar,
+                                     gp.inPosition()->fName,
+                                     gp.localMatrix(),
+                                     args.fTransformsIn,
+                                     args.fTransformsOut);
             }
 
             // Setup coverage as pass through
             if (!gp.coverageWillBeIgnored()) {
                 if (gp.hasVertexCoverage()) {
-                    fs->codeAppendf("float alpha = 1.0;");
+                    fragBuilder->codeAppendf("float alpha = 1.0;");
                     args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha");
-                    fs->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
+                    fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
                 } else if (gp.coverage() == 0xff) {
-                    fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
+                    fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
                 } else {
                     const char* fragCoverage;
                     fCoverageUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
@@ -112,7 +129,7 @@
                                                       kDefault_GrSLPrecision,
                                                       "Coverage",
                                                       &fragCoverage);
-                    fs->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
+                    fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
                 }
             }
         }
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index 478fdb3..4cf2e73 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -153,11 +153,11 @@
                 GLFP() {}
 
                 void emitCode(EmitArgs& args) override {
-                    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+                    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
                     this->emitChild(0, nullptr, args);
-                    fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor,
+                    fragBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor,
                                                                 args.fInputColor);
-                    fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);
+                    fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);
                 }
             };
             return new GLFP;
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 7dd5c8a..128894c 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -98,37 +98,43 @@
         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
             const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>();
             GrGLSLGPBuilder* pb = args.fPB;
-            GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+            GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
             // emit attributes
-            vsBuilder->emitAttributes(ce);
+            vertBuilder->emitAttributes(ce);
 
             GrGLSLVertToFrag v(kVec4f_GrSLType);
             args.fPB->addVarying("CircleEdge", &v);
-            vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fName);
+            vertBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fName);
 
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
             // setup pass through color
             if (!ce.colorIgnored()) {
-                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
             }
 
             // Setup position
-            this->setupPosition(pb, gpArgs, ce.inPosition()->fName);
+            this->setupPosition(pb, vertBuilder, gpArgs, ce.inPosition()->fName);
 
             // emit transforms
-            this->emitTransforms(args.fPB, gpArgs->fPositionVar, ce.inPosition()->fName,
-                                 ce.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+            this->emitTransforms(args.fPB,
+                                 vertBuilder,
+                                 gpArgs->fPositionVar,
+                                 ce.inPosition()->fName,
+                                 ce.localMatrix(),
+                                 args.fTransformsIn,
+                                 args.fTransformsOut);
 
-            GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-            fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
-            fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.0, 1.0);", v.fsIn());
+            fragBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
+            fragBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.0, 1.0);",
+                                     v.fsIn());
             if (ce.isStroked()) {
-                fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.w), 0.0, 1.0);",
-                                       v.fsIn(), v.fsIn());
-                fsBuilder->codeAppend("edgeAlpha *= innerAlpha;");
+                fragBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.w), 0.0, 1.0);",
+                                         v.fsIn(), v.fsIn());
+                fragBuilder->codeAppend("edgeAlpha *= innerAlpha;");
             }
 
-            fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
+            fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
         }
 
         static void GenKey(const GrGeometryProcessor& gp,
@@ -246,58 +252,63 @@
         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
             const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>();
             GrGLSLGPBuilder* pb = args.fPB;
-            GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+            GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
             // emit attributes
-            vsBuilder->emitAttributes(ee);
+            vertBuilder->emitAttributes(ee);
 
             GrGLSLVertToFrag ellipseOffsets(kVec2f_GrSLType);
             args.fPB->addVarying("EllipseOffsets", &ellipseOffsets);
-            vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(),
+            vertBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(),
                                    ee.inEllipseOffset()->fName);
 
             GrGLSLVertToFrag ellipseRadii(kVec4f_GrSLType);
             args.fPB->addVarying("EllipseRadii", &ellipseRadii);
-            vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(),
+            vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(),
                                    ee.inEllipseRadii()->fName);
 
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
             // setup pass through color
             if (!ee.colorIgnored()) {
-                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
             }
 
             // Setup position
-            this->setupPosition(pb, gpArgs, ee.inPosition()->fName);
+            this->setupPosition(pb, vertBuilder, gpArgs, ee.inPosition()->fName);
 
             // emit transforms
-            this->emitTransforms(args.fPB, gpArgs->fPositionVar, ee.inPosition()->fName,
-                                 ee.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+            this->emitTransforms(args.fPB,
+                                 vertBuilder,
+                                 gpArgs->fPositionVar,
+                                 ee.inPosition()->fName,
+                                 ee.localMatrix(),
+                                 args.fTransformsIn,
+                                 args.fTransformsOut);
 
             // for outer curve
-            GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-            fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(),
-                                   ellipseRadii.fsIn());
-            fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
-            fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn());
-            fsBuilder->codeAppend("float grad_dot = dot(grad, grad);");
+            fragBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(),
+                                     ellipseRadii.fsIn());
+            fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
+            fragBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn());
+            fragBuilder->codeAppend("float grad_dot = dot(grad, grad);");
 
             // avoid calling inversesqrt on zero.
-            fsBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
-            fsBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
-            fsBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
+            fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
+            fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
+            fragBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
 
             // for inner curve
             if (ee.isStroked()) {
-                fsBuilder->codeAppendf("scaledOffset = %s*%s.zw;",
-                                       ellipseOffsets.fsIn(), ellipseRadii.fsIn());
-                fsBuilder->codeAppend("test = dot(scaledOffset, scaledOffset) - 1.0;");
-                fsBuilder->codeAppendf("grad = 2.0*scaledOffset*%s.zw;",
-                                       ellipseRadii.fsIn());
-                fsBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
-                fsBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
+                fragBuilder->codeAppendf("scaledOffset = %s*%s.zw;",
+                                         ellipseOffsets.fsIn(), ellipseRadii.fsIn());
+                fragBuilder->codeAppend("test = dot(scaledOffset, scaledOffset) - 1.0;");
+                fragBuilder->codeAppendf("grad = 2.0*scaledOffset*%s.zw;",
+                                         ellipseRadii.fsIn());
+                fragBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
+                fragBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
             }
 
-            fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
+            fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
         }
 
         static void GenKey(const GrGeometryProcessor& gp,
@@ -421,73 +432,81 @@
         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
             const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>();
             GrGLSLGPBuilder* pb = args.fPB;
-            GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+            GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
             // emit attributes
-            vsBuilder->emitAttributes(ee);
+            vertBuilder->emitAttributes(ee);
 
             GrGLSLVertToFrag offsets0(kVec2f_GrSLType);
             args.fPB->addVarying("EllipseOffsets0", &offsets0);
-            vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(),
+            vertBuilder->codeAppendf("%s = %s;", offsets0.vsOut(),
                                    ee.inEllipseOffsets0()->fName);
 
             GrGLSLVertToFrag offsets1(kVec2f_GrSLType);
             args.fPB->addVarying("EllipseOffsets1", &offsets1);
-            vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(),
+            vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(),
                                    ee.inEllipseOffsets1()->fName);
 
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
             // setup pass through color
             if (!ee.colorIgnored()) {
-                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
             }
 
             // Setup position
-            this->setupPosition(pb, gpArgs, ee.inPosition()->fName, ee.viewMatrix(),
+            this->setupPosition(pb,
+                                vertBuilder,
+                                gpArgs,
+                                ee.inPosition()->fName,
+                                ee.viewMatrix(),
                                 &fViewMatrixUniform);
 
             // emit transforms
-            this->emitTransforms(args.fPB, gpArgs->fPositionVar, ee.inPosition()->fName,
-                                 args.fTransformsIn, args.fTransformsOut);
+            this->emitTransforms(args.fPB,
+                                 vertBuilder,
+                                 gpArgs->fPositionVar,
+                                 ee.inPosition()->fName,
+                                 args.fTransformsIn,
+                                 args.fTransformsOut);
 
-            GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
             // for outer curve
-            fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn());
-            fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
-            fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn());
-            fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn());
-            fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
-                                   "                 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
-                                   offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn());
+            fragBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn());
+            fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
+            fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn());
+            fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn());
+            fragBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
+                                     "                 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
+                                     offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn());
 
-            fsBuilder->codeAppend("float grad_dot = dot(grad, grad);");
+            fragBuilder->codeAppend("float grad_dot = dot(grad, grad);");
             // avoid calling inversesqrt on zero.
-            fsBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
-            fsBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
+            fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
+            fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
             if (kHairline == ee.getMode()) {
                 // can probably do this with one step
-                fsBuilder->codeAppend("float edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);");
-                fsBuilder->codeAppend("edgeAlpha *= clamp(1.0+test*invlen, 0.0, 1.0);");
+                fragBuilder->codeAppend("float edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);");
+                fragBuilder->codeAppend("edgeAlpha *= clamp(1.0+test*invlen, 0.0, 1.0);");
             } else {
-                fsBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
+                fragBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
             }
 
             // for inner curve
             if (kStroke == ee.getMode()) {
-                fsBuilder->codeAppendf("scaledOffset = %s.xy;", offsets1.fsIn());
-                fsBuilder->codeAppend("test = dot(scaledOffset, scaledOffset) - 1.0;");
-                fsBuilder->codeAppendf("duvdx = dFdx(%s);", offsets1.fsIn());
-                fsBuilder->codeAppendf("duvdy = dFdy(%s);", offsets1.fsIn());
-                fsBuilder->codeAppendf("grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
-                                       "            2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
-                                       offsets1.fsIn(), offsets1.fsIn(), offsets1.fsIn(),
-                                       offsets1.fsIn());
-                fsBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
-                fsBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
+                fragBuilder->codeAppendf("scaledOffset = %s.xy;", offsets1.fsIn());
+                fragBuilder->codeAppend("test = dot(scaledOffset, scaledOffset) - 1.0;");
+                fragBuilder->codeAppendf("duvdx = dFdx(%s);", offsets1.fsIn());
+                fragBuilder->codeAppendf("duvdy = dFdy(%s);", offsets1.fsIn());
+                fragBuilder->codeAppendf("grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
+                                         "            2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
+                                         offsets1.fsIn(), offsets1.fsIn(), offsets1.fsIn(),
+                                         offsets1.fsIn());
+                fragBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
+                fragBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
             }
 
-            fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
+            fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
         }
 
         static void GenKey(const GrGeometryProcessor& gp,
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index 6e11140..0e85652 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -26,7 +26,7 @@
 
     void emitCode(EmitArgs& args) override {
         GrGLSLGPBuilder* pb = args.fPB;
-        GrGLSLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
         const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>();
 
         // emit transforms
@@ -40,12 +40,12 @@
                                            kDefault_GrSLPrecision,
                                            "Color",
                                            &stagedLocalVarName);
-            fs->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName);
+            fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName);
         }
 
         // setup constant solid coverage
         if (pathProc.opts().readsCoverage()) {
-            fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
+            fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
         }
     }
 
diff --git a/src/gpu/batches/GrAAConvexPathRenderer.cpp b/src/gpu/batches/GrAAConvexPathRenderer.cpp
index d5522b1..b78ecd8 100644
--- a/src/gpu/batches/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/batches/GrAAConvexPathRenderer.cpp
@@ -549,50 +549,54 @@
         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
             const QuadEdgeEffect& qe = args.fGP.cast<QuadEdgeEffect>();
             GrGLSLGPBuilder* pb = args.fPB;
-            GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+            GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
             // emit attributes
-            vsBuilder->emitAttributes(qe);
+            vertBuilder->emitAttributes(qe);
 
             GrGLSLVertToFrag v(kVec4f_GrSLType);
             args.fPB->addVarying("QuadEdge", &v);
-            vsBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName);
+            vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName);
 
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
             // Setup pass through color
             if (!qe.colorIgnored()) {
-                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
             }
 
             // Setup position
-            this->setupPosition(pb, gpArgs, qe.inPosition()->fName);
+            this->setupPosition(pb, vertBuilder, gpArgs, qe.inPosition()->fName);
 
             // emit transforms
-            this->emitTransforms(args.fPB, gpArgs->fPositionVar, qe.inPosition()->fName,
-                                 qe.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+            this->emitTransforms(args.fPB,
+                                 vertBuilder,
+                                 gpArgs->fPositionVar,
+                                 qe.inPosition()->fName,
+                                 qe.localMatrix(),
+                                 args.fTransformsIn,
+                                 args.fTransformsOut);
 
-            GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-            fsBuilder->codeAppendf("float edgeAlpha;");
+            fragBuilder->codeAppendf("float edgeAlpha;");
 
