Check for divide by zero in fill_in_2D_gaussian_kernel
Same change as the 1D one, but now with more dimensions!!
Bug: skia:7769
Change-Id: I152031780ab71ba106d4fa65d52960ec4358274e
Reviewed-on: https://skia-review.googlesource.com/118262
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index ffbcf50..56b012a 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -215,8 +215,19 @@
static void fill_in_2D_gaussian_kernel(float* kernel, int width, int height,
SkScalar sigmaX, SkScalar sigmaY) {
SkASSERT(width * height <= MAX_KERNEL_SIZE);
- const float sigmaXDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaX)));
- const float sigmaYDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaY)));
+ const float twoSigmaSqrdX = 2.0f * SkScalarToFloat(SkScalarSquare(sigmaX));
+ const float twoSigmaSqrdY = 2.0f * SkScalarToFloat(SkScalarSquare(sigmaY));
+
+ if (SkScalarNearlyZero(twoSigmaSqrdX, SK_ScalarNearlyZero) ||
+ SkScalarNearlyZero(twoSigmaSqrdY, SK_ScalarNearlyZero)) {
+ for (int i = 0; i < width * height; ++i) {
+ kernel[i] = 0.0f;
+ }
+ return;
+ }
+
+ const float sigmaXDenom = 1.0f / twoSigmaSqrdX;
+ const float sigmaYDenom = 1.0f / twoSigmaSqrdY;
const int xRadius = width / 2;
const int yRadius = height / 2;