Add a DEF_GPUTEST() macro.
This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.
BUG=skia:1952
TEST=tests
R=mtklein@google.com
Review URL: https://codereview.chromium.org/132293005
git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/ReadPixelsTest.cpp b/tests/ReadPixelsTest.cpp
index 6e363fc..85846e7 100644
--- a/tests/ReadPixelsTest.cpp
+++ b/tests/ReadPixelsTest.cpp
@@ -5,12 +5,14 @@
* found in the LICENSE file.
*/
-#include "Test.h"
#include "SkBitmapDevice.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkMathPriv.h"
#include "SkRegion.h"
+#include "Test.h"
+#include "TestClassDef.h"
+
#if SK_SUPPORT_GPU
#include "SkGpuDevice.h"
#include "GrContextFactory.h"
@@ -251,7 +253,7 @@
}
}
-static void ReadPixelsTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
+DEF_GPUTEST(ReadPixels, reporter, factory) {
const SkIRect testRects[] = {
// entire thing
DEV_RECT,
@@ -406,6 +408,3 @@
}
}
}
-
-#include "TestClassDef.h"
-DEFINE_GPUTESTCLASS("ReadPixels", ReadPixelsTestClass, ReadPixelsTest)