             // keep the derivative instructions outside the conditional
-            fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
-            fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
-            fsBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
+            fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
+            fragBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
             // today we know z and w are in device space. We could use derivatives
-            fsBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
-                                    v.fsIn());
-            fsBuilder->codeAppendf ("} else {");
-            fsBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,"
-                                   "               2.0*%s.x*duvdy.x - duvdy.y);",
-                                   v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
-                                    v.fsIn());
-            fsBuilder->codeAppendf("edgeAlpha = "
-                                   "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}");
+            fragBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
+                                     v.fsIn());
+            fragBuilder->codeAppendf ("} else {");
+            fragBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,"
+                                     "               2.0*%s.x*duvdy.x - duvdy.y);",
+                                     v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
+                                     v.fsIn());
+            fragBuilder->codeAppendf("edgeAlpha = "
+                                     "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}");
 
-            fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
+            fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
         }
 
         static inline void GenKey(const GrGeometryProcessor& gp,
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 7385d8b..7ce2b31 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -73,79 +73,89 @@
 
 void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
     GrGLSLGPBuilder* pb = args.fPB;
-    GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
     const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
 
     // emit attributes
-    vsBuilder->emitAttributes(gp);
+    vertBuilder->emitAttributes(gp);
 
     GrGLSLVertToFrag v(kVec4f_GrSLType);
     args.fPB->addVarying("ConicCoeffs", &v);
-    vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
+    vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
 
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!gp.colorIgnored()) {
-        this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
+        this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
     }
 
     // Setup position
-    this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform);
+    this->setupPosition(pb,
+                        vertBuilder,
+                        gpArgs,
+                        gp.inPosition()->fName,
+                        gp.viewMatrix(),
+                        &fViewMatrixUniform);
 
     // emit transforms with position
-    this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
-                         args.fTransformsIn, args.fTransformsOut);
+    this->emitTransforms(pb,
+                         vertBuilder,
+                         gpArgs->fPositionVar,
+                         gp.inPosition()->fName,
+                         gp.localMatrix(),
+                         args.fTransformsIn,
+                         args.fTransformsOut);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-    fsBuilder->codeAppend("float edgeAlpha;");
+    fragBuilder->codeAppend("float edgeAlpha;");
 
     switch (fEdgeType) {
         case kHairlineAA_GrProcessorEdgeType: {
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-            fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
-            fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
-            fsBuilder->codeAppendf("float dfdx ="
-                                   "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
-                                   v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("float dfdy ="
-                                   "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
-                                   v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
-            fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
-            fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
-                                   v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("func = abs(func);");
-            fsBuilder->codeAppend("edgeAlpha = func / gFM;");
-            fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
+            fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
+            fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
+            fragBuilder->codeAppendf("float dfdx ="
+                                     "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("float dfdy ="
+                                     "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+            fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+            fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
+                                     v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("func = abs(func);");
+            fragBuilder->codeAppend("edgeAlpha = func / gFM;");
+            fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
             // Add line below for smooth cubic ramp
-            // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
+            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
             break;
         }
         case kFillAA_GrProcessorEdgeType: {
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-            fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
-            fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
-            fsBuilder->codeAppendf("float dfdx ="
-                                   "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
-                                   v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("float dfdy ="
-                                   "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
-                                   v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
-            fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
-            fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
-                                   v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("edgeAlpha = func / gFM;");
-            fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
+            fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
+            fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
+            fragBuilder->codeAppendf("float dfdx ="
+                                     "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("float dfdy ="
+                                     "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+            fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+            fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
+                                     v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("edgeAlpha = func / gFM;");
+            fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
             // Add line below for smooth cubic ramp
-            // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
+            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
             break;
         }
         case kFillBW_GrProcessorEdgeType: {
-            fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
-                                   v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
+            fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
+                                     v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
             break;
         }
         default:
@@ -160,9 +170,9 @@
                                                kDefault_GrSLPrecision,
                                                "Coverage",
                                                &coverageScale);
-        fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
+        fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
     } else {
-        fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
+        fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
     }
 }
 
@@ -289,65 +299,78 @@
 
 void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
     GrGLSLGPBuilder* pb = args.fPB;
-    GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
     const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
 
     // emit attributes
-    vsBuilder->emitAttributes(gp);
+    vertBuilder->emitAttributes(gp);
 
     GrGLSLVertToFrag v(kVec4f_GrSLType);
     args.fPB->addVarying("HairQuadEdge", &v);
-    vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
+    vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
 
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!gp.colorIgnored()) {
-        this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
+        this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
     }
 
     // Setup position
-    this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform);
+    this->setupPosition(pb,
+                        vertBuilder,
+                        gpArgs,
+                        gp.inPosition()->fName,
+                        gp.viewMatrix(),
+                        &fViewMatrixUniform);
 
     // emit transforms with position
-    this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
-                         args.fTransformsIn, args.fTransformsOut);
+    this->emitTransforms(pb,
+                         vertBuilder,
+                         gpArgs->fPositionVar,
+                         gp.inPosition()->fName,
+                         gp.localMatrix(),
+                         args.fTransformsIn,
+                         args.fTransformsOut);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-    fsBuilder->codeAppendf("float edgeAlpha;");
+    fragBuilder->codeAppendf("float edgeAlpha;");
 
     switch (fEdgeType) {
         case kHairlineAA_GrProcessorEdgeType: {
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-            fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
-            fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
-            fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
-                                   "               2.0 * %s.x * duvdy.x - duvdy.y);",
-                                   v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
-            fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
+            fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
+            fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
+            fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
+                                     "               2.0 * %s.x * duvdy.x - duvdy.y);",
+                                     v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
+            fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
             // Add line below for smooth cubic ramp
-            // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
+            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
             break;
         }
         case kFillAA_GrProcessorEdgeType: {
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-            fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
-            fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
-            fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
-                                   "               2.0 * %s.x * duvdy.x - duvdy.y);",
-                                   v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
-            fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
+            fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
+            fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
+            fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
+                                     "               2.0 * %s.x * duvdy.x - duvdy.y);",
+                                     v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
+            fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
             // Add line below for smooth cubic ramp
-            // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
+            // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
             break;
         }
         case kFillBW_GrProcessorEdgeType: {
-            fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
+            fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
             break;
         }
         default:
@@ -357,13 +380,13 @@
     if (0xff != gp.coverageScale()) {
         const char* coverageScale;
         fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
-                                          kFloat_GrSLType,
-                                          kDefault_GrSLPrecision,
-                                          "Coverage",
-                                          &coverageScale);
-        fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
+                                               kFloat_GrSLType,
+                                               kDefault_GrSLPrecision,
+                                               "Coverage",
+                                               &coverageScale);
+        fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
     } else {
-        fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
+        fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
     }
 }
 
@@ -476,30 +499,38 @@
 }
 
 void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
-    GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
     const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
 
     // emit attributes
-    vsBuilder->emitAttributes(gp);
+    vertBuilder->emitAttributes(gp);
 
     GrGLSLVertToFrag v(kVec4f_GrSLType);
     args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
-    vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
+    vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
 
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!gp.colorIgnored()) {
-        this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
+        this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
     }
 
     // Setup position
-    this->setupPosition(args.fPB, gpArgs, gp.inPosition()->fName, gp.viewMatrix(),
+    this->setupPosition(args.fPB,
+                        vertBuilder,
+                        gpArgs,
+                        gp.inPosition()->fName,
+                        gp.viewMatrix(),
                         &fViewMatrixUniform);
 
     // emit transforms with position
-    this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, args.fTransformsIn,
+    this->emitTransforms(args.fPB,
+                         vertBuilder,
+                         gpArgs->fPositionVar,
+                         gp.inPosition()->fName,
+                         args.fTransformsIn,
                          args.fTransformsOut);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
 
     GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
     GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
@@ -510,72 +541,77 @@
     GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
     GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
 
-    fsBuilder->declAppend(edgeAlpha);
-    fsBuilder->declAppend(dklmdx);
-    fsBuilder->declAppend(dklmdy);
-    fsBuilder->declAppend(dfdx);
-    fsBuilder->declAppend(dfdy);
-    fsBuilder->declAppend(gF);
-    fsBuilder->declAppend(gFM);
-    fsBuilder->declAppend(func);
+    fragBuilder->declAppend(edgeAlpha);
+    fragBuilder->declAppend(dklmdx);
+    fragBuilder->declAppend(dklmdy);
+    fragBuilder->declAppend(dfdx);
+    fragBuilder->declAppend(dfdy);
+    fragBuilder->declAppend(gF);
+    fragBuilder->declAppend(gFM);
+    fragBuilder->declAppend(func);
 
     switch (fEdgeType) {
         case kHairlineAA_GrProcessorEdgeType: {
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-            fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
-            fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
-            fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
-                                   dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
-                                   dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
-            fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
-                                   dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
-                                   dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
-            fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
-            fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
-            fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
-                                   func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
-            fsBuilder->codeAppendf("%s = %s / %s;",
-                                   edgeAlpha.c_str(), func.c_str(), gFM.c_str());
-            fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
-                                   edgeAlpha.c_str(), edgeAlpha.c_str());
+            fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
+            fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
+            fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+                                     dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
+                                     dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
+            fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+                                     dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
+                                     dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
+            fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+            fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
+                                     gFM.c_str(), gF.c_str(), gF.c_str());
+            fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+                                     func.c_str(), v.fsIn(), v.fsIn(),
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
+            fragBuilder->codeAppendf("%s = %s / %s;",
+                                     edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+            fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
+                                     edgeAlpha.c_str(), edgeAlpha.c_str());
             // Add line below for smooth cubic ramp
-            // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
+            // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
             //                        edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
             //                        edgeAlpha.c_str());
             break;
         }
         case kFillAA_GrProcessorEdgeType: {
-            SkAssertResult(fsBuilder->enableFeature(
+            SkAssertResult(fragBuilder->enableFeature(
                     GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-            fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
-            fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
-            fsBuilder->codeAppendf("%s ="
-                                   "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
-                                   dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
-                                   dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
-            fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
-                                   dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
-                                   dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
-            fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
-            fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
-            fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
-                                   func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("%s = %s / %s;",
-                                   edgeAlpha.c_str(), func.c_str(), gFM.c_str());
-            fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
-                                   edgeAlpha.c_str(), edgeAlpha.c_str());
+            fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
+            fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
+            fragBuilder->codeAppendf("%s ="
+                                     "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+                                     dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
+                                     dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
+            fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+                                     dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
+                                     dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
+            fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+            fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
+                                     gFM.c_str(), gF.c_str(), gF.c_str());
+            fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+                                     func.c_str(), v.fsIn(), v.fsIn(),
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("%s = %s / %s;",
+                                     edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+            fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
+                                     edgeAlpha.c_str(), edgeAlpha.c_str());
             // Add line below for smooth cubic ramp
-            // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
+            // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
             //                        edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
             //                        edgeAlpha.c_str());
             break;
         }
         case kFillBW_GrProcessorEdgeType: {
-            fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
-                                   edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
-            fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
+            fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+                                     edgeAlpha.c_str(), v.fsIn(), v.fsIn(),
+                                     v.fsIn(), v.fsIn(), v.fsIn());
+            fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
             break;
         }
         default:
@@ -583,7 +619,7 @@
     }
 
 
-    fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
+    fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
 }
 
 void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index ba8eff3..d9e6182 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -72,39 +72,42 @@
         GrGLSLShaderVar("c2",            kVec4f_GrSLType),
         GrGLSLShaderVar("c3",            kVec4f_GrSLType),
     };
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
-    fsBuilder->emitFunction(kVec4f_GrSLType,
-                            "cubicBlend",
-                            SK_ARRAY_COUNT(gCubicBlendArgs),
-                            gCubicBlendArgs,
-                            "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
-                            "\tvec4 c = coefficients * ts;\n"
-                            "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
-                            &cubicBlendName);
-    fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
+    fragBuilder->emitFunction(kVec4f_GrSLType,
+                              "cubicBlend",
+                              SK_ARRAY_COUNT(gCubicBlendArgs),
+                              gCubicBlendArgs,
+                              "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
+                              "\tvec4 c = coefficients * ts;\n"
+                              "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
+                              &cubicBlendName);
+    fragBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
     // We unnormalize the coord in order to determine our fractional offset (f) within the texel
     // We then snap coord to a texel center and renormalize. The snap prevents cases where the
     // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
     // double hit a texel.
-    fsBuilder->codeAppendf("\tcoord /= %s;\n", imgInc);
-    fsBuilder->codeAppend("\tvec2 f = fract(coord);\n");
-    fsBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
-    fsBuilder->codeAppend("\tvec4 rowColors[4];\n");
+    fragBuilder->codeAppendf("\tcoord /= %s;\n", imgInc);
+    fragBuilder->codeAppend("\tvec2 f = fract(coord);\n");
+    fragBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
+    fragBuilder->codeAppend("\tvec4 rowColors[4];\n");
     for (int y = 0; y < 4; ++y) {
         for (int x = 0; x < 4; ++x) {
             SkString coord;
             coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
             SkString sampleVar;
             sampleVar.printf("rowColors[%d]", x);
-            fDomain.sampleTexture(fsBuilder, domain, sampleVar.c_str(), coord, args.fSamplers[0]);
+            fDomain.sampleTexture(fragBuilder, domain, sampleVar.c_str(), coord, args.fSamplers[0]);
         }
-        fsBuilder->codeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
+        fragBuilder->codeAppendf(
+            "\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n",
+            y, cubicBlendName.c_str(), coeff);
     }
     SkString bicubicColor;
     bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
-    fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutputColor,(GrGLSLExpr4(bicubicColor.c_str()) *
-                           GrGLSLExpr4(args.fInputColor)).c_str());
+    fragBuilder->codeAppendf("\t%s = %s;\n",
+                             args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str()) *
+                                                 GrGLSLExpr4(args.fInputColor)).c_str());
 }
 
 void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 3958ad6..28c6f0f 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -22,10 +22,10 @@
         const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
 
