Remove GrTexturePriv
This existed because GrTexture used to be public.
Change-Id: I5e507084ae12058a20481b517b9130b41c793d29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305521
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrOpsRenderPass.cpp b/src/gpu/GrOpsRenderPass.cpp
index 8b1cbd1..51c8926 100644
--- a/src/gpu/GrOpsRenderPass.cpp
+++ b/src/gpu/GrOpsRenderPass.cpp
@@ -17,7 +17,7 @@
#include "src/gpu/GrRenderTargetPriv.h"
#include "src/gpu/GrScissorState.h"
#include "src/gpu/GrSimpleMesh.h"
-#include "src/gpu/GrTexturePriv.h"
+#include "src/gpu/GrTexture.h"
void GrOpsRenderPass::begin() {
fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured;
@@ -162,8 +162,7 @@
(tex->width() != 1 || tex->height() != 1)) {
// There are some cases where we might be given a non-mipmapped texture with a mipmap
// filter. See skbug.com/7094.
- SkASSERT(tex->texturePriv().mipmapped() != GrMipmapped::kYes ||
- !tex->texturePriv().mipmapsAreDirty());
+ SkASSERT(tex->mipmapped() != GrMipmapped::kYes || !tex->mipmapsAreDirty());
}
}
#endif