Use sse4.2 CRC32 instructions to hash when available.
About 9x faster than Murmur3 for long inputs.
Most of this is a mechanical change from SkChecksum::Murmur3(...) to SkOpts::hash(...).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2208903002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/2208903002
diff --git a/src/core/SkResourceCache.cpp b/src/core/SkResourceCache.cpp
index e465132..4bdc8dd 100644
--- a/src/core/SkResourceCache.cpp
+++ b/src/core/SkResourceCache.cpp
@@ -5,10 +5,10 @@
* found in the LICENSE file.
*/
-#include "SkChecksum.h"
#include "SkMessageBus.h"
#include "SkMipMap.h"
#include "SkMutex.h"
+#include "SkOpts.h"
#include "SkPixelRef.h"
#include "SkResourceCache.h"
#include "SkTraceMemoryDump.h"
@@ -46,9 +46,9 @@
fSharedID_lo = (uint32_t)sharedID;
fSharedID_hi = (uint32_t)(sharedID >> 32);
fNamespace = nameSpace;
- // skip unhashed fields when computing the murmur
- fHash = SkChecksum::Murmur3(this->as32() + kUnhashedLocal32s,
- (fCount32 - kUnhashedLocal32s) << 2);
+ // skip unhashed fields when computing the hash
+ fHash = SkOpts::hash(this->as32() + kUnhashedLocal32s,
+ (fCount32 - kUnhashedLocal32s) << 2);
}
#include "SkTDynamicHash.h"