         GrGLSLGPBuilder* pb = args.fPB;
-        GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+        GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
         // emit attributes
-        vsBuilder->emitAttributes(cte);
+        vertBuilder->emitAttributes(cte);
 
         // compute numbers to be hardcoded to convert texture coordinates from int to float
         SkASSERT(cte.numTextures() == 1);
@@ -36,45 +36,50 @@
 
         GrGLSLVertToFrag v(kVec2f_GrSLType);
         pb->addVarying("TextureCoords", &v);
-        vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
-                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
-                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
-                               cte.inTextureCoords()->fName);
+        vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
+                                 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
+                                 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
+                                 cte.inTextureCoords()->fName);
 
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
         // Setup pass through color
         if (!cte.colorIgnored()) {
             if (cte.hasVertexColor()) {
                 pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
             } else {
-                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
             }
         }
 
         // Setup position
-        this->setupPosition(pb, gpArgs, cte.inPosition()->fName);
+        this->setupPosition(pb, vertBuilder, gpArgs, cte.inPosition()->fName);
 
         // emit transforms
-        this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName,
-                             cte.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+        this->emitTransforms(args.fPB,
+                             vertBuilder,
+                             gpArgs->fPositionVar,
+                             cte.inPosition()->fName,
+                             cte.localMatrix(),
+                             args.fTransformsIn,
+                             args.fTransformsOut);
 
-        GrGLSLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
         if (cte.maskFormat() == kARGB_GrMaskFormat) {
-            fsBuilder->codeAppendf("%s = ", args.fOutputColor);
-            fsBuilder->appendTextureLookupAndModulate(args.fOutputColor,
-                                                      args.fSamplers[0],
-                                                      v.fsIn(),
-                                                      kVec2f_GrSLType);
-            fsBuilder->codeAppend(";");
-            fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
+            fragBuilder->codeAppendf("%s = ", args.fOutputColor);
+            fragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
+                                                        args.fSamplers[0],
+                                                        v.fsIn(),
+                                                        kVec2f_GrSLType);
+            fragBuilder->codeAppend(";");
+            fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
         } else {
-            fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
-            fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
-            fsBuilder->codeAppend(";");
+            fragBuilder->codeAppendf("%s = ", args.fOutputCoverage);
+            fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
+            fragBuilder->codeAppend(";");
             if (cte.maskFormat() == kA565_GrMaskFormat) {
                 // set alpha to be max of rgb coverage
-                fsBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
-                                       args.fOutputCoverage, args.fOutputCoverage,
-                                       args.fOutputCoverage, args.fOutputCoverage);
+                fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
+                                         args.fOutputCoverage, args.fOutputCoverage,
+                                         args.fOutputCoverage, args.fOutputCoverage);
             }
         }
     }
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index dfe3e04..94ffc39 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -30,23 +30,23 @@
         SkString tmpDecl;
         tmpVar.appendDecl(args.fBuilder->glslCaps(), &tmpDecl);
 
-        GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 
-        fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
+        fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
 
-        fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
-        fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
+        fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
+        fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
                                        args.fCoords[0].getType());
-        fsBuilder->codeAppend(";");
+        fragBuilder->codeAppend(";");
 
         if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
             SkASSERT(fSwapRedAndBlue);
-            fsBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.c_str());
+            fragBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.c_str());
         } else {
             const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
             switch (fPMConversion) {
                 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
-                    fsBuilder->codeAppendf(
+                    fragBuilder->codeAppendf(
                         "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
                     break;
@@ -55,17 +55,17 @@
                     // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
                     // is less than the integer value converted from  %s.r by 1 when the %s.r is
                     // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
-                    fsBuilder->codeAppendf(
+                    fragBuilder->codeAppendf(
                         "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
                     break;
                 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
-                    fsBuilder->codeAppendf(
+                    fragBuilder->codeAppendf(
                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
                     break;
                 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
-                    fsBuilder->codeAppendf(
+                    fragBuilder->codeAppendf(
                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
                     break;
@@ -73,11 +73,11 @@
                     SkFAIL("Unknown conversion op.");
                     break;
             }
-            fsBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str());
+            fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str());
         }
         SkString modulate;
         GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
-        fsBuilder->codeAppend(modulate.c_str());
+        fragBuilder->codeAppend(modulate.c_str());
     }
 
     static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
diff --git a/src/gpu/effects/GrConstColorProcessor.cpp b/src/gpu/effects/GrConstColorProcessor.cpp
index f379e58..cf567aa 100644
--- a/src/gpu/effects/GrConstColorProcessor.cpp
+++ b/src/gpu/effects/GrConstColorProcessor.cpp
@@ -16,7 +16,7 @@
     GLConstColorProcessor() : fPrevColor(GrColor_ILLEGAL) {}
 
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
         const char* colorUni;
         fColorUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
                                             kVec4f_GrSLType, kMedium_GrSLPrecision, "constantColor",
@@ -27,14 +27,14 @@
         }
         switch (mode) {
             case GrConstColorProcessor::kIgnore_InputMode:
-                fsBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorUni);
+                fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorUni);
                 break;
             case GrConstColorProcessor::kModulateRGBA_InputMode:
-                fsBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, args.fInputColor,
+                fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, args.fInputColor,
                                        colorUni);
                 break;
             case GrConstColorProcessor::kModulateA_InputMode:
-                fsBuilder->codeAppendf("%s = %s.a * %s;", args.fOutputColor, args.fInputColor,
+                fragBuilder->codeAppendf("%s = %s.a * %s;", args.fOutputColor, args.fInputColor,
                                        colorUni);
                 break;
         }
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 69dbafd..13df7bc 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -111,32 +111,32 @@
                                        "rect",
                                        &rectName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char* fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char* fragmentPos = fragBuilder->fragmentPosition();
     if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) {
         // The amount of coverage removed in x and y by the edges is computed as a pair of negative
         // numbers, xSub and ySub.
-        fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
-        fsBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPos, rectName);
-        fsBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName, fragmentPos);
-        fsBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPos, rectName);
-        fsBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName, fragmentPos);
+        fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
+        fragBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPos, rectName);
+        fragBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName, fragmentPos);
+        fragBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPos, rectName);
+        fragBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName, fragmentPos);
         // Now compute coverage in x and y and multiply them to get the fraction of the pixel
         // covered.
-        fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
+        fragBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
     } else {
-        fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
-        fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
-        fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
-        fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
-        fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
+        fragBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
+        fragBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
+        fragBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
+        fragBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
+        fragBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
     }
 
     if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) {
-        fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
+        fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
     }
-    fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
-                           (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
+    fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
+                             (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
 void GLAARectEffect::onSetData(const GrGLSLProgramDataManager& pdman,
@@ -197,26 +197,26 @@
                                              "edges",
                                             cpe.getEdgeCount(),
                                             &edgeArrayName);
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n");
-    fsBuilder->codeAppend("\t\tfloat edge;\n");
-    const char* fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n");
+    fragBuilder->codeAppend("\t\tfloat edge;\n");
+    const char* fragmentPos = fragBuilder->fragmentPosition();
     for (int i = 0; i < cpe.getEdgeCount(); ++i) {
-        fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n",
-                               edgeArrayName, i, fragmentPos, fragmentPos);
+        fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n",
+                                 edgeArrayName, i, fragmentPos, fragmentPos);
         if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
-            fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");
+            fragBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");
         } else {
-            fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n");
+            fragBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n");
         }
-        fsBuilder->codeAppend("\t\talpha *= edge;\n");
+        fragBuilder->codeAppend("\t\talpha *= edge;\n");
     }
 
     if (GrProcessorEdgeTypeIsInverseFill(cpe.getEdgeType())) {
-        fsBuilder->codeAppend("\talpha = 1.0 - alpha;\n");
+        fragBuilder->codeAppend("\talpha = 1.0 - alpha;\n");
     }
-    fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutputColor,
-                           (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
+    fragBuilder->codeAppendf("\t%s = %s;\n", args.fOutputColor,
+                             (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
 void GrGLConvexPolyEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index f26ddd1..8e05f47 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -60,16 +60,16 @@
                                           kFloat_GrSLType, kDefault_GrSLPrecision,
                                           "Kernel", this->width());
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
 
-    fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
+    fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
 
     int width = this->width();
     const GrGLSLShaderVar& kernel = args.fBuilder->getUniformVariable(fKernelUni);
     const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
 
-    fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
+    fragBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
 
     // Manually unroll loop because some drivers don't; yields 20-30% speedup.
     for (int i = 0; i < width; i++) {
@@ -84,21 +84,21 @@
             // to have a bug that caused corruption.
             const char* bounds = args.fBuilder->getUniformCStr(fBoundsUni);
             const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
-            fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
-                component, bounds, component, bounds);
+            fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
+                                     component, bounds, component, bounds);
         }
-        fsBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
-        fsBuilder->appendTextureLookup(args.fSamplers[0], "coord");
-        fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
+        fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
+        fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
+        fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
         if (this->useBounds()) {
-            fsBuilder->codeAppend("}");
+            fragBuilder->codeAppend("}");
         }
-        fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
+        fragBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
     }
 
     SkString modulate;
     GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
-    fsBuilder->codeAppend(modulate.c_str());
+    fragBuilder->codeAppend(modulate.c_str());
 }
 
 void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/gpu/effects/GrCoverageSetOpXP.cpp b/src/gpu/effects/GrCoverageSetOpXP.cpp
index 86cd502..bcdb6d8 100644
--- a/src/gpu/effects/GrCoverageSetOpXP.cpp
+++ b/src/gpu/effects/GrCoverageSetOpXP.cpp
@@ -72,12 +72,12 @@
 private:
     void emitOutputsForBlendState(const EmitArgs& args) override {
         const CoverageSetOpXP& xp = args.fXP.cast<CoverageSetOpXP>();
-        GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+        GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
 
         if (xp.invertCoverage()) {
-            fsBuilder->codeAppendf("%s = 1.0 - %s;", args.fOutputPrimary, args.fInputCoverage);
+            fragBuilder->codeAppendf("%s = 1.0 - %s;", args.fOutputPrimary, args.fInputCoverage);
         } else {
-            fsBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, args.fInputCoverage);
+            fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, args.fInputCoverage);
         }
     }
 
diff --git a/src/gpu/effects/GrCustomXfermode.cpp b/src/gpu/effects/GrCustomXfermode.cpp
index 1bfc0b7..6b3a20e 100644
--- a/src/gpu/effects/GrCustomXfermode.cpp
+++ b/src/gpu/effects/GrCustomXfermode.cpp
@@ -146,26 +146,29 @@
         const CustomXP& xp = args.fXP.cast<CustomXP>();
         SkASSERT(xp.hasHWBlendEquation());
 
-        GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-        fsBuilder->enableAdvancedBlendEquationIfNeeded(xp.hwBlendEquation());
+        GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
+        fragBuilder->enableAdvancedBlendEquationIfNeeded(xp.hwBlendEquation());
 
         // Apply coverage by multiplying it into the src color before blending. Mixed samples will
         // "just work" automatically. (See onGetOptimizations())
         if (xp.readsCoverage()) {
-            fsBuilder->codeAppendf("%s = %s * %s;",
-                                   args.fOutputPrimary, args.fInputCoverage, args.fInputColor);
+            fragBuilder->codeAppendf("%s = %s * %s;",
+                                     args.fOutputPrimary, args.fInputCoverage, args.fInputColor);
         } else {
-            fsBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, args.fInputColor);
+            fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, args.fInputColor);
         }
     }
 
