Add a DEF_GPUTEST() macro.
This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.
BUG=skia:1952
TEST=tests
R=mtklein@google.com
Review URL: https://codereview.chromium.org/132293005
git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GrDrawTargetTest.cpp b/tests/GrDrawTargetTest.cpp
index f2bcdc4..78d9025 100644
--- a/tests/GrDrawTargetTest.cpp
+++ b/tests/GrDrawTargetTest.cpp
@@ -13,6 +13,7 @@
#include "GrGpu.h"
#include "GrDrawTargetCaps.h"
#include "Test.h"
+#include "TestClassDef.h"
static void test_print(skiatest::Reporter*, const GrDrawTargetCaps* caps) {
// This used to assert.
@@ -20,7 +21,7 @@
SkASSERT(!result.isEmpty());
}
-static void TestGrDrawTarget(skiatest::Reporter* reporter, GrContextFactory* factory) {
+DEF_GPUTEST(GrDrawTarget, reporter, factory) {
for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
@@ -33,7 +34,4 @@
}
}
-#include "TestClassDef.h"
-DEFINE_GPUTESTCLASS("GrDrawTarget", TestGrDrawTargetClass, TestGrDrawTarget)
-
#endif