-    void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, const char* srcColor, const char* dstColor,
-                                 const char* outColor, const GrXferProcessor& proc) override {
+    void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb,
+                                 GrGLSLXPFragmentBuilder* fragBuilder,
+                                 const char* srcColor,
+                                 const char* dstColor,
+                                 const char* outColor,
+                                 const GrXferProcessor& proc) override {
         const CustomXP& xp = proc.cast<CustomXP>();
         SkASSERT(!xp.hasHWBlendEquation());
 
-        GrGLSLXPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
-        GrGLSLBlend::AppendMode(fsBuilder, srcColor, dstColor, outColor, xp.mode());
+        GrGLSLBlend::AppendMode(fragBuilder, srcColor, dstColor, outColor, xp.mode());
     }
 
     void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index a4efd02..94cfd80 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -852,50 +852,55 @@
 void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
     const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>();
     GrGLSLGPBuilder* pb = args.fPB;
-    GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
     // emit attributes
-    vsBuilder->emitAttributes(dce);
+    vertBuilder->emitAttributes(dce);
 
     // XY are dashPos, Z is dashInterval
     GrGLSLVertToFrag dashParams(kVec3f_GrSLType);
     args.fPB->addVarying("DashParam", &dashParams);
-    vsBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->fName);
+    vertBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->fName);
 
     // x refers to circle radius - 0.5, y refers to cicle's center x coord
     GrGLSLVertToFrag circleParams(kVec2f_GrSLType);
     args.fPB->addVarying("CircleParams", &circleParams);
-    vsBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName);
+    vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName);
 
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!dce.colorIgnored()) {
-        this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+        this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
     }
 
     // Setup position
-    this->setupPosition(pb, gpArgs, dce.inPosition()->fName);
+    this->setupPosition(pb, vertBuilder, gpArgs, dce.inPosition()->fName);
 
     // emit transforms
-    this->emitTransforms(args.fPB, gpArgs->fPositionVar, dce.inPosition()->fName, dce.localMatrix(),
-                         args.fTransformsIn, args.fTransformsOut);
+    this->emitTransforms(args.fPB,
+                         vertBuilder,
+                         gpArgs->fPositionVar,
+                         dce.inPosition()->fName,
+                         dce.localMatrix(),
+                         args.fTransformsIn,
+                         args.fTransformsOut);
 
     // transforms all points so that we can compare them to our test circle
-    GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-    fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
-                           dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn(),
-                           dashParams.fsIn());
-    fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", dashParams.fsIn());
-    fsBuilder->codeAppendf("vec2 center = vec2(%s.y, 0.0);", circleParams.fsIn());
-    fsBuilder->codeAppend("float dist = length(center - fragPosShifted);");
+    fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
+                             dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn(),
+                             dashParams.fsIn());
+    fragBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", dashParams.fsIn());
+    fragBuilder->codeAppendf("vec2 center = vec2(%s.y, 0.0);", circleParams.fsIn());
+    fragBuilder->codeAppend("float dist = length(center - fragPosShifted);");
     if (dce.aaMode() != kBW_DashAAMode) {
-        fsBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn());
-        fsBuilder->codeAppend("diff = 1.0 - diff;");
-        fsBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);");
+        fragBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn());
+        fragBuilder->codeAppend("diff = 1.0 - diff;");
+        fragBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);");
     } else {
-        fsBuilder->codeAppendf("float alpha = 1.0;");
-        fsBuilder->codeAppendf("alpha *=  dist < %s.x + 0.5 ? 1.0 : 0.0;", circleParams.fsIn());
+        fragBuilder->codeAppendf("float alpha = 1.0;");
+        fragBuilder->codeAppendf("alpha *=  dist < %s.x + 0.5 ? 1.0 : 0.0;", circleParams.fsIn());
     }
-    fsBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
+    fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
 }
 
 void GLDashingCircleEffect::setData(const GrGLSLProgramDataManager& pdman,
@@ -1058,69 +1063,74 @@
     const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>();
     GrGLSLGPBuilder* pb = args.fPB;
 
-    GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+    GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
     // emit attributes
-    vsBuilder->emitAttributes(de);
+    vertBuilder->emitAttributes(de);
 
     // XY refers to dashPos, Z is the dash interval length
     GrGLSLVertToFrag inDashParams(kVec3f_GrSLType);
     args.fPB->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLPrecision);
-    vsBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()->fName);
+    vertBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()->fName);
 
     // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
     // respectively.
     GrGLSLVertToFrag inRectParams(kVec4f_GrSLType);
     args.fPB->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLPrecision);
-    vsBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName);
+    vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName);
 
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!de.colorIgnored()) {
-        this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+        this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
     }
 
-
     // Setup position
-    this->setupPosition(pb, gpArgs, de.inPosition()->fName);
+    this->setupPosition(pb, vertBuilder, gpArgs, de.inPosition()->fName);
 
     // emit transforms
-    this->emitTransforms(args.fPB, gpArgs->fPositionVar, de.inPosition()->fName, de.localMatrix(),
-                         args.fTransformsIn, args.fTransformsOut);
+    this->emitTransforms(args.fPB,
+                         vertBuilder,
+                         gpArgs->fPositionVar,
+                         de.inPosition()->fName,
+                         de.localMatrix(),
+                         args.fTransformsIn,
+                         args.fTransformsOut);
 
     // transforms all points so that we can compare them to our test rect
-    GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-    fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
-                           inDashParams.fsIn(), inDashParams.fsIn(), inDashParams.fsIn(),
-                           inDashParams.fsIn());
-    fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", inDashParams.fsIn());
+    fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;",
+                             inDashParams.fsIn(), inDashParams.fsIn(), inDashParams.fsIn(),
+                             inDashParams.fsIn());
+    fragBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", inDashParams.fsIn());
     if (de.aaMode() == kEdgeAA_DashAAMode) {
         // The amount of coverage removed in x and y by the edges is computed as a pair of negative
         // numbers, xSub and ySub.
-        fsBuilder->codeAppend("float xSub, ySub;");
-        fsBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
-        fsBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
-        fsBuilder->codeAppendf("ySub = min(fragPosShifted.y - %s.y, 0.0);", inRectParams.fsIn());
-        fsBuilder->codeAppendf("ySub += min(%s.w - fragPosShifted.y, 0.0);", inRectParams.fsIn());
+        fragBuilder->codeAppend("float xSub, ySub;");
+        fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
+        fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
+        fragBuilder->codeAppendf("ySub = min(fragPosShifted.y - %s.y, 0.0);", inRectParams.fsIn());
+        fragBuilder->codeAppendf("ySub += min(%s.w - fragPosShifted.y, 0.0);", inRectParams.fsIn());
         // Now compute coverage in x and y and multiply them to get the fraction of the pixel
         // covered.
-        fsBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));");
+        fragBuilder->codeAppendf(
+            "float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));");
     } else if (de.aaMode() == kMSAA_DashAAMode) {
         // For MSAA, we don't modulate the alpha by the Y distance, since MSAA coverage will handle
         // AA on the the top and bottom edges. The shader is only responsible for intra-dash alpha.
-        fsBuilder->codeAppend("float xSub;");
-        fsBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
-        fsBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
+        fragBuilder->codeAppend("float xSub;");
+        fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRectParams.fsIn());
+        fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inRectParams.fsIn());
         // Now compute coverage in x to get the fraction of the pixel covered.
-        fsBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0));");
+        fragBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0));");
     } else {
         // Assuming the bounding geometry is tight so no need to check y values
-        fsBuilder->codeAppendf("float alpha = 1.0;");
-        fsBuilder->codeAppendf("alpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;",
-                               inRectParams.fsIn());
-        fsBuilder->codeAppendf("alpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;",
-                               inRectParams.fsIn());
+        fragBuilder->codeAppendf("float alpha = 1.0;");
+        fragBuilder->codeAppendf("alpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;",
+                                 inRectParams.fsIn());
+        fragBuilder->codeAppendf("alpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;",
+                                 inRectParams.fsIn());
     }
-    fsBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
+    fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
 }
 
 void GLDashingLineEffect::setData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
index 792d146..2a0de5f 100644
--- a/src/gpu/effects/GrDisableColorXP.cpp
+++ b/src/gpu/effects/GrDisableColorXP.cpp
@@ -63,8 +63,8 @@
         // This emit code should be empty. However, on the nexus 6 there is a driver bug where if
         // you do not give gl_FragColor a value, the gl context is lost and we end up drawing
         // nothing. So this fix just sets the gl_FragColor arbitrarily to 0.
-        GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-        fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary);
+        GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
+        fragBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary);
     }
 
     void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 3cd9812..159f184 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -35,14 +35,14 @@
         const GrDistanceFieldA8TextGeoProc& dfTexEffect =
                 args.fGP.cast<GrDistanceFieldA8TextGeoProc>();
         GrGLSLGPBuilder* pb = args.fPB;
-        GrGLSLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
-        SkAssertResult(fsBuilder->enableFeature(
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        SkAssertResult(fragBuilder->enableFeature(
                 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
 
-        GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+        GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
         // emit attributes
-        vsBuilder->emitAttributes(dfTexEffect);
+        vertBuilder->emitAttributes(dfTexEffect);
 
 #ifdef SK_GAMMA_APPLY_TO_A8
         // adjust based on gamma
@@ -58,24 +58,32 @@
             if (dfTexEffect.hasVertexColor()) {
                 pb->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
             } else {
-                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
             }
         }
 
         // Setup position
-        this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix(),
+        this->setupPosition(pb,
+                            vertBuilder,
+                            gpArgs,
+                            dfTexEffect.inPosition()->fName,
+                            dfTexEffect.viewMatrix(),
                             &fViewMatrixUniform);
 
         // emit transforms
-        this->emitTransforms(pb, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
-                             args.fTransformsIn, args.fTransformsOut);
+        this->emitTransforms(pb,
+                             vertBuilder,
+                             gpArgs->fPositionVar,
+                             dfTexEffect.inPosition()->fName,
+                             args.fTransformsIn,
+                             args.fTransformsOut);
 
         // add varyings
         GrGLSLVertToFrag recipScale(kFloat_GrSLType);
         GrGLSLVertToFrag st(kVec2f_GrSLType);
         bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
         pb->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
-        vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+        vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
 
         // compute numbers to be hardcoded to convert texture coordinates from int to float
         SkASSERT(dfTexEffect.numTextures() == 1);
@@ -86,29 +94,29 @@
 
         GrGLSLVertToFrag uv(kVec2f_GrSLType);
         pb->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
-        vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
-                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
-                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
-                               dfTexEffect.inTextureCoords()->fName);
+        vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
+                                 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
+                                 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
+                                 dfTexEffect.inTextureCoords()->fName);
         
         // Use highp to work around aliasing issues
-        fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
-                                                               kHigh_GrSLPrecision));
-        fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
+        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
+                                                                 kHigh_GrSLPrecision));
+        fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
 
-        fsBuilder->codeAppend("\tfloat texColor = ");
-        fsBuilder->appendTextureLookup(args.fSamplers[0],
-                                       "uv",
-                                       kVec2f_GrSLType);
-        fsBuilder->codeAppend(".r;\n");
-        fsBuilder->codeAppend("\tfloat distance = "
+        fragBuilder->codeAppend("\tfloat texColor = ");
+        fragBuilder->appendTextureLookup(args.fSamplers[0],
+                                         "uv",
+                                         kVec2f_GrSLType);
+        fragBuilder->codeAppend(".r;\n");
+        fragBuilder->codeAppend("\tfloat distance = "
                        SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
 #ifdef SK_GAMMA_APPLY_TO_A8
         // adjust width based on gamma
-        fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
+        fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
 #endif
 
-        fsBuilder->codeAppend("float afwidth;");
+        fragBuilder->codeAppend("float afwidth;");
         if (isSimilarity) {
             // For uniform scale, we adjust for the effect of the transformation on the distance
             // by using the length of the gradient of the texture coordinates. We use st coordinates
@@ -116,33 +124,33 @@
 
             // this gives us a smooth step across approximately one fragment
             // we use y to work around a Mali400 bug in the x direction
-            fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));",
-                                       st.fsIn());
+            fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));",
+                                     st.fsIn());
         } else {
             // For general transforms, to determine the amount of correction we multiply a unit
             // vector pointing along the SDF gradient direction by the Jacobian of the st coords
             // (which is the inverse transform for this fragment) and take the length of the result.
-            fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));");
+            fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));");
             // the length of the gradient may be 0, so we need to check for this
             // this also compensates for the Adreno, which likes to drop tiles on division by 0
-            fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
-            fsBuilder->codeAppend("if (dg_len2 < 0.0001) {");
-            fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
-            fsBuilder->codeAppend("} else {");
-            fsBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
-            fsBuilder->codeAppend("}");
+            fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
+            fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
+            fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
+            fragBuilder->codeAppend("} else {");
+            fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
+            fragBuilder->codeAppend("}");
 
-            fsBuilder->codeAppendf("vec2 Jdx = dFdx(%s);", st.fsIn());
-            fsBuilder->codeAppendf("vec2 Jdy = dFdy(%s);", st.fsIn());
-            fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
-            fsBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
+            fragBuilder->codeAppendf("vec2 Jdx = dFdx(%s);", st.fsIn());
+            fragBuilder->codeAppendf("vec2 Jdy = dFdy(%s);", st.fsIn());
+            fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
+            fragBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
 
             // this gives us a smooth step across approximately one fragment
-            fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
+            fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
         }
-        fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
+        fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
 
-        fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
+        fragBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
     }
 
     void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
@@ -286,14 +294,14 @@
         const GrDistanceFieldPathGeoProc& dfTexEffect = args.fGP.cast<GrDistanceFieldPathGeoProc>();
 
         GrGLSLGPBuilder* pb = args.fPB;
-        GrGLSLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
-        SkAssertResult(fsBuilder->enableFeature(
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        SkAssertResult(fragBuilder->enableFeature(
                                      GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
 
-        GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+        GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
         // emit attributes
-        vsBuilder->emitAttributes(dfTexEffect);
+        vertBuilder->emitAttributes(dfTexEffect);
 
         GrGLSLVertToFrag v(kVec2f_GrSLType);
         pb->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
@@ -303,18 +311,26 @@
             if (dfTexEffect.hasVertexColor()) {
                 pb->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
             } else {
-                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+                this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
             }
         }
-        vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
+        vertBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
 
         // Setup position
-        this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix(),
+        this->setupPosition(pb,
+                            vertBuilder,
+                            gpArgs,
+                            dfTexEffect.inPosition()->fName,
+                            dfTexEffect.viewMatrix(),
                             &fViewMatrixUniform);
 
         // emit transforms
-        this->emitTransforms(pb, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
-                             args.fTransformsIn, args.fTransformsOut);
+        this->emitTransforms(pb,
+                             vertBuilder,
+                             gpArgs->fPositionVar,
+                             dfTexEffect.inPosition()->fName,
+                             args.fTransformsIn,
+                             args.fTransformsOut);
 
         const char* textureSizeUniName = nullptr;
         fTextureSizeUni = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
@@ -322,54 +338,54 @@
                                          "TextureSize", &textureSizeUniName);
 
         // Use highp to work around aliasing issues
-        fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
-                                                               kHigh_GrSLPrecision));
-        fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
+        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
+                                                                 kHigh_GrSLPrecision));
+        fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
 
-        fsBuilder->codeAppend("float texColor = ");
-        fsBuilder->appendTextureLookup(args.fSamplers[0],
-                                       "uv",
-                                       kVec2f_GrSLType);
-        fsBuilder->codeAppend(".r;");
-        fsBuilder->codeAppend("float distance = "
+        fragBuilder->codeAppend("float texColor = ");
+        fragBuilder->appendTextureLookup(args.fSamplers[0],
+                                         "uv",
+                                         kVec2f_GrSLType);
+        fragBuilder->codeAppend(".r;");
+        fragBuilder->codeAppend("float distance = "
             SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
 
-        fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
-                                                               kHigh_GrSLPrecision));
-        fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
-        fsBuilder->codeAppend("float afwidth;");
+        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
+                                                                 kHigh_GrSLPrecision));
+        fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
+        fragBuilder->codeAppend("float afwidth;");
         if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
             // For uniform scale, we adjust for the effect of the transformation on the distance
             // by using the length of the gradient of the texture coordinates. We use st coordinates
             // to ensure we're mapping 1:1 from texel space to pixel space.
 
             // this gives us a smooth step across approximately one fragment
-            fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(st.y));");
+            fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(st.y));");
         } else {
             // For general transforms, to determine the amount of correction we multiply a unit
             // vector pointing along the SDF gradient direction by the Jacobian of the st coords
             // (which is the inverse transform for this fragment) and take the length of the result.
-            fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));");
+            fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));");
             // the length of the gradient may be 0, so we need to check for this
             // this also compensates for the Adreno, which likes to drop tiles on division by 0
-            fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
-            fsBuilder->codeAppend("if (dg_len2 < 0.0001) {");
-            fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
-            fsBuilder->codeAppend("} else {");
-            fsBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
-            fsBuilder->codeAppend("}");
+            fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
+            fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
+            fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
+            fragBuilder->codeAppend("} else {");
+            fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
+            fragBuilder->codeAppend("}");
 
-            fsBuilder->codeAppend("vec2 Jdx = dFdx(st);");
-            fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
-            fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
-            fsBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
+            fragBuilder->codeAppend("vec2 Jdx = dFdx(st);");
+            fragBuilder->codeAppend("vec2 Jdy = dFdy(st);");
+            fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
+            fragBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
 
             // this gives us a smooth step across approximately one fragment
-            fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
+            fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
         }
-        fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
+        fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
 
-        fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
+        fragBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
     }
 
     void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override {
@@ -502,30 +518,40 @@
                 args.fGP.cast<GrDistanceFieldLCDTextGeoProc>();
         GrGLSLGPBuilder* pb = args.fPB;
 
-        GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+        GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
 
         // emit attributes
-        vsBuilder->emitAttributes(dfTexEffect);
+        vertBuilder->emitAttributes(dfTexEffect);
+
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 
         // setup pass through color
         if (!dfTexEffect.colorIgnored()) {
-            this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
+            this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
         }
 
         // Setup position
-        this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix(),
+        this->setupPosition(pb,
+                            vertBuilder,
+                            gpArgs,
+                            dfTexEffect.inPosition()->fName,
+                            dfTexEffect.viewMatrix(),
                             &fViewMatrixUniform);
 
         // emit transforms
-        this->emitTransforms(pb, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
-                             args.fTransformsIn, args.fTransformsOut);
+        this->emitTransforms(pb,
+                             vertBuilder,
+                             gpArgs->fPositionVar,
+                             dfTexEffect.inPosition()->fName,
+                             args.fTransformsIn,
+                             args.fTransformsOut);
 
         // set up varyings
         bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
         GrGLSLVertToFrag recipScale(kFloat_GrSLType);
         GrGLSLVertToFrag st(kVec2f_GrSLType);
         pb->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
-        vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+        vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
 
         // compute numbers to be hardcoded to convert texture coordinates from int to float
         SkASSERT(dfTexEffect.numTextures() == 1);
@@ -536,62 +562,61 @@
 
         GrGLSLVertToFrag uv(kVec2f_GrSLType);
         pb->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
-        vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
-                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
-                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
-                               dfTexEffect.inTextureCoords()->fName);
+        vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
+                                 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
+                                 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
+                                 dfTexEffect.inTextureCoords()->fName);
 
         // add frag shader code
-        GrGLSLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
 
-        SkAssertResult(fsBuilder->enableFeature(
+        SkAssertResult(fragBuilder->enableFeature(
                 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
 
         // create LCD offset adjusted by inverse of transform
         // Use highp to work around aliasing issues
-        fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
-                                                               kHigh_GrSLPrecision));
-        fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
-        fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
-                                                               kHigh_GrSLPrecision));
+        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
+                                                                 kHigh_GrSLPrecision));
+        fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
+        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
+                                                                 kHigh_GrSLPrecision));
 
         SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
         if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
-            fsBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
+            fragBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
         } else {
-            fsBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
+            fragBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
         }
         if (isUniformScale) {
-            fsBuilder->codeAppendf("float dy = abs(dFdy(%s.y));", st.fsIn());
-            fsBuilder->codeAppend("vec2 offset = vec2(dy*delta, 0.0);");
+            fragBuilder->codeAppendf("float dy = abs(dFdy(%s.y));", st.fsIn());
+            fragBuilder->codeAppend("vec2 offset = vec2(dy*delta, 0.0);");
         } else {
-            fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
+            fragBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
 
-            fsBuilder->codeAppend("vec2 Jdx = dFdx(st);");
-            fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
-            fsBuilder->codeAppend("vec2 offset = delta*Jdx;");
+            fragBuilder->codeAppend("vec2 Jdx = dFdx(st);");
+            fragBuilder->codeAppend("vec2 Jdy = dFdy(st);");
+            fragBuilder->codeAppend("vec2 offset = delta*Jdx;");
         }
 
         // green is distance to uv center
-        fsBuilder->codeAppend("\tvec4 texColor = ");
-        fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType);
-        fsBuilder->codeAppend(";\n");
-        fsBuilder->codeAppend("\tvec3 distance;\n");
-        fsBuilder->codeAppend("\tdistance.y = texColor.r;\n");
+        fragBuilder->codeAppend("\tvec4 texColor = ");
+        fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType);
+        fragBuilder->codeAppend(";\n");
+        fragBuilder->codeAppend("\tvec3 distance;\n");
+        fragBuilder->codeAppend("\tdistance.y = texColor.r;\n");
         // red is distance to left offset
-        fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n");
-        fsBuilder->codeAppend("\ttexColor = ");
-        fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
-        fsBuilder->codeAppend(";\n");
-        fsBuilder->codeAppend("\tdistance.x = texColor.r;\n");
+        fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n");
+        fragBuilder->codeAppend("\ttexColor = ");
+        fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
+        fragBuilder->codeAppend(";\n");
+        fragBuilder->codeAppend("\tdistance.x = texColor.r;\n");
         // blue is distance to right offset
-        fsBuilder->codeAppend("\tuv_adjusted = uv + offset;\n");
-        fsBuilder->codeAppend("\ttexColor = ");
-        fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
-        fsBuilder->codeAppend(";\n");
-        fsBuilder->codeAppend("\tdistance.z = texColor.r;\n");
+        fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n");
+        fragBuilder->codeAppend("\ttexColor = ");
+        fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
+        fragBuilder->codeAppend(";\n");
+        fragBuilder->codeAppend("\tdistance.z = texColor.r;\n");
 
-        fsBuilder->codeAppend("\tdistance = "
+        fragBuilder->codeAppend("\tdistance = "
            "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceFieldThreshold"));");
 
         // adjust width based on gamma
@@ -599,46 +624,46 @@
         fDistanceAdjustUni = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
             kVec3f_GrSLType, kDefault_GrSLPrecision,
             "DistanceAdjust", &distanceAdjustUniName);
-        fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
+        fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
 
         // To be strictly correct, we should compute the anti-aliasing factor separately
         // for each color component. However, this is only important when using perspective
         // transformations, and even then using a single factor seems like a reasonable
         // trade-off between quality and speed.
-        fsBuilder->codeAppend("float afwidth;");
+        fragBuilder->codeAppend("float afwidth;");
         if (isUniformScale) {
             // For uniform scale, we adjust for the effect of the transformation on the distance
             // by using the length of the gradient of the texture coordinates. We use st coordinates
             // to ensure we're mapping 1:1 from texel space to pixel space.
 
             // this gives us a smooth step across approximately one fragment
-            fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*dy;");
+            fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*dy;");
         } else {
             // For general transforms, to determine the amount of correction we multiply a unit
             // vector pointing along the SDF gradient direction by the Jacobian of the st coords
             // (which is the inverse transform for this fragment) and take the length of the result.
-            fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance.r), dFdy(distance.r));");
+            fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance.r), dFdy(distance.r));");
             // the length of the gradient may be 0, so we need to check for this
             // this also compensates for the Adreno, which likes to drop tiles on division by 0
-            fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
-            fsBuilder->codeAppend("if (dg_len2 < 0.0001) {");
-            fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
-            fsBuilder->codeAppend("} else {");
-            fsBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
-            fsBuilder->codeAppend("}");
-            fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
-            fsBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
+            fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
+            fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
+            fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
+            fragBuilder->codeAppend("} else {");
+            fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
+            fragBuilder->codeAppend("}");
+            fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
+            fragBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
 
             // this gives us a smooth step across approximately one fragment
-            fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
+            fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
         }
 
-        fsBuilder->codeAppend(
+        fragBuilder->codeAppend(
                       "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");
         // set alpha to be max of rgb coverage
-        fsBuilder->codeAppend("val.a = max(max(val.r, val.g), val.b);");
+        fragBuilder->codeAppend("val.a = max(max(val.r, val.g), val.b);");
 
-        fsBuilder->codeAppendf("%s = val;", args.fOutputCoverage);
+        fragBuilder->codeAppendf("%s = val;", args.fOutputCoverage);
     }
 
     void setData(const GrGLSLProgramDataManager& pdman,
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index e6f3fbe..37cc1ae 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -73,7 +73,7 @@
 }
 
 void GLDitherEffect::emitCode(EmitArgs& args) {
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Generate a random number based on the fragment position. For this
     // random number generator, we use the "GLSL rand" function
     // that seems to be floating around on the internet. It works under
@@ -83,11 +83,11 @@
 
     // For each channel c, add the random offset to the pixel to either bump
     // it up or let it remain constant during quantization.
-    fsBuilder->codeAppendf("\t\tfloat r = "
-                           "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.5453);\n",
-                           fsBuilder->fragmentPosition());
-    fsBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n",
-                           args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
+    fragBuilder->codeAppendf("\t\tfloat r = "
+                             "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.5453);\n",
+                             fragBuilder->fragmentPosition());
+    fragBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n",
+                             args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
 }
 
 //////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index c188baf..7cbf8dc 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -64,41 +64,40 @@
     int kWidth = fKernelSize.width();
     int kHeight = fKernelSize.height();
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
-    fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
-    fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset,
-                           imgInc);
-    fsBuilder->codeAppend("vec4 c;");
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
+    fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
+    fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
+    fragBuilder->codeAppend("vec4 c;");
 
     for (int y = 0; y < kHeight; y++) {
         for (int x = 0; x < kWidth; x++) {
-            GrGLSLShaderBuilder::ShaderBlock block(fsBuilder);
-            fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
+            GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
+            fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
             SkString coord;
             coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
-            fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[0]);
+            fDomain.sampleTexture(fragBuilder, domain, "c", coord, args.fSamplers[0]);
             if (!fConvolveAlpha) {
-                fsBuilder->codeAppend("c.rgb /= c.a;");
-                fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
+                fragBuilder->codeAppend("c.rgb /= c.a;");
+                fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
             }
-            fsBuilder->codeAppend("sum += c * k;");
+            fragBuilder->codeAppend("sum += c * k;");
         }
     }
     if (fConvolveAlpha) {
-        fsBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
-        fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
-                               args.fOutputColor, args.fOutputColor, args.fOutputColor);
+        fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
+        fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
+                                 args.fOutputColor, args.fOutputColor, args.fOutputColor);
     } else {
-        fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, args.fSamplers[0]);
-        fsBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
-        fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias);
-        fsBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
+        fDomain.sampleTexture(fragBuilder, domain, "c", coords2D, args.fSamplers[0]);
+        fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
+        fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias);
+        fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
     }
 
     SkString modulate;
     GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
-    fsBuilder->codeAppend(modulate.c_str());
+    fragBuilder->codeAppend(modulate.c_str());
 }
 
 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor,
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index 7d44fee..94c5acd9 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -124,8 +124,8 @@
                                          "circle",
                                          &circleName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char* fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char* fragmentPos = fragBuilder->fragmentPosition();
 
     SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType());
     // TODO: Right now the distance to circle caclulation is performed in a space normalized to the
@@ -133,20 +133,20 @@
     // mediump. It'd be nice to only to this on mediump devices but we currently don't have the
     // caps here.
     if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) {
-        fsBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;\n",
-                                circleName, fragmentPos, circleName, circleName);
+        fragBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;\n",
+                                 circleName, fragmentPos, circleName, circleName);
     } else {
-        fsBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) *  %s.w)) * %s.z;\n",
-                               circleName, fragmentPos, circleName, circleName);
+        fragBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) *  %s.w)) * %s.z;\n",
+                                 circleName, fragmentPos, circleName, circleName);
     }
     if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) {
-        fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n");
+        fragBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n");
     } else {
-        fsBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n");
+        fragBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n");
     }
 
-    fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
-                           (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_str());
+    fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
+                             (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_str());
 }
 
 void GLCircleEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
@@ -296,39 +296,39 @@
                                          "ellipse",
                                          &ellipseName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char* fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char* fragmentPos = fragBuilder->fragmentPosition();
 
     // d is the offset to the ellipse center
-    fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipseName);
-    fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName);
+    fragBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipseName);
+    fragBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName);
     // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
-    fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n");
+    fragBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n");
     // grad_dot is the squared length of the gradient of the implicit.
-    fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
+    fragBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
     // avoid calling inversesqrt on zero.
-    fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
-    fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
+    fragBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
+    fragBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
 
     switch (ee.getEdgeType()) {
         case kFillAA_GrProcessorEdgeType:
-            fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
+            fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
             break;
         case kInverseFillAA_GrProcessorEdgeType:
-            fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
+            fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
             break;
         case kFillBW_GrProcessorEdgeType:
-            fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n");
+            fragBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n");
             break;
         case kInverseFillBW_GrProcessorEdgeType:
-            fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0.0;\n");
+            fragBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0.0;\n");
             break;
         case kHairlineAA_GrProcessorEdgeType:
             SkFAIL("Hairline not expected here.");
     }
 
-    fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
-                           (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
+    fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
+                             (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
 void GLEllipseEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&,
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index 2f05647..4245caa 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -382,44 +382,44 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 static void append_color_output(const PorterDuffXferProcessor& xp,
-                                GrGLSLXPFragmentBuilder* fsBuilder,
+                                GrGLSLXPFragmentBuilder* fragBuilder,
                                 BlendFormula::OutputType outputType, const char* output,
                                 const char* inColor, const char* inCoverage) {
     switch (outputType) {
         case BlendFormula::kNone_OutputType:
-            fsBuilder->codeAppendf("%s = vec4(0.0);", output);
+            fragBuilder->codeAppendf("%s = vec4(0.0);", output);
             break;
         case BlendFormula::kCoverage_OutputType:
             // We can have a coverage formula while not reading coverage if there are mixed samples.
-            fsBuilder->codeAppendf("%s = %s;",
+            fragBuilder->codeAppendf("%s = %s;",
                                    output, xp.readsCoverage() ? inCoverage : "vec4(1.0)");
             break;
         case BlendFormula::kModulate_OutputType:
             if (xp.readsCoverage()) {
-                fsBuilder->codeAppendf("%s = %s * %s;", output, inColor, inCoverage);
+                fragBuilder->codeAppendf("%s = %s * %s;", output, inColor, inCoverage);
             } else {
-                fsBuilder->codeAppendf("%s = %s;", output, inColor);
+                fragBuilder->codeAppendf("%s = %s;", output, inColor);
             }
             break;
         case BlendFormula::kSAModulate_OutputType:
             if (xp.readsCoverage()) {
-                fsBuilder->codeAppendf("%s = %s.a * %s;", output, inColor, inCoverage);
+                fragBuilder->codeAppendf("%s = %s.a * %s;", output, inColor, inCoverage);
             } else {
-                fsBuilder->codeAppendf("%s = %s;", output, inColor);
+                fragBuilder->codeAppendf("%s = %s;", output, inColor);
             }
             break;
         case BlendFormula::kISAModulate_OutputType:
             if (xp.readsCoverage()) {
-                fsBuilder->codeAppendf("%s = (1.0 - %s.a) * %s;", output, inColor, inCoverage);
+                fragBuilder->codeAppendf("%s = (1.0 - %s.a) * %s;", output, inColor, inCoverage);
             } else {
-                fsBuilder->codeAppendf("%s = vec4(1.0 - %s.a);", output, inColor);
+                fragBuilder->codeAppendf("%s = vec4(1.0 - %s.a);", output, inColor);
             }
             break;
         case BlendFormula::kISCModulate_OutputType:
             if (xp.readsCoverage()) {
-                fsBuilder->codeAppendf("%s = (vec4(1.0) - %s) * %s;", output, inColor, inCoverage);
+                fragBuilder->codeAppendf("%s = (vec4(1.0) - %s) * %s;", output, inColor, inCoverage);
             } else {
-                fsBuilder->codeAppendf("%s = vec4(1.0) - %s;", output, inColor);
+                fragBuilder->codeAppendf("%s = vec4(1.0) - %s;", output, inColor);
             }
             break;
         default:
@@ -441,14 +441,14 @@
 private:
     void emitOutputsForBlendState(const EmitArgs& args) override {
         const PorterDuffXferProcessor& xp = args.fXP.cast<PorterDuffXferProcessor>();
-        GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+        GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
 
         BlendFormula blendFormula = xp.getBlendFormula();
         if (blendFormula.hasSecondaryOutput()) {
-            append_color_output(xp, fsBuilder, blendFormula.fSecondaryOutputType,
+            append_color_output(xp, fragBuilder, blendFormula.fSecondaryOutputType,
                                 args.fOutputSecondary, args.fInputColor, args.fInputCoverage);
         }
-        append_color_output(xp, fsBuilder, blendFormula.fPrimaryOutputType,
+        append_color_output(xp, fragBuilder, blendFormula.fPrimaryOutputType,
                             args.fOutputPrimary, args.fInputColor, args.fInputCoverage);
     }
 
@@ -544,12 +544,15 @@
     }
 
 private:
-    void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, const char* srcColor, const char* dstColor,
-                                 const char* outColor, const GrXferProcessor& proc) override {
+    void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb,
+                                 GrGLSLXPFragmentBuilder* fragBuilder,
+                                 const char* srcColor,
+                                 const char* dstColor,
+                                 const char* outColor,
+                                 const GrXferProcessor& proc) override {
         const ShaderPDXferProcessor& xp = proc.cast<ShaderPDXferProcessor>();
-        GrGLSLXPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
 
-        GrGLSLBlend::AppendMode(fsBuilder, srcColor, dstColor, outColor, xp.getXfermode());
+        GrGLSLBlend::AppendMode(fragBuilder, srcColor, dstColor, outColor, xp.getXfermode());
     }
 
     void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
@@ -625,9 +628,9 @@
 
 private:
     void emitOutputsForBlendState(const EmitArgs& args) override {
-        GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-        fsBuilder->codeAppendf("%s = %s * %s;", args.fOutputPrimary, args.fInputColor,
-                               args.fInputCoverage);
+        GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
+        fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputPrimary, args.fInputColor,
+                                 args.fInputCoverage);
     }
 
     void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {};
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index c5c5efd..c45f5f3 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -165,8 +165,8 @@
                                                        "radiusPlusHalf",
                                                        &radiusPlusHalfName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char* fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char* fragmentPos = fragBuilder->fragmentPosition();
     // At each quarter-circle corner we compute a vector that is the offset of the fragment position
     // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
     // to that corner. This means that points near the interior near the rrect top edge will have
@@ -184,96 +184,104 @@
     // alphas together.
     switch (crre.getCircularCornerFlags()) {
         case CircularRRectEffect::kAll_CornerFlags:
-            fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
-            fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
-            fsBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
+            fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+            fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
+            fragBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
                                    radiusPlusHalfName);
             break;
         case CircularRRectEffect::kTopLeft_CornerFlag:
-            fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
-                                   rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
-                                    rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
-                                    rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
+                                     rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
+                                     rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
+                                     rectName, fragmentPos);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
         case CircularRRectEffect::kTopRight_CornerFlag:
-            fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
-                                   fragmentPos, rectName, rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
-                                   fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
-                                    rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
+                                     fragmentPos, rectName, rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
+                                     fragmentPos, rectName);
+            fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
+                                     rectName, fragmentPos);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
         case CircularRRectEffect::kBottomRight_CornerFlag:
-            fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
-                                   fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
-                                   fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
-                                   fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
+                                     fragmentPos, rectName);
+            fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
+                                     fragmentPos, rectName);
+            fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
+                                     fragmentPos, rectName);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
         case CircularRRectEffect::kBottomLeft_CornerFlag:
-            fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
-                                   rectName, fragmentPos, fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
-                                    rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
-                                   fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
+                                     rectName, fragmentPos, fragmentPos, rectName);
+            fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
+                                     rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
+                                     fragmentPos, rectName);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
         case CircularRRectEffect::kLeft_CornerFlags:
-            fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
-            fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
-            fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
-                                    rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
+            fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
+            fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
+                                     rectName, fragmentPos);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
         case CircularRRectEffect::kTop_CornerFlags:
-            fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
-            fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
-            fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
-                                   rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
+            fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
+            fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
+                                     rectName, fragmentPos);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
         case CircularRRectEffect::kRight_CornerFlags:
-            fsBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
-            fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
-            fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
-                                   fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+            fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
+            fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
+                                     fragmentPos, rectName);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
         case CircularRRectEffect::kBottom_CornerFlags:
-            fsBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
-            fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
-            fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
-            fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
-                                   fragmentPos, rectName);
-            fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
-                                   radiusPlusHalfName);
+            fragBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
+            fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+            fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
+            fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
+                                     fragmentPos, rectName);
+            fragBuilder->codeAppendf(
+                "\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+                radiusPlusHalfName);
             break;
     }
 
     if (kInverseFillAA_GrProcessorEdgeType == crre.getEdgeType()) {
-        fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
+        fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
     }
 
-    fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
-                           (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
+    fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
+                             (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
 void GLCircularRRectEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
@@ -503,8 +511,8 @@
                                             "innerRect",
                                             &rectName);
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    const char* fragmentPos = fsBuilder->fragmentPosition();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    const char* fragmentPos = fragBuilder->fragmentPosition();
     // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
     // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
     // to that corner. This means that points near the interior near the rrect top edge will have
@@ -517,8 +525,8 @@
     // The code below is a simplified version of the above that performs maxs on the vector
     // components before computing distances and alpha values so that only one distance computation
     // need be computed to determine the min alpha.
-    fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
-    fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+    fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+    fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
     // The uniforms with the inv squared radii are highp to prevent underflow.
     switch (erre.getRRect().getType()) {
         case SkRRect::kSimple_Type: {
@@ -528,9 +536,9 @@
                                                          kVec2f_GrSLType, kHigh_GrSLPrecision,
                                                          "invRadiiXY",
                                                          &invRadiiXYSqdName);
-            fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
+            fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
             // Z is the x/y offsets divided by squared radii.
-            fsBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
+            fragBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
             break;
         }
         case SkRRect::kNinePatch_Type: {
@@ -540,33 +548,33 @@
                                                          kVec4f_GrSLType, kHigh_GrSLPrecision,
                                                          "invRadiiLTRB",
                                                          &invRadiiLTRBSqdName);
-            fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
+            fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
             // Z is the x/y offsets divided by squared radii. We only care about the (at most) one
             // corner where both the x and y offsets are positive, hence the maxes. (The inverse
             // squared radii will always be positive.)
-            fsBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
-                                   invRadiiLTRBSqdName, invRadiiLTRBSqdName);
+            fragBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
+                                     invRadiiLTRBSqdName, invRadiiLTRBSqdName);
             break;
         }
         default:
             SkFAIL("RRect should always be simple or nine-patch.");
     }
     // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
-    fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
+    fragBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
     // grad_dot is the squared length of the gradient of the implicit.
-    fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
+    fragBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
     // avoid calling inversesqrt on zero.
-    fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
-    fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
+    fragBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
+    fragBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
 
     if (kFillAA_GrProcessorEdgeType == erre.getEdgeType()) {
-        fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
+        fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
     } else {
-        fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
+        fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
     }
 
-    fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
-                           (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
+    fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
+                             (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
 }
 
 void GLEllipticalRRectEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&,
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index 9811155..4db6f2c 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -17,13 +17,13 @@
     GrGLSimpleTextureEffect(const GrProcessor&) {}
 
     virtual void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-        fsBuilder->codeAppendf("\t%s = ", args.fOutputColor);
-        fsBuilder->appendTextureLookupAndModulate(args.fInputColor,
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        fragBuilder->codeAppendf("\t%s = ", args.fOutputColor);
+        fragBuilder->appendTextureLookupAndModulate(args.fInputColor,
                                                   args.fSamplers[0],
                                                   args.fCoords[0].c_str(),
                                                   args.fCoords[0].getType());
-        fsBuilder->codeAppend(";\n");
+        fragBuilder->codeAppend(";\n");
     }
 
 private:
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index e9c80c8..cc2f808 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -195,9 +195,9 @@
     const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDomainEffect>();
     const GrTextureDomain& domain = textureDomainEffect.textureDomain();
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
-    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
-    fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args.fSamplers[0],
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
+    fGLDomain.sampleTexture(fragBuilder, domain, args.fOutputColor, coords2D, args.fSamplers[0],
                             args.fInputColor);
 }
 
diff --git a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
index 3462944..3706c99 100644
--- a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
+++ b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
@@ -89,13 +89,13 @@
 
 void GLComposeTwoFragmentProcessor::emitCode(EmitArgs& args) {
 
-    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
     const ComposeTwoFragmentProcessor& cs = args.fFp.cast<ComposeTwoFragmentProcessor>();
 
     const char* inputColor = nullptr;
     if (args.fInputColor) {
         inputColor = "inputColor";
-        fsBuilder->codeAppendf("vec4 inputColor = vec4(%s.rgb, 1.0);", args.fInputColor);
+        fragBuilder->codeAppendf("vec4 inputColor = vec4(%s.rgb, 1.0);", args.fInputColor);
     }
 
     // declare outputColor and emit the code for each of the two children
@@ -107,12 +107,16 @@
 
     // emit blend code
     SkXfermode::Mode mode = cs.getMode();
-    fsBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(mode));
-    GrGLSLBlend::AppendMode(fsBuilder, srcColor.c_str(), dstColor.c_str(), args.fOutputColor, mode);
+    fragBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(mode));
+    GrGLSLBlend::AppendMode(fragBuilder,
+                            srcColor.c_str(),
+                            dstColor.c_str(),
+                            args.fOutputColor,
+                            mode);
 
     // re-multiply the output color by the input color's alpha
     if (args.fInputColor) {
-        fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);
+        fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);
     }
 }
 
@@ -219,7 +223,7 @@
     GLComposeOneFragmentProcessor(const GrProcessor& processor) {}
 
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkXfermode::Mode mode = args.fFp.cast<ComposeOneFragmentProcessor>().mode();
         ComposeOneFragmentProcessor::Child child =
             args.fFp.cast<ComposeOneFragmentProcessor>().child();
@@ -229,17 +233,17 @@
         const char* inputColor = args.fInputColor;
         // We don't try to optimize for this case at all
         if (!inputColor) {
-            fsBuilder->codeAppendf("const vec4 ones = vec4(1);");
+            fragBuilder->codeAppendf("const vec4 ones = vec4(1);");
             inputColor = "ones";
         }
 
         // emit blend code
-        fsBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(mode));
+        fragBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(mode));
         const char* childStr = childColor.c_str();
         if (ComposeOneFragmentProcessor::kDst_Child == child) {
-            GrGLSLBlend::AppendMode(fsBuilder, inputColor, childStr, args.fOutputColor, mode);
+            GrGLSLBlend::AppendMode(fragBuilder, inputColor, childStr, args.fOutputColor, mode);
         } else {
-            GrGLSLBlend::AppendMode(fsBuilder, childStr, inputColor, args.fOutputColor, mode);
+            GrGLSLBlend::AppendMode(fragBuilder, childStr, inputColor, args.fOutputColor, mode);
         }
     }
 
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
index 58b9a0f..6d1c864 100644
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
@@ -64,22 +64,22 @@
         GLSLProcessor(const GrProcessor&) {}
 
         virtual void emitCode(EmitArgs& args) override {
-            GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 
             const char* yuvMatrix   = nullptr;
             fMatrixUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
                                                    kMat44f_GrSLType, kDefault_GrSLPrecision,
                                                    "YUVMatrix", &yuvMatrix);
-            fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
-            fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
-                                           args.fCoords[0].getType());
-            fsBuilder->codeAppend(".r,\n\t\t");
-            fsBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
-                                           args.fCoords[1].getType());
-            fsBuilder->codeAppend(".r,\n\t\t");
-            fsBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
-                                           args.fCoords[2].getType());
-            fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
+            fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
+            fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
+                                             args.fCoords[0].getType());
+            fragBuilder->codeAppend(".r,\n\t\t");
+            fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
+                                             args.fCoords[1].getType());
+            fragBuilder->codeAppend(".r,\n\t\t");
+            fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
+                                             args.fCoords[2].getType());
+            fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
         }
 
     protected:
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 9f28e3f..c9706f6 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -95,7 +95,7 @@
              fArgs.fPrimitiveProcessor->numAttribs() == 0);
     this->addVarying(name, v, fsPrecision);
     SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back();
-    varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back();
+    varyingInfo.fVariable = fFS.fInputs.back();
     varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1;
     return SeparableVaryingHandle(varyingInfo.fLocation);
 }
@@ -260,6 +260,7 @@
     this->emitSamplers(fp, &samplers, ifp);
 
     GrGLSLFragmentProcessor::EmitArgs args(this,
+                                           &fFS,
                                            fp,
                                            outColor,
                                            inColor,
@@ -284,7 +285,7 @@
     SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures());
     this->emitSamplers(gp, &samplers, fGeometryProcessor);
 
-    GrGLSLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samplers,
+    GrGLSLGeometryProcessor::EmitArgs args(this, &fVS, &fFS, gp, outColor, outCoverage, samplers,
                                          fCoordTransforms, &fOutCoords);
     fGeometryProcessor->fGLProc->emitCode(args);
 
@@ -320,9 +321,9 @@
     SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures());
     this->emitSamplers(xp, &samplers, fXferProcessor);
 
-    GrGLSLXferProcessor::EmitArgs args(this, xp, colorIn.c_str(), coverageIn.c_str(),
-                                     fFS.getPrimaryColorOutputName(),
-                                     fFS.getSecondaryColorOutputName(), samplers);
+    GrGLSLXferProcessor::EmitArgs args(this, &fFS, xp, colorIn.c_str(), coverageIn.c_str(),
+                                       fFS.getPrimaryColorOutputName(),
+                                       fFS.getSecondaryColorOutputName(), samplers);
     fXferProcessor->fGLProc->emitCode(args);
 
     // We have to check that effects and the code they emit are consistent, ie if an effect
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index 5868043..f32dd09 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -25,20 +25,20 @@
 }
 
 void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
-                                      SkString* outputColor, EmitArgs& args) {
+                                        SkString* outputColor, EmitArgs& args) {
 
     SkASSERT(outputColor);
-    GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
-    outputColor->append(fb->getMangleString());
-    fb->codeAppendf("vec4 %s;", outputColor->c_str());
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    outputColor->append(fragBuilder->getMangleString());
+    fragBuilder->codeAppendf("vec4 %s;", outputColor->c_str());
     this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
 }
 
 void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
                                                 const char* outputColor, EmitArgs& args) {
-    GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
+    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 
-    fb->onBeforeChildProcEmitCode();  // call first so mangleString is updated
+    fragBuilder->onBeforeChildProcEmitCode();  // call first so mangleString is updated
 
     const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
 
@@ -90,17 +90,18 @@
     }
 
     // emit the code for the child in its own scope
-    fb->codeAppend("{\n");
-    fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
-                    fb->getMangleString().c_str(), childProc.name());
+    fragBuilder->codeAppend("{\n");
+    fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
+                             fragBuilder->getMangleString().c_str(), childProc.name());
     EmitArgs childArgs(args.fBuilder,
+                       fragBuilder,
                        childProc,
                        outputColor,
                        inputColor,
                        childCoords,
                        childSamplers);
     this->childProcessor(childIndex)->emitCode(childArgs);
-    fb->codeAppend("}\n");
+    fragBuilder->codeAppend("}\n");
 
-    fb->onAfterChildProcEmitCode();
+    fragBuilder->onAfterChildProcEmitCode();
 }
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index fa4f043..816b648 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -15,6 +15,7 @@
 class GrProcessor;
 class GrProcessorKeyBuilder;
 class GrGLSLFPBuilder;
+class GrGLSLFragmentBuilder;
 class GrGLSLCaps;
 
 class GrGLSLFragmentProcessor {
@@ -51,18 +52,21 @@
 
     struct EmitArgs {
         EmitArgs(GrGLSLFPBuilder* builder,
+                 GrGLSLFragmentBuilder* fragBuilder,
                  const GrFragmentProcessor& fp,
                  const char* outputColor,
                  const char* inputColor,
                  const GrGLSLTransformedCoordsArray& coords,
                  const TextureSamplerArray& samplers)
             : fBuilder(builder)
+            , fFragBuilder(fragBuilder)
             , fFp(fp)
             , fOutputColor(outputColor)
             , fInputColor(inputColor)
             , fCoords(coords)
             , fSamplers(samplers) {}
         GrGLSLFPBuilder* fBuilder;
+        GrGLSLFragmentBuilder* fFragBuilder;
         const GrFragmentProcessor& fFp;
         const char* fOutputColor;
         const char* fInputColor;
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
index c9f8c71..706a8a8 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -13,19 +13,19 @@
 #include "glsl/GrGLSLVertexShaderBuilder.h"
 
 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
-    GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+    GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
     GrGPArgs gpArgs;
     this->onEmitCode(args, &gpArgs);
-    vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
+    vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
 }
 
 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
+                                             GrGLSLVertexBuilder* vb,
                                              const GrShaderVar& posVar,
                                              const char* localCoords,
                                              const SkMatrix& localMatrix,
                                              const TransformsIn& tin,
                                              TransformsOut* tout) {
-    GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
     tout->push_back_n(tin.count());
     fInstalledTransforms.push_back_n(tin.count());
     for (int i = 0; i < tin.count(); i++) {
@@ -93,10 +93,10 @@
 }
 
 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
+                                             GrGLSLVertexBuilder* vb,
                                              const char* localCoords,
                                              const TransformsIn& tin,
                                              TransformsOut* tout) {
-    GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
     tout->push_back_n(tin.count());
     for (int i = 0; i < tin.count(); i++) {
         const ProcCoords& coordTransforms = tin[i];
@@ -122,22 +122,22 @@
 }
 
 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
+                                            GrGLSLVertexBuilder* vertBuilder,
                                             GrGPArgs* gpArgs,
                                             const char* posName) {
-    GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
     gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
-    vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+    vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
 }
 
 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
+                                            GrGLSLVertexBuilder* vertBuilder,
                                             GrGPArgs* gpArgs,
                                             const char* posName,
                                             const SkMatrix& mat,
                                             UniformHandle* viewMatrixUniform) {
-    GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
     if (mat.isIdentity()) {
         gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
-        vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+        vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
     } else {
         const char* viewMatrixName;
         *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
@@ -146,12 +146,12 @@
                                             &viewMatrixName);
         if (!mat.hasPerspective()) {
             gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
-            vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
-                                   gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
+            vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
+                                     gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
         } else {
             gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
-            vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
-                                   gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
+            vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
+                                     gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
         }
     }
 }
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.h b/src/gpu/glsl/GrGLSLGeometryProcessor.h
index 1064eb0..1d9c512 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.h
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.h
@@ -43,15 +43,17 @@
 protected:
     // Emit a uniform matrix for each coord transform.
     void emitTransforms(GrGLSLGPBuilder* gp,
+                        GrGLSLVertexBuilder* vb,
                         const GrShaderVar& posVar,
                         const char* localCoords,
                         const TransformsIn& tin,
                         TransformsOut* tout) {
-        this->emitTransforms(gp, posVar, localCoords, SkMatrix::I(), tin, tout);
+        this->emitTransforms(gp, vb, posVar, localCoords, SkMatrix::I(), tin, tout);
     }
 
     // Emit pre-transformed coords as a vertex attribute per coord-transform.
     void emitTransforms(GrGLSLGPBuilder*,
+                        GrGLSLVertexBuilder*,
                         const GrShaderVar& posVar,
                         const char* localCoords,
                         const SkMatrix& localMatrix,
@@ -60,6 +62,7 @@
 
     // caller has emitted transforms via attributes
     void emitTransforms(GrGLSLGPBuilder*,
+                        GrGLSLVertexBuilder*,
                         const char* localCoords,
                         const TransformsIn& tin,
                         TransformsOut* tout);
@@ -71,8 +74,12 @@
     };
 
     // Create the correct type of position variable given the CTM
-    void setupPosition(GrGLSLGPBuilder*, GrGPArgs*, const char* posName);
-    void setupPosition(GrGLSLGPBuilder*, GrGPArgs*, const char* posName, const SkMatrix& mat,
+    void setupPosition(GrGLSLGPBuilder*, GrGLSLVertexBuilder*, GrGPArgs*, const char* posName);
+    void setupPosition(GrGLSLGPBuilder*,
+                       GrGLSLVertexBuilder*,
+                       GrGPArgs*,
+                       const char* posName,
+                       const SkMatrix& mat,
                        UniformHandle* viewMatrixUniform);
 
     static uint32_t ComputePosKey(const SkMatrix& mat) {
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
index abb3abc..70b58cd 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
@@ -33,9 +33,9 @@
 }
 
 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLGPBuilder* pb,
+                                                 GrGLSLFragmentBuilder* fragBuilder,
                                                  const char* outputName,
                                                  UniformHandle* colorUniform) {
-    GrGLSLFragmentBuilder* fs = pb->getFragmentShaderBuilder();
     SkASSERT(colorUniform);
     const char* stagedLocalVarName;
     *colorUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
@@ -43,5 +43,5 @@
                                    kDefault_GrSLPrecision,
                                    "Color",
                                    &stagedLocalVarName);
-    fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
+    fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
 }
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
index 537aaed..9ce65b4 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
@@ -15,6 +15,8 @@
 
 class GrBatchTracker;
 class GrPrimitiveProcessor;
+class GrGLSLVertexBuilder;
+class GrGLSLFragmentBuilder;
 class GrGLSLGPBuilder;
 
 class GrGLSLPrimitiveProcessor {
@@ -30,6 +32,8 @@
 
     struct EmitArgs {
         EmitArgs(GrGLSLGPBuilder* pb,
+                 GrGLSLVertexBuilder* vertBuilder,
+                 GrGLSLFragmentBuilder* fragBuilder,
                  const GrPrimitiveProcessor& gp,
                  const char* outputColor,
                  const char* outputCoverage,
@@ -37,6 +41,8 @@
                  const TransformsIn& transformsIn,
                  TransformsOut* transformsOut)
             : fPB(pb)
+            , fVertBuilder(vertBuilder)
+            , fFragBuilder(fragBuilder)
             , fGP(gp)
             , fOutputColor(outputColor)
             , fOutputCoverage(outputCoverage)
@@ -44,6 +50,8 @@
             , fTransformsIn(transformsIn)
             , fTransformsOut(transformsOut) {}
         GrGLSLGPBuilder* fPB;
+        GrGLSLVertexBuilder* fVertBuilder;
+        GrGLSLFragmentBuilder* fFragBuilder;
         const GrPrimitiveProcessor& fGP;
         const char* fOutputColor;
         const char* fOutputCoverage;
@@ -76,6 +84,7 @@
 
 protected:
     void setupUniformColor(GrGLSLGPBuilder* pb,
+                           GrGLSLFragmentBuilder* fragBuilder,
                            const char* outputName,
                            UniformHandle* colorUniform);
 
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 568fe8a..4f3f8a5 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -165,10 +165,6 @@
         const char* name, GrGLSLVertToFrag*,
         GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0;
 
-    // TODO rename getFragmentBuilder
-    virtual GrGLSLFragmentBuilder* getFragmentShaderBuilder() = 0;
-    virtual GrGLSLVertexBuilder* getVertexShaderBuilder() = 0;
-
     /*
      * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
      */
@@ -178,8 +174,6 @@
 /* a specializations for FPs. Lets the user add uniforms and FS code */
 class GrGLSLFPBuilder : public virtual GrGLSLUniformBuilder {
 public:
-    virtual GrGLSLFragmentBuilder* getFragmentShaderBuilder() = 0;
-
     /*
      * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
      */
@@ -188,8 +182,6 @@
 /* a specializations for XPs. Lets the user add uniforms and FS code */
 class GrGLSLXPBuilder : public virtual GrGLSLUniformBuilder {
 public:
-    virtual GrGLSLXPFragmentBuilder* getFragmentShaderBuilder() = 0;
-
     /*
      * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
      */
@@ -201,9 +193,6 @@
 public:
     typedef GrGpu::DrawArgs DrawArgs;
 
-    GrGLSLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
-    GrGLSLVertexBuilder* getVertexShaderBuilder() override { return &fVS; }
-
     // Handles for program uniforms (other than per-effect uniforms)
     struct BuiltinUniformHandles {
         UniformHandle       fRTAdjustmentUni;
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.cpp b/src/gpu/glsl/GrGLSLXferProcessor.cpp
index 38f2e6a..4d2ec10 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLXferProcessor.cpp
@@ -18,8 +18,8 @@
         return;
     }
 
-    GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
-    const char* dstColor = fsBuilder->dstColor();
+    GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
+    const char* dstColor = fragBuilder->dstColor();
 
     if (args.fXP.getDstTexture()) {
         bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->origin();
@@ -27,9 +27,9 @@
         if (args.fXP.readsCoverage()) {
             // We don't think any shaders actually output negative coverage, but just as a safety
             // check for floating point precision errors we compare with <= here
-            fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
-                                   "    discard;"
-                                   "}", args.fInputCoverage);
+            fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
+                                     "    discard;"
+                                     "}", args.fInputCoverage);
         }
 
         const char* dstTopLeftName;
@@ -45,36 +45,40 @@
                                             kDefault_GrSLPrecision,
                                             "DstTextureCoordScale",
                                             &dstCoordScaleName);
-        const char* fragPos = fsBuilder->fragmentPosition();
+        const char* fragPos = fragBuilder->fragmentPosition();
 
-        fsBuilder->codeAppend("// Read color from copy of the destination.\n");
-        fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
-                               fragPos, dstTopLeftName, dstCoordScaleName);
+        fragBuilder->codeAppend("// Read color from copy of the destination.\n");
+        fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
+                                 fragPos, dstTopLeftName, dstCoordScaleName);
 
         if (!topDown) {
-            fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
+            fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
         }
 
-        fsBuilder->codeAppendf("vec4 %s = ", dstColor);
-        fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
-        fsBuilder->codeAppend(";");
+        fragBuilder->codeAppendf("vec4 %s = ", dstColor);
+        fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
+        fragBuilder->codeAppend(";");
     }
 
-    this->emitBlendCodeForDstRead(args.fPB, args.fInputColor, dstColor, args.fOutputPrimary,
+    this->emitBlendCodeForDstRead(args.fPB,
+                                  fragBuilder,
+                                  args.fInputColor,
+                                  dstColor,
+                                  args.fOutputPrimary,
                                   args.fXP);
 
     // Apply coverage.
     if (args.fXP.dstReadUsesMixedSamples()) {
         if (args.fXP.readsCoverage()) {
-            fsBuilder->codeAppendf("%s *= %s;", args.fOutputPrimary, args.fInputCoverage);
-            fsBuilder->codeAppendf("%s = %s;", args.fOutputSecondary, args.fInputCoverage);
+            fragBuilder->codeAppendf("%s *= %s;", args.fOutputPrimary, args.fInputCoverage);
+            fragBuilder->codeAppendf("%s = %s;", args.fOutputSecondary, args.fInputCoverage);
         } else {
-            fsBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary);
+            fragBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary);
         }
     } else if (args.fXP.readsCoverage()) {
-        fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
-                               args.fOutputPrimary, args.fInputCoverage,
-                               args.fOutputPrimary, args.fInputCoverage, dstColor);
+        fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
+                                 args.fOutputPrimary, args.fInputCoverage,
+                                 args.fOutputPrimary, args.fInputCoverage, dstColor);
     }
 }
 
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.h b/src/gpu/glsl/GrGLSLXferProcessor.h
index 79f59b8..034835e 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.h
+++ b/src/gpu/glsl/GrGLSLXferProcessor.h
@@ -11,6 +11,7 @@
 #include "glsl/GrGLSLProgramDataManager.h"
 #include "glsl/GrGLSLTextureSampler.h"
 
+class GrGLSLXPFragmentBuilder;
 class GrGLSLXPBuilder;
 class GrXferProcessor;
 
@@ -22,6 +23,7 @@
     typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
     struct EmitArgs {
         EmitArgs(GrGLSLXPBuilder* pb,
+                 GrGLSLXPFragmentBuilder* fragBuilder,
                  const GrXferProcessor& xp,
                  const char* inputColor,
                  const char* inputCoverage,
@@ -29,6 +31,7 @@
                  const char* outputSecondary,
                  const TextureSamplerArray& samplers)
             : fPB(pb)
+            , fXPFragBuilder(fragBuilder)
             , fXP(xp)
             , fInputColor(inputColor)
             , fInputCoverage(inputCoverage)
@@ -37,6 +40,7 @@
             , fSamplers(samplers) {}
 
         GrGLSLXPBuilder* fPB;
+        GrGLSLXPFragmentBuilder* fXPFragBuilder;
         const GrXferProcessor& fXP;
         const char* fInputColor;
         const char* fInputCoverage;
@@ -75,6 +79,7 @@
      * method if it can construct a GrXferProcessor that reads the dst color.
      */
     virtual void emitBlendCodeForDstRead(GrGLSLXPBuilder*,
+                                         GrGLSLXPFragmentBuilder*,
                                          const char* srcColor,
                                          const char* dstColor,
                                          const char* outColor,
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 47a88fc..9fa8daf 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -48,11 +48,11 @@
 
     virtual void emitCode(EmitArgs& args) override {
         // pass through
-        GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
         if (args.fInputColor) {
-            fsBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
+            fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
         } else {
-            fsBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
+            fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
         }
     }